using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Example Code Only /// public class ExampleScript : MonoBehaviour { public void Add1 (string Name) { AchievementManager.instance.AddAchievementProgress(Name, 1); } public void Add5(string Name) { AchievementManager.instance.AddAchievementProgress(Name, 5); } public void Add10(string Name) { AchievementManager.instance.AddAchievementProgress(Name, 10); } public void Add100(string Name) { AchievementManager.instance.AddAchievementProgress(Name, 100); } }