// Author: Daniele Giardini - http://www.demigiant.com // Created: 2015/03/12 16:03 using System; using System.Collections.Generic; using System.IO; using DG.DemiEditor; using DG.DOTweenEditor.Core; using DG.DOTweenEditor.UI; using DG.Tweening; using DG.Tweening.Core; using UnityEditor; using UnityEngine; #if true // UI_MARKER using UnityEngine.UI; #endif #if false // TEXTMESHPRO_MARKER using TMPro; #endif namespace DG.DOTweenEditor { [CustomEditor(typeof(DOTweenAnimation))] public class DOTweenAnimationInspector : ABSAnimationInspector { enum FadeTargetType { CanvasGroup, Image } enum ChooseTargetMode { None, BetweenCanvasGroupAndImage } static readonly Dictionary _AnimationTypeToComponent = new Dictionary() { { DOTweenAnimationType.Move, new[] { #if true // PHYSICS_MARKER typeof(Rigidbody), #endif #if true // PHYSICS2D_MARKER typeof(Rigidbody2D), #endif #if true // UI_MARKER typeof(RectTransform), #endif typeof(Transform) }}, { DOTweenAnimationType.Rotate, new[] { #if true // PHYSICS_MARKER typeof(Rigidbody), #endif #if true // PHYSICS2D_MARKER typeof(Rigidbody2D), #endif typeof(Transform) }}, { DOTweenAnimationType.LocalMove, new[] { typeof(Transform) } }, { DOTweenAnimationType.LocalRotate, new[] { typeof(Transform) } }, { DOTweenAnimationType.Scale, new[] { typeof(Transform) } }, { DOTweenAnimationType.Color, new[] { typeof(Light), #if true // SPRITE_MARKER typeof(SpriteRenderer), #endif #if true // UI_MARKER typeof(Image), typeof(Text), #endif typeof(Renderer), }}, { DOTweenAnimationType.Fade, new[] { typeof(Light), #if true // SPRITE_MARKER typeof(SpriteRenderer), #endif #if true // UI_MARKER typeof(Image), typeof(Text), typeof(CanvasGroup), #endif typeof(Renderer), }}, #if true // UI_MARKER { DOTweenAnimationType.Text, new[] { typeof(Text) } }, #endif { DOTweenAnimationType.PunchPosition, new[] { #if true // UI_MARKER typeof(RectTransform), #endif typeof(Transform) }}, { DOTweenAnimationType.PunchRotation, new[] { typeof(Transform) } }, { DOTweenAnimationType.PunchScale, new[] { typeof(Transform) } }, { DOTweenAnimationType.ShakePosition, new[] { #if true // UI_MARKER typeof(RectTransform), #endif typeof(Transform) }}, { DOTweenAnimationType.ShakeRotation, new[] { typeof(Transform) } }, { DOTweenAnimationType.ShakeScale, new[] { typeof(Transform) } }, { DOTweenAnimationType.CameraAspect, new[] { typeof(Camera) } }, { DOTweenAnimationType.CameraBackgroundColor, new[] { typeof(Camera) } }, { DOTweenAnimationType.CameraFieldOfView, new[] { typeof(Camera) } }, { DOTweenAnimationType.CameraOrthoSize, new[] { typeof(Camera) } }, { DOTweenAnimationType.CameraPixelRect, new[] { typeof(Camera) } }, { DOTweenAnimationType.CameraRect, new[] { typeof(Camera) } }, #if true // UI_MARKER { DOTweenAnimationType.UIWidthHeight, new[] { typeof(RectTransform) } }, #endif }; #if false // TK2D_MARKER static readonly Dictionary _Tk2dAnimationTypeToComponent = new Dictionary() { { DOTweenAnimationType.Scale, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, { DOTweenAnimationType.Color, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, { DOTweenAnimationType.Fade, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } }, { DOTweenAnimationType.Text, new[] { typeof(tk2dTextMesh) } } }; #endif #if false // TEXTMESHPRO_MARKER static readonly Dictionary _TMPAnimationTypeToComponent = new Dictionary() { { DOTweenAnimationType.Color, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }, { DOTweenAnimationType.Fade, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }, { DOTweenAnimationType.Text, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } } }; #endif