#if UNITY_EDITOR using UnityEditor; using UnityEngine; using UnityEngine.UI; namespace AllIn1SpriteShader { [CustomEditor(typeof(AllIn1Shader)), CanEditMultipleObjects] public class AllIn1ShaderScriptEditor : UnityEditor.Editor { private bool showUrpWarning = false; private double warningTime = 0f; private SerializedProperty m_NormalStrength, m_NormalSmoothing; private enum ImageType { ShowImage, HideInComponent, HideEverywhere } private ImageType imageType; private void OnEnable() { m_NormalStrength = serializedObject.FindProperty("normalStrength"); m_NormalSmoothing = serializedObject.FindProperty("normalSmoothing"); } public override void OnInspectorGUI() { ChooseAndDiplayAssetImage(); AllIn1Shader myScript = (AllIn1Shader)target; SetCurrentShaderType(myScript); if (GUILayout.Button("Deactivate All Effects")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).ClearAllKeywords(); } } if (GUILayout.Button("New Clean Material")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).TryCreateNew(); } } if (GUILayout.Button("Create New Material With Same Properties (SEE DOC)")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).MakeCopy(); } } if (GUILayout.Button("Save Material To Folder (SEE DOC)")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).SaveMaterial(); } } if (GUILayout.Button("Apply Material To All Children")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).ApplyMaterialToHierarchy(); } } if (myScript.shaderTypes != AllIn1Shader.ShaderTypes.Urp2dRenderer) { if (GUILayout.Button("Render Material To Image")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).RenderToImage(); } } } bool isUrp = false; Shader temp = Resources.Load("AllIn1Urp2dRenderer", typeof(Shader)) as Shader; if (temp != null) isUrp = true; EditorGUILayout.BeginHorizontal(); { GUILayout.Label("Change Shader Variant:", GUILayout.MaxWidth(140)); int previousShaderType = (int)myScript.shaderTypes; myScript.shaderTypes = (AllIn1Shader.ShaderTypes)EditorGUILayout.EnumPopup(myScript.shaderTypes); if (previousShaderType != (int)myScript.shaderTypes) { for (int i = 0; i < targets.Length; i++) (targets[i] as AllIn1Shader).CheckIfValidTarget(); if (myScript == null) return; if (isUrp || myScript.shaderTypes != AllIn1Shader.ShaderTypes.Urp2dRenderer) { Debug.Log(myScript.gameObject.name + " shader variant has been changed to: " + myScript.shaderTypes); myScript.SetSceneDirty(); Renderer sr = myScript.GetComponent(); if (sr != null) { if (sr.sharedMaterial != null) { int renderingQueue = sr.sharedMaterial.renderQueue; if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Default) sr.sharedMaterial.shader = Resources.Load("AllIn1SpriteShader", typeof(Shader)) as Shader; else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.ScaledTime) sr.sharedMaterial.shader = Resources.Load("AllIn1SpriteShaderScaledTime", typeof(Shader)) as Shader; else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.MaskedUI) sr.sharedMaterial.shader = Resources.Load("AllIn1SpriteShaderUiMask", typeof(Shader)) as Shader; else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer) sr.sharedMaterial.shader = Resources.Load("AllIn1Urp2dRenderer", typeof(Shader)) as Shader; else SetCurrentShaderType(myScript); sr.sharedMaterial.renderQueue = renderingQueue; } } else { Graphic img = myScript.GetComponent(); if (img != null && img.material != null) { int renderingQueue = img.material.renderQueue; if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Default) img.material.shader = Resources.Load("AllIn1SpriteShader", typeof(Shader)) as Shader; else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.ScaledTime) img.material.shader = Resources.Load("AllIn1SpriteShaderScaledTime", typeof(Shader)) as Shader; else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.MaskedUI) img.material.shader = Resources.Load("AllIn1SpriteShaderUiMask", typeof(Shader)) as Shader; else if (myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer) img.material.shader = Resources.Load("AllIn1Urp2dRenderer", typeof(Shader)) as Shader; else SetCurrentShaderType(myScript); img.material.renderQueue = renderingQueue; } } } else