/*
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*/

using System;
using UnityEngine;

[Serializable]
public class LevelCellData
{
	[Range(0f, 7f)]
	public int CellIndex;

	[Range(0f, 3f)]
	public int CurrentRotationValue;

	[Range(0f, 3f)]
	public int RightRotationValue;

	public PipeColor DefaultColor;

	public bool Redundant;

	public LevelCellData(int c, int cr, int rr, PipeColor pc, bool redundant)
	{
		CellIndex = c;
		CurrentRotationValue = cr;
		RightRotationValue = rr;
		DefaultColor = pc;
		Redundant = redundant;
	}
}