static readonly string[] _AnimationType = new[] { "None", "Move", "LocalMove", "Rotate", "LocalRotate", "Scale", "Color", "Fade", #if true // UI_MARKER "Text", #endif #if false // TK2D_MARKER "Text", #endif #if false // TEXTMESHPRO_MARKER "Text", #endif #if true // UI_MARKER "UIWidthHeight", #endif "Punch/Position", "Punch/Rotation", "Punch/Scale", "Shake/Position", "Shake/Rotation", "Shake/Scale", "Camera/Aspect", "Camera/BackgroundColor", "Camera/FieldOfView", "Camera/OrthoSize", "Camera/PixelRect", "Camera/Rect" }; static string[] _animationTypeNoSlashes; // _AnimationType list without slashes in values static string[] _datString; // String representation of DOTweenAnimation enum (here for caching reasons) DOTweenAnimation _src; bool _runtimeEditMode; // If TRUE allows to change and save stuff at runtime bool _refreshRequired; // If TRUE refreshes components data int _totComponentsOnSrc; // Used to determine if a Component is added or removed from the source bool _isLightSrc; // Used to determine if we're tweening a Light, to set the max Fade value to more than 1 #pragma warning disable 414 ChooseTargetMode _chooseTargetMode = ChooseTargetMode.None; #pragma warning restore 414 static readonly GUIContent _GuiC_selfTarget_true = new GUIContent( "SELF", "Will animate components on this gameObject" ); static readonly GUIContent _GuiC_selfTarget_false = new GUIContent( "OTHER", "Will animate components on the given gameObject instead than on this one" ); static readonly GUIContent _GuiC_tweenTargetIsTargetGO_true = new GUIContent( "Use As Tween Target", "Will set the tween target (via SetTarget, used to control a tween directly from a target) to the \"OTHER\" gameObject" ); static readonly GUIContent _GuiC_tweenTargetIsTargetGO_false = new GUIContent( "Use As Tween Target", "Will set the tween target (via SetTarget, used to control a tween directly from a target) to the gameObject containing this animation, not the \"OTHER\" one" ); #region MonoBehaviour Methods void OnEnable() { _src = target as DOTweenAnimation; onStartProperty = base.serializedObject.FindProperty("onStart"); onPlayProperty = base.serializedObject.FindProperty("onPlay"); onUpdateProperty = base.serializedObject.FindProperty("onUpdate"); onStepCompleteProperty = base.serializedObject.FindProperty("onStepComplete"); onCompleteProperty = base.serializedObject.FindProperty("onComplete"); onRewindProperty = base.serializedObject.FindProperty("onRewind"); onTweenCreatedProperty = base.serializedObject.FindProperty("onTweenCreated"); // Convert _AnimationType to _animationTypeNoSlashes int len = _AnimationType.Length; _animationTypeNoSlashes = new string[len]; for (int i = 0; i < len; ++i) { string a = _AnimationType[i]; a = a.Replace("/", ""); _animationTypeNoSlashes[i] = a; } } void OnDisable() { DOTweenPreviewManager.StopAllPreviews(); } override public void OnInspectorGUI() { base.OnInspectorGUI(); GUILayout.Space(3); EditorGUIUtils.SetGUIStyles(); bool playMode = Application.isPlaying; _runtimeEditMode = _runtimeEditMode && playMode; GUILayout.BeginHorizontal(); EditorGUIUtils.InspectorLogo(); GUILayout.Label(_src.animationType.ToString() + (string.IsNullOrEmpty(_src.id) ? "" : " [" + _src.id + "]"), EditorGUIUtils.sideLogoIconBoldLabelStyle); // Up-down buttons GUILayout.FlexibleSpace(); if (GUILayout.Button("▲", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentUp(_src); if (GUILayout.Button("▼", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentDown(_src); GUILayout.EndHorizontal(); if (playMode) { if (_runtimeEditMode) { } else { GUILayout.Space(8); GUILayout.Label("Animation Editor disabled while in play mode", EditorGUIUtils.wordWrapLabelStyle); if (!