#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFAB_STATIC_API using System; using System.Collections.Generic; using PlayFab.AuthenticationModels; using PlayFab.Internal; namespace PlayFab { /// <summary> /// The Authentication APIs provide a convenient way to convert classic authentication responses into entity authentication /// models. These APIs will provide you with the entity authentication token needed for subsequent Entity API calls. The /// game_server API is designed to create uniquely identifiable game_server entities. The game_server Entity token can be /// used to call Matchmaking Lobby and Pubsub for server scenarios. /// </summary> public static class PlayFabAuthenticationAPI { static PlayFabAuthenticationAPI() {} /// <summary> /// Verify entity login. /// </summary> public static bool IsEntityLoggedIn() { return PlayFabSettings.staticPlayer.IsEntityLoggedIn(); } /// <summary> /// Clear the Client SessionToken which allows this Client to call API calls requiring login. /// A new/fresh login will be required after calling this. /// </summary> public static void ForgetAllCredentials() { PlayFabSettings.staticPlayer.ForgetAllCredentials(); } /// <summary> /// Create a game_server entity token and return a new or existing game_server entity. /// </summary> public static void AuthenticateGameServerWithCustomId(AuthenticateCustomIdRequest request, Action<AuthenticateCustomIdResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer; var callSettings = PlayFabSettings.staticSettings; if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method"); PlayFabHttp.MakeApiCall("/GameServerIdentity/AuthenticateGameServerWithCustomId", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings); } /// <summary> /// Delete a game_server entity. /// </summary> public static void Delete(DeleteRequest request, Action<EmptyResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer; var callSettings = PlayFabSettings.staticSettings; if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method"); PlayFabHttp.MakeApiCall("/GameServerIdentity/Delete", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings); } /// <summary> /// Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid /// Entity Token. /// </summary> public static void GetEntityToken(GetEntityTokenRequest request, Action<GetEntityTokenResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer; var callSettings = PlayFabSettings.staticSettings; AuthType authType = AuthType.None; #if !DISABLE_PLAYFABCLIENT_API if (context.IsClientLoggedIn()) { authType = AuthType.LoginSession; } #endif #if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || ENABLE_PLAYFAB_SECRETKEY if (callSettings.DeveloperSecretKey != null) { authType = AuthType.DevSecretKey; } #endif #if !DISABLE_PLAYFABENTITY_API if (context.IsEntityLoggedIn()) { authType = AuthType.EntityToken; } #endif PlayFabHttp.MakeApiCall("/Authentication/GetEntityToken", request, authType, resultCallback, errorCallback, customData, extraHeaders, context, callSettings); } /// <summary> /// Method for a server to validate a client provided EntityToken. Only callable by the title entity. /// </summary> public static void ValidateEntityToken(ValidateEntityTokenRequest request, Action<ValidateEntityTokenResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer; var callSettings = PlayFabSettings.staticSettings; if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method"); PlayFabHttp.MakeApiCall("/Authentication/ValidateEntityToken", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings); } } } #endif