// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' ////////////////////////////////////////////// /// 2DxFX - 2D SPRITE FX - by VETASOFT 2017 // /// http://vetasoft.store/2dxfx/ // ////////////////////////////////////////////// Shader "2DxFX/Standard/Jelly" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Color ("_Color", Color) = (1,1,1,1) _Distortion ("Distortion", Range(0,1)) = 0 _RandomPos ("RandomPos", Range(0,1)) = 0 _Inside ("Inside", Range(0,1)) = 0 _Alpha ("Alpha", Range (0,1)) = 1.0 _Speed ("Speed", Range (0,1)) = 1.0 // required for UI.Mask _StencilComp ("Stencil Comparison", Float) = 8 _Stencil ("Stencil ID", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0 _StencilWriteMask ("Stencil Write Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255 _ColorMask ("Color Mask", Float) = 15 } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent"} ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Cull Off // required for UI.Mask Stencil { Ref [_Stencil] Comp [_StencilComp] Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #pragma target 3.0 #include "UnityCG.cginc" struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float2 texcoord : TEXCOORD0; float4 vertex : SV_POSITION; float4 color : COLOR; }; sampler2D _MainTex; float _Distortion; float _RandomPos; float _Inside; float _Alpha; float _Speed; float4 _Color; v2f vert(appdata_t IN) { v2f OUT; OUT.vertex = UnityObjectToClipPos(IN.vertex); OUT.texcoord = IN.texcoord; OUT.color = IN.color; return OUT; } float4 frag (v2f i) : COLOR { float2 uv = i.texcoord; float time=_Time*_Speed* 200+_RandomPos; uv.x += (sin(uv.y + time) * 0.019*_Distortion); uv.y += (cos(uv.x + time) * 0.009*_Distortion); uv.x=lerp(uv.x,i.texcoord.x,1-i.texcoord.y); uv.y=lerp(uv.y,i.texcoord.y,1-i.texcoord.y); float4 rcol=tex2D(_MainTex, uv)*i.color; uv = i.texcoord; uv.x += (sin(uv.y + time) * 0.019*_Distortion*_Inside); uv.y += (cos(uv.x + time) * 0.009*_Distortion*_Inside); uv.x=lerp(uv.x,i.texcoord.x,1-i.texcoord.y); uv.y=lerp(uv.y,i.texcoord.y,1-i.texcoord.y); float2 scaleCenter = float2(0.5f, 0.5f); uv = (uv - scaleCenter) * (_Inside) + scaleCenter; float4 rcol2=(tex2D(_MainTex, uv)*i.color); rcol.rgb=lerp(rcol.rgb,rcol.rgb/2,rcol2.a); rcol2.rgb/=2+(1-_Inside); rcol.rgb+=rcol2.rgb*rcol2.a; rcol.a = rcol.a*1-_Alpha; return rcol; } ENDCG } } Fallback "Sprites/Default" }