_src.isActive) { GUILayout.Label("This animation has been toggled as inactive and won't be generated", EditorGUIUtils.wordWrapLabelStyle); GUI.enabled = false; } if (GUILayout.Button(new GUIContent("Activate Edit Mode", "Switches to Runtime Edit Mode, where you can change animations values and restart them"))) { _runtimeEditMode = true; } GUILayout.Label("NOTE: when using DOPlayNext, the sequence is determined by the DOTweenAnimation Components order in the target GameObject's Inspector", EditorGUIUtils.wordWrapLabelStyle); GUILayout.Space(10); if (!_runtimeEditMode) return; } } Undo.RecordObject(_src, "DOTween Animation"); // _src.isValid = Validate(); // Moved down EditorGUIUtility.labelWidth = 110; if (playMode) { GUILayout.Space(4); DeGUILayout.Toolbar("Edit Mode Commands"); DeGUILayout.BeginVBox(DeGUI.styles.box.stickyTop); GUILayout.BeginHorizontal(); if (GUILayout.Button("TogglePause")) _src.tween.TogglePause(); if (GUILayout.Button("Rewind")) _src.tween.Rewind(); if (GUILayout.Button("Restart")) _src.tween.Restart(); GUILayout.EndHorizontal(); if (GUILayout.Button("Commit changes and restart")) { _src.tween.Rewind(); _src.tween.Kill(); if (_src.isValid) { _src.CreateTween(); _src.tween.Play(); } } GUILayout.Label("To apply your changes when exiting Play mode, use the Component's upper right menu and choose \"Copy Component\", then \"Paste Component Values\" after exiting Play mode", DeGUI.styles.label.wordwrap); DeGUILayout.EndVBox(); } else { bool hasManager = _src.GetComponent() != null; if (!hasManager) { if (GUILayout.Button(new GUIContent("Add Manager", "Adds a manager component which allows you to choose additional options for this gameObject"))) { _src.gameObject.AddComponent(); } } } // Preview in editor bool isPreviewing = DOTweenPreviewManager.PreviewGUI(_src); EditorGUI.BeginDisabledGroup(isPreviewing); // Choose target GUILayout.BeginHorizontal(); _src.isActive = EditorGUILayout.Toggle(new GUIContent("", "If unchecked, this animation will not be created"), _src.isActive, GUILayout.Width(14)); EditorGUI.BeginChangeCheck(); EditorGUI.BeginChangeCheck(); _src.targetIsSelf = DeGUILayout.ToggleButton( _src.targetIsSelf, _src.targetIsSelf ? _GuiC_selfTarget_true : _GuiC_selfTarget_false, new Color(1f, 0.78f, 0f), DeGUI.colors.bg.toggleOn, new Color(0.33f, 0.14f, 0.02f), DeGUI.colors.content.toggleOn, null, GUILayout.Width(47) ); bool innerChanged = EditorGUI.EndChangeCheck(); if (innerChanged) { _src.targetGO = null; GUI.changed = true; } if (_src.targetIsSelf) GUILayout.Label(_GuiC_selfTarget_true.tooltip); else { using (new DeGUI.ColorScope(null, null, _src.targetGO == null ? Color.red : Color.white)) { _src.targetGO = (GameObject)EditorGUILayout.ObjectField(_src.targetGO, typeof(GameObject), true); } _src.tweenTargetIsTargetGO = DeGUILayout.ToggleButton( _src.tweenTargetIsTargetGO, _src.tweenTargetIsTargetGO ? _GuiC_tweenTargetIsTargetGO_true : _GuiC_tweenTargetIsTargetGO_false, GUILayout.Width(131) ); } bool check = EditorGUI.EndChangeCheck(); if (check) _refreshRequired = true; GUILayout.EndHorizontal(); GameObject targetGO = _src.targetIsSelf ? _src.gameObject : _src.targetGO; if (targetGO == null) { // Uses external target gameObject