using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AllIn1SpriteShader { public class DemoRepositionExpositor : MonoBehaviour { [SerializeField] private float paddingX = 10f; [ContextMenu("RepositionExpositor")] private void RepositionExpositor() { int i = 0; Vector3 tempLocalPos = Vector3.zero; foreach (Transform child in transform) { tempLocalPos.x = i * paddingX; child.localPosition = tempLocalPos; i++; } } } }