////////////////////////////////////////////// /// 2DxFX - 2D SPRITE FX - by VETASOFT 2018 // ////////////////////////////////////////////// using UnityEngine; using System.Collections; using UnityEngine.UI; #if UNITY_EDITOR using UnityEditor; #endif [ExecuteInEditMode] [AddComponentMenu("2DxFX/Standard/GrassFX")] [System.Serializable] public class _2dxFX_GrassFX : MonoBehaviour { [HideInInspector] public Material ForceMaterial; [HideInInspector] public bool ActiveChange = true; private string shader = "2DxFX/Standard/GrassFX"; [HideInInspector] [Range(0, 1)] public float _Alpha = 1f; [HideInInspector] [Range(0.0f, 4f)] public float Heat = 1.0f; [HideInInspector] [Range(0.0f, 4f)] public float Speed = 1.0f; private AnimationCurve Wind; private float WindTime1 = 0; [HideInInspector] public int ShaderChange = 0; Material tempMaterial; Material defaultMaterial; Image CanvasImage; SpriteRenderer CanvasSpriteRenderer;[HideInInspector] public bool ActiveUpdate = true; void Awake() { if (this.gameObject.GetComponent() != null) CanvasImage = this.gameObject.GetComponent(); if (this.gameObject.GetComponent() != null) CanvasSpriteRenderer = this.gameObject.GetComponent(); } void Start() { ShaderChange = 0; // VS AnimationCurve To C# for Wind // Put this code on 'Normal' or 'Awake' fonction Wind = new AnimationCurve(); Wind.AddKey(0, 0); Wind.keys[0].inTangent = 0f; Wind.keys[0].outTangent = 0f; Wind.AddKey(0.1004994f, 0.06637689f); Wind.keys[1].inTangent = 0f; Wind.keys[1].outTangent = 0f; Wind.AddKey(0.2430963f, -0.06465532f); Wind.keys[2].inTangent = -0.07599592f; Wind.keys[2].outTangent = -0.07599592f; Wind.AddKey(0.3425266f, 0.02290122f); Wind.keys[3].inTangent = 0.03580004f; Wind.keys[3].outTangent = 0.03580004f; Wind.AddKey(0.4246872f, -0.02232522f); Wind.keys[4].inTangent = -0.006025657f; Wind.keys[4].outTangent = -0.006025657f; Wind.AddKey(0.5104106f, 0.1647801f); Wind.keys[5].inTangent = 0.02981164f; Wind.keys[5].outTangent = 0.02981164f; Wind.AddKey(0.6082056f, -0.04679203f); Wind.keys[6].inTangent = -0.3176928f; Wind.keys[6].outTangent = -0.3176928f; Wind.AddKey(0.7794942f, 0.2234365f); Wind.keys[7].inTangent = 0.2063811f; Wind.keys[7].outTangent = 0.2063811f; Wind.AddKey(0.8546611f, -0.003165513f); Wind.keys[8].inTangent = 0.02264977f; Wind.keys[8].outTangent = 0.02264977f; Wind.AddKey(1.022495f, -0.07358052f); Wind.keys[9].inTangent = 2.450916f; Wind.keys[9].outTangent = 2.450916f; Wind.AddKey(1.250894f, -0.1813075f); Wind.keys[10].inTangent = 0.02214685f; Wind.keys[10].outTangent = 0.02214685f; Wind.AddKey(1.369877f, -0.06861454f); Wind.keys[11].inTangent = -1.860534f; Wind.keys[11].outTangent = -1.860534f; Wind.AddKey(1.484951f, -0.1543293f); Wind.keys[12].inTangent = 0.0602752f; Wind.keys[12].outTangent = 0.0602752f; Wind.AddKey(1.583562f, 0.100938f); Wind.keys[13].inTangent = 0.08665025f; Wind.keys[13].outTangent = 0.08665025f; Wind.AddKey(1.687307f, -0.100769f); Wind.keys[14].inTangent = 0.01110137f; Wind.keys[14].outTangent = 0.01110137f; Wind.AddKey(1.797593f, 0.04921142f); Wind.keys[15].inTangent = 3.407104f; Wind.keys[15].outTangent = 3.407104f; Wind.AddKey(1.927248f, -0.1877219f); Wind.keys[16].inTangent = -0.001117587f; Wind.keys[16].outTangent = -0.001117587f; Wind.AddKey(2.067694f, 0.2742145f); Wind.keys[17].inTangent = 4.736587f; Wind.keys[17].outTangent = 4.736587f; Wind.AddKey(2.184602f, -0.06127208f); Wind.keys[18].inTangent = -0.1308322f; Wind.keys[18].outTangent = -0.1308322f; Wind.AddKey(2.305948f, 0.1891117f); Wind.keys[19].inTangent = 0.04030764f; Wind.keys[19].outTangent = 0.04030764f; Wind.AddKey(2.428946f, -0.1695723f); Wind.keys[20].inTangent = -0.2463162f; Wind.keys[20].outTangent = -0.2463162f; Wind.AddKey(2.55922f, 0.0359862f); Wind.keys[21].inTangent = 0.3967434f; Wind.keys[21].outTangent = 0.3967434f; Wind.AddKey(2.785119f, -0.08398628f); Wind.keys[22].inTangent = -0.2388284f; Wind.keys[22].outTangent = -0.2388284f; Wind.AddKey(3f, 0f); Wind.keys[23].inTangent = 0f; Wind.keys[23].outTangent = 0f; Wind.postWrapMode = WrapMode.Loop; Wind.preWrapMode = WrapMode.Loop; XUpdate(); } public void CallUpdate() { XUpdate(); } void Update() { if (ActiveUpdate) XUpdate(); } void XUpdate() { if (CanvasImage == null) { if (this.gameObject.GetComponent() != null) CanvasImage = this.gameObject.GetComponent(); } if (CanvasSpriteRenderer == null) { if (this.gameObject.GetComponent() != null) CanvasSpriteRenderer = this.gameObject.GetComponent(); } if ((ShaderChange == 0) && (ForceMaterial != null)) { ShaderChange = 1; if (tempMaterial != null) DestroyImmediate(tempMaterial); if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = ForceMaterial; } else if (CanvasImage != null) { CanvasImage.material = ForceMaterial; } ForceMaterial.hideFlags = HideFlags.None; ForceMaterial.shader = Shader.Find(shader); } if ((ForceMaterial == null) && (ShaderChange == 1)) { if (tempMaterial != null) DestroyImmediate(tempMaterial); tempMaterial = new Material(Shader.Find(shader)); tempMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = tempMaterial; } else if (CanvasImage != null) { CanvasImage.material = tempMaterial; } ShaderChange = 0; } #if UNITY_EDITOR string dfname = ""; if (CanvasSpriteRenderer != null) dfname = CanvasSpriteRenderer.sharedMaterial.shader.name; if (CanvasImage != null) { Image img = CanvasImage; if (img.material == null) dfname = "Sprites/Default"; } if (dfname == "Sprites/Default") { ForceMaterial.shader = Shader.Find(shader); ForceMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = ForceMaterial; } else if (CanvasImage != null) { Image img = CanvasImage; if (img.material == null) { CanvasImage.material = ForceMaterial; } } } #endif if (ActiveChange) { if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial.SetFloat("_Alpha", 1 - _Alpha); CanvasSpriteRenderer.sharedMaterial.SetFloat("_Distortion", Heat); if (Wind != null) CanvasSpriteRenderer.sharedMaterial.SetFloat("_Wind", Wind.Evaluate(WindTime1)); CanvasSpriteRenderer.sharedMaterial.SetFloat("_Speed", Speed); WindTime1 += (Time.deltaTime / 8) * Speed; } else if (CanvasImage != null) { CanvasImage.material.SetFloat("_Alpha", 1 - _Alpha); CanvasImage.material.SetFloat("_Distortion", Heat); if (Wind != null) CanvasImage.material.SetFloat("_Wind", Wind.Evaluate(WindTime1)); CanvasImage.material.SetFloat("_Speed", Speed); WindTime1 += (Time.deltaTime / 8) * Speed; } } } void OnDestroy() { if ((Application.isPlaying == false) && (Application.isEditor == true)) { if (tempMaterial != null) DestroyImmediate(tempMaterial); if (gameObject.activeSelf && defaultMaterial != null) { if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = defaultMaterial; CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None; } else if (CanvasImage != null) { CanvasImage.material = defaultMaterial; CanvasImage.material.hideFlags = HideFlags.None; } } } } void OnDisable() { if (gameObject.activeSelf && defaultMaterial != null) { if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = defaultMaterial; CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None; } else if (CanvasImage != null) { CanvasImage.material = defaultMaterial; CanvasImage.material.hideFlags = HideFlags.None; } } } void OnEnable() { WindTime1 = 0; if (defaultMaterial == null) { defaultMaterial = new Material(Shader.Find("Sprites/Default")); } if (ForceMaterial == null) { ActiveChange = true; tempMaterial = new Material(Shader.Find(shader)); tempMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = tempMaterial; } else if (CanvasImage != null) { CanvasImage.material = tempMaterial; } } else { ForceMaterial.shader = Shader.Find(shader); ForceMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = ForceMaterial; } else if (CanvasImage != null) { CanvasImage.material = ForceMaterial; } } } } #if UNITY_EDITOR [CustomEditor(typeof(_2dxFX_GrassFX)), CanEditMultipleObjects] public class _2dxFX_GrassFX_Editor : Editor { private SerializedObject m_object; public void OnEnable() { m_object = new SerializedObject(targets); } public override void OnInspectorGUI() { m_object.Update(); DrawDefaultInspector(); _2dxFX_GrassFX _2dxScript = (_2dxFX_GrassFX)target; Texture2D icon = Resources.Load("2dxfxinspector-anim") as Texture2D; if (icon) { Rect r; float ih = icon.height; float iw = icon.width; float result = ih / iw; float w = Screen.width; result = result * w; r = GUILayoutUtility.GetRect(ih, result); EditorGUI.DrawTextureTransparent(r, icon); } EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only")); EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call")); if (_2dxScript.ForceMaterial == null) { _2dxScript.ActiveChange = true; } else { if (GUILayout.Button("Remove Shared Material")) { _2dxScript.ForceMaterial = null; _2dxScript.ShaderChange = 1; _2dxScript.ActiveChange = true; _2dxScript.CallUpdate(); } EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property")); } if (_2dxScript.ActiveChange) { EditorGUILayout.BeginVertical("Box"); Texture2D icone = Resources.Load("2dxfx-icon-distortion") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("Heat"), new GUIContent("Heat Distortion", icone, "Change the distortion of the heat")); icone = Resources.Load("2dxfx-icon-time") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("Speed"), new GUIContent("Time Speed", icone, "Change the time speed")); EditorGUILayout.BeginVertical("Box"); icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing")); EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); } m_object.ApplyModifiedProperties(); } } #endif