but it's not set if (_src.targetGO != null || _src.target != null) { _src.targetGO = null; _src.target = null; GUI.changed = true; } } else { GUILayout.BeginHorizontal(); DOTweenAnimationType prevAnimType = _src.animationType; // _src.animationType = (DOTweenAnimationType)EditorGUILayout.EnumPopup(_src.animationType, EditorGUIUtils.popupButton); GUI.enabled = GUI.enabled && _src.isActive; _src.animationType = AnimationToDOTweenAnimationType(_AnimationType[EditorGUILayout.Popup(DOTweenAnimationTypeToPopupId(_src.animationType), _AnimationType)]); _src.autoPlay = DeGUILayout.ToggleButton(_src.autoPlay, new GUIContent("AutoPlay", "If selected, the tween will play automatically")); _src.autoKill = DeGUILayout.ToggleButton(_src.autoKill, new GUIContent("AutoKill", "If selected, the tween will be killed when it completes, and won't be reusable")); GUILayout.EndHorizontal(); if (prevAnimType != _src.animationType) { // Set default optional values based on animation type _src.endValueTransform = null; _src.useTargetAsV3 = false; switch (_src.animationType) { case DOTweenAnimationType.Move: case DOTweenAnimationType.LocalMove: case DOTweenAnimationType.Rotate: case DOTweenAnimationType.LocalRotate: case DOTweenAnimationType.Scale: _src.endValueV3 = Vector3.zero; _src.endValueFloat = 0; _src.optionalBool0 = _src.animationType == DOTweenAnimationType.Scale; break; case DOTweenAnimationType.UIWidthHeight: _src.endValueV3 = Vector3.zero; _src.endValueFloat = 0; _src.optionalBool0 = _src.animationType == DOTweenAnimationType.UIWidthHeight; break; case DOTweenAnimationType.Color: case DOTweenAnimationType.Fade: _isLightSrc = targetGO.GetComponent() != null; _src.endValueFloat = 0; break; case DOTweenAnimationType.Text: _src.optionalBool0 = true; break; case DOTweenAnimationType.PunchPosition: case DOTweenAnimationType.PunchRotation: case DOTweenAnimationType.PunchScale: _src.endValueV3 = _src.animationType == DOTweenAnimationType.PunchRotation ? new Vector3(0, 180, 0) : Vector3.one; _src.optionalFloat0 = 1; _src.optionalInt0 = 10; _src.optionalBool0 = false; break; case DOTweenAnimationType.ShakePosition: case DOTweenAnimationType.ShakeRotation: case DOTweenAnimationType.ShakeScale: _src.endValueV3 = _src.animationType == DOTweenAnimationType.ShakeRotation ? new Vector3(90, 90, 90) : Vector3.one; _src.optionalInt0 = 10; _src.optionalFloat0 = 90; _src.optionalBool0 = false; break; case DOTweenAnimationType.CameraAspect: case DOTweenAnimationType.CameraFieldOfView: case DOTweenAnimationType.CameraOrthoSize: _src.endValueFloat = 0; break; case DOTweenAnimationType.CameraPixelRect: case DOTweenAnimationType.CameraRect: _src.endValueRect = new Rect(0, 0, 0, 0); break; } } if (_src.animationType == DOTweenAnimationType.None) { _src.isValid = false; if (GUI.changed) EditorUtility.SetDirty(_src); return; } if (_refreshRequired || prevAnimType != _src.animationType || ComponentsChanged()) { _refreshRequired = false; _src.isValid = Validate(targetGO); // See if we need to choose between multiple targets #if true // UI_MARKER if (_src.animationType == DOTweenAnimationType.Fade && targetGO.GetComponent() != null && targetGO.GetComponent() != null) { _chooseTargetMode = ChooseTargetMode.BetweenCanvasGroupAndImage; // Reassign target and forcedTargetType if lost if (_src.forcedTargetType == TargetType.Unset) _src.forcedTargetType = _src.targetType; switch (_src.forcedTargetType) { case TargetType.CanvasGroup: _src.target = targetGO.GetComponent(); break; case TargetType.Image: _src.target = targetGO.GetComponent(); break; } } else { #endif _chooseTargetMode = ChooseTargetMode.None; _src.forcedTargetType = TargetType.Unset; #if true // UI_MARKER } #endif } if (!