/* http://www.cgsoso.com/forum-211-1.html CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源! CGSOSO 主打游戏开发,影视设计等CG资源素材。 插件如若商用,请务必官网购买! daily assets update for try. U should buy the asset from home store if u use it in your project! */ using UnityEngine; public class LeanAudioOptions { public enum LeanAudioWaveStyle { Sine, Square, Sawtooth, Noise } public LeanAudioWaveStyle waveStyle; public Vector3[] vibrato; public Vector3[] modulation; public int frequencyRate = 44100; public float waveNoiseScale = 1000f; public float waveNoiseInfluence = 1f; public bool useSetData = true; public LeanAudioStream stream; public LeanAudioOptions setFrequency(int frequencyRate) { this.frequencyRate = frequencyRate; return this; } public LeanAudioOptions setVibrato(Vector3[] vibrato) { this.vibrato = vibrato; return this; } public LeanAudioOptions setWaveSine() { waveStyle = LeanAudioWaveStyle.Sine; return this; } public LeanAudioOptions setWaveSquare() { waveStyle = LeanAudioWaveStyle.Square; return this; } public LeanAudioOptions setWaveSawtooth() { waveStyle = LeanAudioWaveStyle.Sawtooth; return this; } public LeanAudioOptions setWaveNoise() { waveStyle = LeanAudioWaveStyle.Noise; return this; } public LeanAudioOptions setWaveStyle(LeanAudioWaveStyle style) { waveStyle = style; return this; } public LeanAudioOptions setWaveNoiseScale(float waveScale) { waveNoiseScale = waveScale; return this; } public LeanAudioOptions setWaveNoiseInfluence(float influence) { waveNoiseInfluence = influence; return this; } }