/*
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插件如若商用,请务必官网购买!
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U should buy the asset from home store if u use it in your project!
*/
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class TimerText : MonoBehaviour
{
public bool countUp = true;
public bool runOnStart;
public int timeValue;
public bool showHour;
public bool showMinute = true;
public bool showSecond = true;
public Action onCountDownComplete;
private bool isRunning;
private Text textUI;
private void Start()
{
textUI = GetComponent();
UpdateText();
if (runOnStart)
{
Run();
}
}
private void OnDisable()
{
isRunning = false;
}
public void Run()
{
if (isRunning)
{
return;
}
if (timeValue <= 0)
{
if (onCountDownComplete != null)
{
onCountDownComplete();
}
}
else
{
isRunning = true;
StartCoroutine(UpdateClockText());
}
}
private IEnumerator UpdateClockText()
{
while (isRunning)
{
UpdateText();
yield return new WaitForSeconds(1f);
if (countUp)
{
timeValue++;
}
else if (timeValue == 0)
{
if (onCountDownComplete != null)
{
onCountDownComplete();
}
Stop();
}
else
{
timeValue--;
}
}
}
public void SetTime(int value)
{
if (value < 0)
{
value = 0;
}
timeValue = value;
UpdateText();
}
public void AddTime(int value)
{
timeValue += value;
UpdateText();
}
private void UpdateText()
{
TimeSpan timeSpan = TimeSpan.FromSeconds(timeValue);
string text = (showHour && showMinute && showSecond) ? $"{timeSpan.Hours:D2}:{timeSpan.Minutes:D2}:{timeSpan.Seconds:D2}" : ((!showHour || !showMinute) ? $"{timeSpan.Minutes:D2}:{timeSpan.Seconds:D2}" : $"{timeSpan.Hours:D2}:{timeSpan.Minutes:D2}");
textUI.text = text;
}
public void Stop()
{
isRunning = false;
}
}