_src.isValid) { GUI.color = Color.red; GUILayout.BeginVertical(GUI.skin.box); GUILayout.Label("No valid Component was found for the selected animation", EditorGUIUtils.wordWrapLabelStyle); GUILayout.EndVertical(); GUI.color = Color.white; if (GUI.changed) EditorUtility.SetDirty(_src); return; } #if true // UI_MARKER // Special cases in which multiple target types could be used (set after validation) if (_chooseTargetMode == ChooseTargetMode.BetweenCanvasGroupAndImage && _src.forcedTargetType != TargetType.Unset) { FadeTargetType fadeTargetType = (FadeTargetType)Enum.Parse(typeof(FadeTargetType), _src.forcedTargetType.ToString()); TargetType prevTargetType = _src.forcedTargetType; _src.forcedTargetType = (TargetType)Enum.Parse(typeof(TargetType), EditorGUILayout.EnumPopup(_src.animationType + " Target", fadeTargetType).ToString()); if (_src.forcedTargetType != prevTargetType) { // Target type change > assign correct target switch (_src.forcedTargetType) { case TargetType.CanvasGroup: _src.target = targetGO.GetComponent(); break; case TargetType.Image: _src.target = targetGO.GetComponent(); break; } } } #endif GUILayout.BeginHorizontal(); _src.duration = EditorGUILayout.FloatField("Duration", _src.duration); if (_src.duration < 0) _src.duration = 0; _src.isSpeedBased = DeGUILayout.ToggleButton(_src.isSpeedBased, new GUIContent("SpeedBased", "If selected, the duration will count as units/degree x second"), DeGUI.styles.button.tool, GUILayout.Width(75)); GUILayout.EndHorizontal(); _src.delay = EditorGUILayout.FloatField("Delay", _src.delay); if (_src.delay < 0) _src.delay = 0; _src.isIndependentUpdate = EditorGUILayout.Toggle("Ignore TimeScale", _src.isIndependentUpdate); _src.easeType = EditorGUIUtils.FilteredEasePopup(_src.easeType); if (_src.easeType == Ease.INTERNAL_Custom) { _src.easeCurve = EditorGUILayout.CurveField(" Ease Curve", _src.easeCurve); } _src.loops = EditorGUILayout.IntField(new GUIContent("Loops", "Set to -1 for infinite loops"), _src.loops); if (_src.loops < -1) _src.loops = -1; if (_src.loops > 1 || _src.loops == -1) _src.loopType = (LoopType)EditorGUILayout.EnumPopup(" Loop Type", _src.loopType); _src.id = EditorGUILayout.TextField("ID", _src.id); bool canBeRelative = true; // End value and eventual specific options switch (_src.animationType) { case DOTweenAnimationType.Move: case DOTweenAnimationType.LocalMove: GUIEndValueV3(targetGO, _src.animationType == DOTweenAnimationType.Move); _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); canBeRelative = !_src.useTargetAsV3; break; case DOTweenAnimationType.Rotate: case DOTweenAnimationType.LocalRotate: bool isRigidbody2D = DOTweenModuleUtils.Physics.HasRigidbody2D(_src); if (isRigidbody2D) GUIEndValueFloat(); else { GUIEndValueV3(targetGO); _src.optionalRotationMode = (RotateMode)EditorGUILayout.EnumPopup(" Rotation Mode", _src.optionalRotationMode); } break; case DOTweenAnimationType.Scale: if (_src.optionalBool0) GUIEndValueFloat(); else GUIEndValueV3(targetGO); _src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0); break; case DOTweenAnimationType.UIWidthHeight: if (_src.optionalBool0) GUIEndValueFloat(); else GUIEndValueV2(); _src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0); break; case DOTweenAnimationType.Color: GUIEndValueColor(); canBeRelative = false; break; case DOTweenAnimationType.Fade: GUIEndValueFloat(); if (_src.endValueFloat < 0) _src.endValueFloat = 0; if (!