using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ButtonSoundAdder : MonoBehaviour { public Button[] AllButtons; void Start() { if (AllButtons.Length == 0) { AllButtons = FindObjectsOfType<Button>(); for (int i = 0; i < AllButtons.Length; i++) { AllButtons[i].onClick.AddListener(() => { Sound.instance.PlayButton(Sound.Button.Back); }); } } } }