/* http://www.cgsoso.com/forum-211-1.html CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源! CGSOSO 主打游戏开发,影视设计等CG资源素材。 插件如若商用,请务必官网购买! daily assets update for try. U should buy the asset from home store if u use it in your project! */ using TMPro; using UnityEngine; using UnityEngine.UI; [ExecuteInEditMode] public class LevelGroupState : MonoBehaviour { public LevelGroup levelGroup; [Header("Show Detail")] [SerializeField] private TMP_Text TitleLbl; [SerializeField] private TMP_Text LevelCompletdLbl; [SerializeField] private TMP_Text AvarageTimeLbl; [SerializeField] private GameObject AwardGoldImage; private void Start() { UpdateUI(); } private void Update() { } [ContextMenu("UpdateUI")] public void UpdateUI() { base.name = levelGroup.LevelGroupName; TitleLbl.text = base.name.ToUpper(); if (!GamePlayManager.isTimerLevel) { LevelCompletdLbl.text = levelGroup.CompletedLevel + " / " + levelGroup.TotalLevel; AwardGoldImage.GetComponent<_2dxFX_GrayScale>().enabled = !(levelGroup.CompletedLevel >= levelGroup.TotalLevel); } else { LevelCompletdLbl.text = levelGroup.CompletedLevel_Timer + " / " + levelGroup.TotalLevel; AwardGoldImage.GetComponent<_2dxFX_GrayScale>().enabled = !(levelGroup.CompletedLevel_Timer >= levelGroup.TotalLevel); } AvarageTimeLbl.text = levelGroup.AverageCompletedTimeString; } }