/* http://www.cgsoso.com/forum-211-1.html CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源! CGSOSO 主打游戏开发,影视设计等CG资源素材。 插件如若商用,请务必官网购买! daily assets update for try. U should buy the asset from home store if u use it in your project! */ using System.IO; namespace SimpleJSON { public class JSONData : JSONNode { private string m_Data; public override string Value { get { return m_Data; } set { m_Data = value; } } public JSONData(string aData) { m_Data = aData; } public JSONData(float aData) { AsFloat = aData; } public JSONData(double aData) { AsDouble = aData; } public JSONData(bool aData) { AsBool = aData; } public JSONData(int aData) { AsInt = aData; } public override string ToString() { return "\"" + JSONNode.Escape(m_Data) + "\""; } public override string ToString(string aPrefix) { return "\"" + JSONNode.Escape(m_Data) + "\""; } public override void Serialize(BinaryWriter aWriter) { JSONData jSONData = new JSONData(string.Empty); jSONData.AsInt = AsInt; if (jSONData.m_Data == m_Data) { aWriter.Write((byte)4); aWriter.Write(AsInt); return; } jSONData.AsFloat = AsFloat; if (jSONData.m_Data == m_Data) { aWriter.Write((byte)7); aWriter.Write(AsFloat); return; } jSONData.AsDouble = AsDouble; if (jSONData.m_Data == m_Data) { aWriter.Write((byte)5); aWriter.Write(AsDouble); return; } jSONData.AsBool = AsBool; if (jSONData.m_Data == m_Data) { aWriter.Write((byte)6); aWriter.Write(AsBool); } else { aWriter.Write((byte)3); aWriter.Write(m_Data); } } } }