/*
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U should buy the asset from home store if u use it in your project!
*/
using UnityEngine;
public class LeanAudioOptions
{
public enum LeanAudioWaveStyle
{
Sine,
Square,
Sawtooth,
Noise
}
public LeanAudioWaveStyle waveStyle;
public Vector3[] vibrato;
public Vector3[] modulation;
public int frequencyRate = 44100;
public float waveNoiseScale = 1000f;
public float waveNoiseInfluence = 1f;
public bool useSetData = true;
public LeanAudioStream stream;
public LeanAudioOptions setFrequency(int frequencyRate)
{
this.frequencyRate = frequencyRate;
return this;
}
public LeanAudioOptions setVibrato(Vector3[] vibrato)
{
this.vibrato = vibrato;
return this;
}
public LeanAudioOptions setWaveSine()
{
waveStyle = LeanAudioWaveStyle.Sine;
return this;
}
public LeanAudioOptions setWaveSquare()
{
waveStyle = LeanAudioWaveStyle.Square;
return this;
}
public LeanAudioOptions setWaveSawtooth()
{
waveStyle = LeanAudioWaveStyle.Sawtooth;
return this;
}
public LeanAudioOptions setWaveNoise()
{
waveStyle = LeanAudioWaveStyle.Noise;
return this;
}
public LeanAudioOptions setWaveStyle(LeanAudioWaveStyle style)
{
waveStyle = style;
return this;
}
public LeanAudioOptions setWaveNoiseScale(float waveScale)
{
waveNoiseScale = waveScale;
return this;
}
public LeanAudioOptions setWaveNoiseInfluence(float influence)
{
waveNoiseInfluence = influence;
return this;
}
}