using UnityEngine; using UnityEditor; namespace CustomEditorTools { /// <summary> /// A set of editor tools used to speed up custom editor creation /// </summary> static public class CET { /// <summary> /// Creates a 1X1 Images with the input color. Use to color editor backgrounds /// </summary> /// <param name="Color">Color of background image</param> static public Texture2D MakeEditorBackgroundColor (Color Color) { Texture2D t = new Texture2D(1, 1); t.SetPixel(0, 0, Color); t.Apply(); return t; } /// <summary> /// Loads a images as a Texture2D /// </summary> /// <param name="Path">Path of image file e.g. Asset\Folder1\Folder2\file.png</param> /// <returns></returns> static public Texture2D LoadImageFromFile (string Path) { return (Texture2D)AssetDatabase.LoadAssetAtPath(Path, typeof(Texture2D)); } /// <summary> /// Draw a simple dividing line on an custom editor /// </summary> static public void HorizontalLine () { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); } } }