using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CustomUI : MonoBehaviour { // Start is called before the first frame update public GameObject First, Left, Right; public Sprite Incomplete, Complete, Active,Filled; public Image CheckPoint; public bool filledbool; public int CurrentLevel; void Start() { } // Update is called once per frame void Update() { } public void SetUi(int level,int completed) { if (level == 1) { Debug.Log("level is " + level + " and completed count is " + completed); } if ((level - 4) % 6 == 0) { //Enable Right Here Right.SetActive(true); if (level <= completed) { Right.transform.GetChild(0).GetComponent().sprite = Filled; //Add highLight here } } else if (level % 6 == 1 && level != 1) { //Enable Left here Left.SetActive(true); if (level <= completed) { //Add highLight here Left.transform.GetChild(0).GetComponent().sprite = Filled; } } if (level <= completed) { First.transform.GetChild(0).GetComponent().sprite = Filled; CheckPoint.sprite = Complete; } else { CheckPoint.sprite = Incomplete; } if (level == completed+1) { CheckPoint.sprite = Active; } } } //6,12,18,24,30,36,42 //7,13,19,25,31,37,43 //4,5,6 //10,11,12 //16,17,18 //22,23,24 //28,29,30 //34.35.36 //40,41,42 //46,47,48