/* http://www.cgsoso.com/forum-211-1.html CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源! CGSOSO 主打游戏开发,影视设计等CG资源素材。 插件如若商用,请务必官网购买! daily assets update for try. U should buy the asset from home store if u use it in your project! */ using MS; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LevelDesignCell : MonoBehaviour { public Vector2Int pos; public Image selectionImage; public LevelCellData cellData; public Cell cell; public LevelDesignCell RightCell { get { Vector2Int v = pos + Vector2Int.right; if (!IsValidIndex(v)) { return null; } return GetCellFromVector(v); } } public LevelDesignCell LeftCell { get { Vector2Int v = pos + Vector2Int.left; if (!IsValidIndex(v)) { return null; } return GetCellFromVector(v); } } public LevelDesignCell TopCell { get { Vector2Int v = pos + Vector2Int.down; if (!IsValidIndex(v)) { return null; } return GetCellFromVector(v); } } public LevelDesignCell BottomCell { get { Vector2Int v = pos + Vector2Int.up; if (!IsValidIndex(v)) { return null; } return GetCellFromVector(v); } } private void Start() { if (LevelDesigner.instance != null) { GetComponent().onLeftClick.AddListener(delegate { LevelDesigner.instance.OnButtonClick(this); }); GetComponent().onRightClick.AddListener(delegate { LevelDesigner.instance.OnButtonClick(this); LevelDesigner.instance.cellTypePopup.Open(); }); } } [ContextMenu("Update")] public void UpdateCell() { if (cell != null) { UnityEngine.Object.Destroy(cell.gameObject); } cell = UnityEngine.Object.Instantiate(LevelDesigner.instance._cellPrefab[cellData.CellIndex], base.transform); cell.SetLevelData(cellData); cell.GetComponent().enabled = false; cell.GetComponent