/*
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插件如若商用,请务必官网购买!
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*/
using UnityEngine;
public class LeanAudioStream
{
public int position;
public AudioClip audioClip;
public float[] audioArr;
public LeanAudioStream(float[] audioArr)
{
this.audioArr = audioArr;
}
public void OnAudioRead(float[] data)
{
for (int i = 0; i < data.Length; i++)
{
data[i] = audioArr[position];
position++;
}
}
public void OnAudioSetPosition(int newPosition)
{
position = newPosition;
}
}