/* http://www.cgsoso.com/forum-211-1.html CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源! CGSOSO 主打游戏开发,影视设计等CG资源素材。 插件如若商用,请务必官网购买! daily assets update for try. U should buy the asset from home store if u use it in your project! */ using System.Collections.Generic; using MS; using PlayFab; using PlayFab.ClientModels; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameScene : MonoBehaviour { [Header("Menu")] public Text coinLbl; public TMP_Text titleLevelGroupLbl; public TMP_Text titleLevelNoLbl; public Popup gameOverPopup; public TMP_Text rewardValueText; public TMP_Text coinForHintText; public GameObject skipCoinObj; // public GameObject skipTextObj; public TMP_Text skipCoinValueText; public TMP_Text leaderboardNameText, timeText; public GameObject leaderboardYouPanel; public Popup levelLeaderboardPopup; public GameObject levelLeaderboardLoading; public static GameScene instance; private void Start() { instance = this; rewardValueText.text = "+" + GameConfig.instance.rewardedVideoAmount; coinForHintText.text = GameConfig.instance.numCoinForHint.ToString(); skipCoinValueText.text = GameConfig.instance.numCoinForSkipGame.ToString(); Music.instance.Play(Music.Type.MainMusic); //IronSource.Agent.loadBanner(IronSourceBannerSize.SMART, IronSourceBannerPosition.BOTTOM); } public void UpdateUI() { coinLbl.text = GameManager.Coin + string.Empty; titleLevelGroupLbl.text = GameManager.currentLevelGroup.LevelGroupName; titleLevelNoLbl.text = GameManager.CurrentLevelNo + string.Empty; titleLevelNoLbl.color = GameManager.currentLevelGroup.bgColor; // titleBG.sprite = GameManager.currentLevelGroup.LevelHeaderBG; } public void OnBackBtn() { if (!GamePlayManager.instance.isGameOver || GamePlayManager.instance.closeGameOver) { Sound.instance.PlayButton(Sound.Button.Back); GameManager.openLevelSelection = true; SceneManager.LoadScene("HomeScene"); } } public void ShowMenuPopup() { // bool flag = GameManager.CurrentLevelNo > GameManager.currentLevelGroup.CompletedLevel; // skipCoinObj.SetActive(flag); // Transform transform = skipTextObj.transform; // float x = (!flag) ? 12 : (-19); // Vector3 localPosition = skipTextObj.transform.localPosition; // transform.localPosition = new Vector3(x, localPosition.y); Sound.instance.PlayButton(); } public void ShowLeaderboardPopup() { levelLeaderboardPopup.Open(); string statisticName = $"{GameManager.CurrentLevelGroupIndex + 1}_Level_{GameManager.CurrentLevelNo}_Time"; PlayFabManager.Instance.playFabLeaderboards.GetLeaderboardByKey(statisticName, OnLBSuccess, OnLBFail); } private void OnLBSuccess(List obj) { if (obj.Count > 0) { leaderboardNameText.text = obj[0].DisplayName; float time = obj[0].StatValue / 1000f; timeText.text = time + " secs"; leaderboardYouPanel.SetActive(obj[0].PlayFabId == PlayFabManager.Instance.myProfile.PlayerId); levelLeaderboardLoading.SetActive(false); } } private void OnLBFail(PlayFabError obj) { levelLeaderboardPopup.Close(); } public void OnGameOverCloseBtn() { Sound.instance.PlayButton(Sound.Button.Back); gameOverPopup.Close(); GamePlayManager.instance.closeGameOver = true; } public void OnHomeBtn() { if (!GamePlayManager.instance.isGameOver || GamePlayManager.instance.closeGameOver) { Sound.instance.PlayButton(); SceneManager.LoadScene("HomeScene"); } } public void OnVideoRewarded() { int rewardedVideoAmount = GameConfig.instance.rewardedVideoAmount; GameManager.Coin += rewardedVideoAmount; UpdateUI(); Toast.instance.ShowMessage($"You got {rewardedVideoAmount} free coins"); AchievementManager.instance.AddAchievementProgress(GameConstants.Ach_WatchedAds, 1); } public bool debugHints = false; public void OnHintBtn() { if (!GamePlayManager.instance.isGameOver) { if (!debugHints) { Sound.instance.PlayButton(); if (GameManager.Coin < GameConfig.instance.numCoinForHint) { Toast.instance.ShowMessage("You don't have enough coins"); return; } } GameManager.Coin -= GameConfig.instance.numCoinForHint; UpdateUI(); GamePlayManager.instance.GiveHint(); } } public void OnUndoBtn() { if (!GamePlayManager.instance.isGameOver) { Sound.instance.PlayButton(); GamePlayManager.instance.Undo(); } } public void OnRestart() { if (!GamePlayManager.instance.isGameOver || GamePlayManager.instance.closeGameOver) { Sound.instance.PlayButton(); SceneManager.LoadScene("GameScene"); } } public void PlayButton() { Sound.instance.PlayButton(); } public void PlayBackButton() { Sound.instance.PlayButton(Sound.Button.Back); } }