using System.Collections; using System.Collections.Generic; using PlayFab.ClientModels; using UnityEngine; public class PlayFabManager : MonoBehaviour { public static PlayFabManager Instance { get; private set; } public PlayFabInit playFabInit; public PlayFabLeaderboards playFabLeaderboards; public PlayerProfileModel myProfile; private void Awake() { if (Instance != null && Instance != this) { Destroy(this); } else { Instance = this; DontDestroyOnLoad(gameObject); } playFabInit = gameObject.AddComponent(); playFabLeaderboards = gameObject.AddComponent(); } }