/*
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*/
using System.Collections;
using UnityEngine;
public class BaseController : MonoBehaviour
{
public GameObject gameMaster;
public string sceneName;
protected virtual void Awake()
{
if (GameMaster.instance == null && gameMaster != null)
{
Object.Instantiate(gameMaster);
}
}
protected virtual void Start()
{
if (JobWorker.instance.onEnterScene != null)
{
JobWorker.instance.onEnterScene(sceneName);
}
}
public virtual void OnApplicationPause(bool pause)
{
UnityEngine.Debug.Log("On Application Pause");
if (!pause)
{
Timer.Schedule(this, 0.5f, delegate
{
//CUtils.ShowInterstitialAd();
});
}
}
private IEnumerator SavePrefs()
{
while (true)
{
yield return new WaitForSeconds(5f);
PlayerPrefs.Save();
}
}
}