#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFAB_STATIC_API
using System;
using System.Collections.Generic;
using PlayFab.LocalizationModels;
using PlayFab.Internal;
namespace PlayFab
{
///
/// The Localization APIs give you the tools needed to manage language setup in your title.
///
public static class PlayFabLocalizationAPI
{
static PlayFabLocalizationAPI() {}
///
/// Verify entity login.
///
public static bool IsEntityLoggedIn()
{
return PlayFabSettings.staticPlayer.IsEntityLoggedIn();
}
///
/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
/// A new/fresh login will be required after calling this.
///
public static void ForgetAllCredentials()
{
PlayFabSettings.staticPlayer.ForgetAllCredentials();
}
///
/// Retrieves the list of allowed languages, only accessible by title entities
///
public static void GetLanguageList(GetLanguageListRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method");
PlayFabHttp.MakeApiCall("/Locale/GetLanguageList", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
}
}
#endif