#if !DISABLE_PLAYFABENTITY_API using System; using System.Collections.Generic; using PlayFab.SharedModels; namespace PlayFab.LocalizationModels { [Serializable] public class GetLanguageListRequest : PlayFabRequestCommon { /// /// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). /// public Dictionary CustomTags; } [Serializable] public class GetLanguageListResponse : PlayFabResultCommon { /// /// The list of allowed languages, in BCP47 two-letter format /// public List LanguageList; } } #endif