if(!isUrp && myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer) { myScript.shaderTypes = (AllIn1Shader.ShaderTypes) previousShaderType; showUrpWarning = true; warningTime = EditorApplication.timeSinceStartup + 5; } } } EditorGUILayout.EndHorizontal(); if (warningTime < EditorApplication.timeSinceStartup) showUrpWarning = false; if (isUrp) showUrpWarning = false; if (showUrpWarning) EditorGUILayout.HelpBox( "You can't set the URP 2D Renderer variant since you didn't import the URP package available in the asset root folder (SEE DOCUMENTATION)", MessageType.Error, true); if (isUrp && myScript.shaderTypes == AllIn1Shader.ShaderTypes.Urp2dRenderer) { EditorGUILayout.Space(); DrawLine(Color.grey, 1, 3); EditorGUILayout.Space(); if (GUILayout.Button("Create And Add Normal Map")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).CreateAndAssignNormalMap(); } } serializedObject.Update(); EditorGUILayout.PropertyField(m_NormalStrength, new GUIContent("Normal Strength"), GUILayout.Height(20)); EditorGUILayout.PropertyField(m_NormalSmoothing, new GUIContent("Normal Blur"), GUILayout.Height(20)); if (myScript.computingNormal) { EditorGUILayout.LabelField("Normal Map is currently being created, be patient", EditorStyles.boldLabel, GUILayout.Height(40)); } serializedObject.ApplyModifiedProperties(); EditorGUILayout.Space(); } DrawLine(Color.grey, 1, 3); EditorGUILayout.Space(); if (GUILayout.Button("Sprite Atlas Auto Setup")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).ToggleSetAtlasUvs(true); } } if (GUILayout.Button("Remove Sprite Atlas Configuration")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).ToggleSetAtlasUvs(false); } } EditorGUILayout.Space(); DrawLine(Color.grey, 1, 3); if(GUILayout.Button("Remove Component")) { for(int i = targets.Length - 1; i >= 0; i--) { DestroyImmediate(targets[i] as AllIn1Shader); (targets[i] as AllIn1Shader).SetSceneDirty(); } } if (GUILayout.Button("REMOVE COMPONENT AND MATERIAL")) { for (int i = 0; i < targets.Length; i++) { (targets[i] as AllIn1Shader).CleanMaterial(); } for (int i = targets.Length - 1; i >= 0; i--) { DestroyImmediate(targets[i] as AllIn1Shader); } } } private void ChooseAndDiplayAssetImage() { if(!EditorPrefs.HasKey("allIn1ImageConfig")) { EditorPrefs.SetInt("allIn1ImageConfig", (int) ImageType.ShowImage); } imageType = (ImageType) EditorPrefs.GetInt("allIn1ImageConfig"); Texture2D imageInspector = null; switch(imageType) { case ImageType.ShowImage: { imageInspector = (Texture2D) AssetDatabase.LoadAssetAtPath("Assets/AllIn1SpriteShader/Textures/CustomEditorImage.png", typeof(Texture2D)); break; } case ImageType.HideInComponent: imageInspector = (Texture2D) AssetDatabase.LoadAssetAtPath("Assets/AllIn1SpriteShader/Textures/CustomEditorImage.png", typeof(Texture2D)); break; } if(imageInspector && imageType != ImageType.HideInComponent && imageType != ImageType.HideEverywhere && imageInspector) { Rect rect = EditorGUILayout.GetControlRect(GUILayout.Height(40)); GUI.DrawTexture(rect, imageInspector, ScaleMode.ScaleToFit, true); } } private void SetCurrentShaderType(AllIn1Shader myScript) { string shaderName = ""; Renderer sr = myScript.GetComponent(); if (sr != null) { shaderName = sr.sharedMaterial.shader.name; } else { Graphic img = myScript.GetComponent(); if (img != null) shaderName = img.material.shader.name; } shaderName = shaderName.Replace("AllIn1SpriteShader/", ""); if (shaderName.Equals("AllIn1SpriteShader")) myScript.shaderTypes = AllIn1Shader.ShaderTypes.Default; else if (shaderName.Equals("AllIn1SpriteShaderScaledTime")) myScript.shaderTypes = AllIn1Shader.ShaderTypes.ScaledTime; else if (shaderName.Equals("AllIn1SpriteShaderUiMask")) myScript.shaderTypes = AllIn1Shader.ShaderTypes.MaskedUI; else if (shaderName.Equals("AllIn1Urp2dRenderer")) myScript.shaderTypes = AllIn1Shader.ShaderTypes.Urp2dRenderer; } private void DrawLine(Color color, int thickness = 2, int padding = 10) { Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(padding + thickness)); r.height = thickness; r.y += (padding / 2); r.x -= 2; r.width += 6; EditorGUI.DrawRect(r, color); } } } #endif