_isLightSrc && _src.endValueFloat > 1) _src.endValueFloat = 1; canBeRelative = false; break; case DOTweenAnimationType.Text: GUIEndValueString(); _src.optionalBool0 = EditorGUILayout.Toggle("Rich Text Enabled", _src.optionalBool0); _src.optionalScrambleMode = (ScrambleMode)EditorGUILayout.EnumPopup("Scramble Mode", _src.optionalScrambleMode); _src.optionalString = EditorGUILayout.TextField(new GUIContent("Custom Scramble", "Custom characters to use in case of ScrambleMode.Custom"), _src.optionalString); break; case DOTweenAnimationType.PunchPosition: case DOTweenAnimationType.PunchRotation: case DOTweenAnimationType.PunchScale: GUIEndValueV3(targetGO); canBeRelative = false; _src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the punch vibrate"), _src.optionalInt0, 1, 50); _src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Elasticity", "How much the vector will go beyond the starting position when bouncing backwards"), _src.optionalFloat0, 0, 1); if (_src.animationType == DOTweenAnimationType.PunchPosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); break; case DOTweenAnimationType.ShakePosition: case DOTweenAnimationType.ShakeRotation: case DOTweenAnimationType.ShakeScale: GUIEndValueV3(targetGO); canBeRelative = false; _src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the shake vibrate"), _src.optionalInt0, 1, 50); _src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Randomness", "The shake randomness"), _src.optionalFloat0, 0, 90); if (_src.animationType == DOTweenAnimationType.ShakePosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0); break; case DOTweenAnimationType.CameraAspect: case DOTweenAnimationType.CameraFieldOfView: case DOTweenAnimationType.CameraOrthoSize: GUIEndValueFloat(); canBeRelative = false; break; case DOTweenAnimationType.CameraBackgroundColor: GUIEndValueColor(); canBeRelative = false; break; case DOTweenAnimationType.CameraPixelRect: case DOTweenAnimationType.CameraRect: GUIEndValueRect(); canBeRelative = false; break; } // Final settings if (canBeRelative) _src.isRelative = EditorGUILayout.Toggle(" Relative", _src.isRelative); // Events AnimationInspectorGUI.AnimationEvents(this, _src); } EditorGUI.EndDisabledGroup(); if (GUI.changed) EditorUtility.SetDirty(_src); } #endregion #region Methods // Returns TRUE if the Component layout on the src gameObject changed (a Component was added or removed) bool ComponentsChanged() { int prevTotComponentsOnSrc = _totComponentsOnSrc; _totComponentsOnSrc = _src.gameObject.GetComponents().Length; return prevTotComponentsOnSrc != _totComponentsOnSrc; } // Checks if a Component that can be animated with the given animationType is attached to the src bool Validate(GameObject targetGO) { if (_src.animationType == DOTweenAnimationType.None) return false; Component srcTarget; // First check for external plugins #if false // TK2D_MARKER if (_Tk2dAnimationTypeToComponent.ContainsKey(_src.animationType)) { foreach (Type t in _Tk2dAnimationTypeToComponent[_src.animationType]) { srcTarget = targetGO.GetComponent(t); if (srcTarget != null) { _src.target = srcTarget; _src.targetType = DOTweenAnimation.TypeToDOTargetType(t); return true; } } } #endif #if false // TEXTMESHPRO_MARKER if (_TMPAnimationTypeToComponent.ContainsKey(_src.animationType)) { foreach (Type t in _TMPAnimationTypeToComponent[_src.animationType]) { srcTarget = targetGO.GetComponent(t); if (srcTarget != null) { _src.target = srcTarget; _src.targetType = DOTweenAnimation.TypeToDOTargetType(t); return true; } } } #endif // Then check for regular stuff if (_AnimationTypeToComponent.ContainsKey(_src.animationType)) { foreach (Type t in _AnimationTypeToComponent[_src.animationType]) { srcTarget = targetGO.GetComponent(t); if (srcTarget != null) { _src.target = srcTarget; _src.targetType = DOTweenAnimation.TypeToDOTargetType(t); return true; } } } return false; } DOTweenAnimationType AnimationToDOTweenAnimationType(string animation) { if (_datString == null) _datString = Enum.GetNames(typeof(DOTweenAnimationType)); animation = animation.Replace("/", ""); return (DOTweenAnimationType)(Array.IndexOf(_datString, animation)); } int DOTweenAnimationTypeToPopupId(DOTweenAnimationType animation) { return Array.IndexOf(_animationTypeNoSlashes, animation.ToString()); } #endregion #region GUI Draw Methods void GUIEndValueFloat() { GUILayout.BeginHorizontal(); GUIToFromButton(); _src.endValueFloat = EditorGUILayout.FloatField(_src.endValueFloat); GUILayout.EndHorizontal(); } void GUIEndValueColor() { GUILayout.BeginHorizontal(); GUIToFromButton(); _src.endValueColor = EditorGUILayout.ColorField(_src.endValueColor); GUILayout.EndHorizontal(); } void GUIEndValueV3(GameObject targetGO, bool optionalTransform = false) { GUILayout.BeginHorizontal(); GUIToFromButton(); if (_src.useTargetAsV3) { Transform prevT = _src.endValueTransform; _src.endValueTransform = EditorGUILayout.ObjectField(_src.endValueTransform, typeof(Transform), true) as Transform; if (_src.endValueTransform != prevT && _src.endValueTransform != null) { #if true // UI_MARKER // Check that it's a Transform for a Transform or a RectTransform for a RectTransform if (targetGO.GetComponent() != null) { if (_src.endValueTransform.GetComponent() == null) { EditorUtility.DisplayDialog("DOTween Pro", "For Unity UI elements, the target must also be a UI element", "Ok"); _src.endValueTransform = null; } } else if (_src.endValueTransform.GetComponent() != null) { EditorUtility.DisplayDialog("DOTween Pro", "You can't use a UI target for a non UI object", "Ok"); _src.endValueTransform = null; } #endif } } else { _src.endValueV3 = EditorGUILayout.Vector3Field("", _src.endValueV3, GUILayout.Height(16)); } if (optionalTransform) { if (GUILayout.Button(_src.useTargetAsV3 ? "target" : "value", EditorGUIUtils.sideBtStyle, GUILayout.Width(44))) _src.useTargetAsV3 = !_src.useTargetAsV3; } GUILayout.EndHorizontal(); #if true // UI_MARKER if (_src.useTargetAsV3 && _src.endValueTransform != null && _src.target is RectTransform) { EditorGUILayout.HelpBox("NOTE: when using a UI target, the tween will be created during Start instead of Awake", MessageType.Info); } #endif } void GUIEndValueV2() { GUILayout.BeginHorizontal(); GUIToFromButton(); _src.endValueV2 = EditorGUILayout.Vector2Field("", _src.endValueV2, GUILayout.Height(16)); GUILayout.EndHorizontal(); } void GUIEndValueString() { GUILayout.BeginHorizontal(); GUIToFromButton(); _src.endValueString = EditorGUILayout.TextArea(_src.endValueString, EditorGUIUtils.wordWrapTextArea); GUILayout.EndHorizontal(); } void GUIEndValueRect() { GUILayout.BeginHorizontal(); GUIToFromButton(); _src.endValueRect = EditorGUILayout.RectField(_src.endValueRect); GUILayout.EndHorizontal(); } void GUIToFromButton() { if (GUILayout.Button(_src.isFrom ? "FROM" : "TO", EditorGUIUtils.sideBtStyle, GUILayout.Width(90))) _src.isFrom = !_src.isFrom; GUILayout.Space(16); } #endregion } }