#if !DISABLE_PLAYFABENTITY_API
using System;
using System.Collections.Generic;
using PlayFab.SharedModels;
namespace PlayFab.LocalizationModels
{
[Serializable]
public class GetLanguageListRequest : PlayFabRequestCommon
{
///
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
///
public Dictionary CustomTags;
}
[Serializable]
public class GetLanguageListResponse : PlayFabResultCommon
{
///
/// The list of allowed languages, in BCP47 two-letter format
///
public List LanguageList;
}
}
#endif