#if !DISABLE_PLAYFABENTITY_API using System; using System.Collections.Generic; using PlayFab.SharedModels; namespace PlayFab.LocalizationModels { [Serializable] public class GetLanguageListRequest : PlayFabRequestCommon { /// <summary> /// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). /// </summary> public Dictionary<string,string> CustomTags; } [Serializable] public class GetLanguageListResponse : PlayFabResultCommon { /// <summary> /// The list of allowed languages, in BCP47 two-letter format /// </summary> public List<string> LanguageList; } } #endif