// Author: Daniele Giardini - http://www.demigiant.com // Created: 2018/07/13 #if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER using System; using UnityEngine; #pragma warning disable 1591 namespace DG.Tweening { public static class DOTweenModulePhysics2D { #region Shortcuts #region Rigidbody2D Shortcuts /// Tweens a Rigidbody2D's position to the given value. /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers public static Tweener DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false) { return DOTween.To(() => target.position, target.MovePosition, endValue, duration) .SetOptions(snapping).SetTarget(target); } /// Tweens a Rigidbody2D's X position to the given value. /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers public static Tweener DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false) { return DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration) .SetOptions(AxisConstraint.X, snapping).SetTarget(target); } /// Tweens a Rigidbody2D's Y position to the given value. /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween /// If TRUE the tween will smoothly snap all values to integers public static Tweener DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false) { return DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration) .SetOptions(AxisConstraint.Y, snapping).SetTarget(target); } /// Tweens a Rigidbody2D's rotation to the given value. /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations /// The end value to reachThe duration of the tween public static Tweener DORotate(this Rigidbody2D target, float endValue, float duration) { return DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration) .SetTarget(target); } #region Special /// Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. /// Returns a Sequence instead of a Tweener. /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. /// IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position /// The end value to reach /// Power of the jump (the max height of the jump is represented by this plus the final Y offset) /// Total number of jumps /// The duration of the tween /// If TRUE the tween will smoothly snap all values to integers public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) { if (numJumps < 1) numJumps = 1; float startPosY = 0; float offsetY = -1; bool offsetYSet = false; Sequence s = DOTween.Sequence(); Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() .SetLoops(numJumps * 2, LoopType.Yoyo) .OnStart(() => startPosY = target.position.y); s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration) .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) ).Join(yTween) .SetTarget(target).SetEase(DOTween.defaultEaseType); yTween.OnUpdate(() => { if (!offsetYSet) { offsetYSet = true; offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; } Vector3 pos = target.position; pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); target.MovePosition(pos); }); return s; } #endregion #endregion #endregion } } #endif