/*
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插件如若商用,请务必官网购买!
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*/
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class DialogOverlay : MonoBehaviour
{
private Image overlay;
private void Awake()
{
overlay = GetComponent();
}
private void Start()
{
DialogController instance = DialogController.instance;
instance.onDialogsOpened = (Action)Delegate.Combine(instance.onDialogsOpened, new Action(OnDialogOpened));
DialogController instance2 = DialogController.instance;
instance2.onDialogsClosed = (Action)Delegate.Combine(instance2.onDialogsClosed, new Action(OnDialogClosed));
}
private void OnEnable()
{
SceneManager.sceneLoaded += OnLevelFinishedLoading;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnLevelFinishedLoading;
}
private void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode)
{
overlay.enabled = false;
}
private void OnDialogOpened()
{
overlay.enabled = true;
}
private void OnDialogClosed()
{
overlay.enabled = false;
}
private void OnDestroy()
{
DialogController instance = DialogController.instance;
instance.onDialogsOpened = (Action)Delegate.Remove(instance.onDialogsOpened, new Action(OnDialogOpened));
DialogController instance2 = DialogController.instance;
instance2.onDialogsClosed = (Action)Delegate.Remove(instance2.onDialogsClosed, new Action(OnDialogClosed));
}
}