using System.Collections.Generic; namespace PlayFab { public struct PluginContractKey { public PluginContract _pluginContract; public string _pluginName; } public class PluginContractKeyComparator : EqualityComparer { public override bool Equals(PluginContractKey x, PluginContractKey y) { return x._pluginContract == y._pluginContract && x._pluginName.Equals(y._pluginName); } public override int GetHashCode(PluginContractKey obj) { return (int)obj._pluginContract + obj._pluginName.GetHashCode(); } } }