Fixed now playfab login working

main-FireBaseAuth
Hazim Bin Ijaz 1 month ago
parent 0e6fd6b319
commit ce3b0ea590

@ -198,53 +198,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 83133762}
m_CullTransparentMesh: 1
--- !u!21 &99403971
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 2DxFX/Standard/Shiny_Reflect
m_Shader: {fileID: 4800000, guid: 6fc94ae14d17d3642b09718b5b932fd2, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex2:
m_Texture: {fileID: 2800000, guid: 6ed1aafd335608e48aa3198044a161df, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 0
- _ColorMask: 15
- _Distortion: 0.47358456
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Value2: 0.5
- _Value3: 1
- _Value4: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!1 &127207264
GameObject:
m_ObjectHideFlags: 0
@ -940,6 +893,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
googleSignInButton: {fileID: 1119814872}
guestLoginButton: {fileID: 843293979}
bootstrapper: {fileID: 1407567916}
--- !u!4 &479665482
Transform:
m_ObjectHideFlags: 0
@ -2408,6 +2363,53 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 843293977}
m_CullTransparentMesh: 1
--- !u!21 &919603745
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 2DxFX/Standard/Shiny_Reflect
m_Shader: {fileID: 4800000, guid: 6fc94ae14d17d3642b09718b5b932fd2, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex2:
m_Texture: {fileID: 2800000, guid: 6ed1aafd335608e48aa3198044a161df, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 0
- _ColorMask: 15
- _Distortion: 0.9669923
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _Value2: 0.5
- _Value3: 1
- _Value4: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!1 &1119814870
GameObject:
m_ObjectHideFlags: 0
@ -2810,7 +2812,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 99403971}
m_Material: {fileID: 919603745}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}

@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: PlayFabSharedSettings
m_EditorClassIdentifier:
TitleId: 168AE2
DeveloperSecretKey:
DeveloperSecretKey: IXUJIAQNTC6XPAWQ9N3K4ZNNBX3HNSINKX3OINR1RRJPAH5GYM
ProductionEnvironmentUrl:
RequestType: 0
DisableDeviceInfo: 0
@ -22,7 +22,7 @@ MonoBehaviour:
RequestKeepAlive: 1
CompressResponses: 0
DecompressWithDownloadHandler: 1
LogLevel: 12
LogLevel: -1
LoggerHost:
LoggerPort: 0
EnableRealTimeLogging: 0

@ -13,15 +13,18 @@ public class GoogleSignInHandler : MonoBehaviour
private FirebaseAuth auth;
private GoogleSignInConfiguration configuration;
[SerializeField] private Button googleSignInButton;
[SerializeField] private Button guestLoginButton;
[SerializeField] private Bootstrapper bootstrapper;
private void OnEnable()
{
googleSignInButton.onClick.AddListener(SignInWithGoogle);
guestLoginButton.onClick.AddListener(GuestLogin);
}
private void OnDisable()
{
googleSignInButton.onClick.RemoveListener(SignInWithGoogle);
guestLoginButton.onClick.RemoveListener(GuestLogin);
}
void Start()
@ -39,6 +42,49 @@ public class GoogleSignInHandler : MonoBehaviour
GoogleSignIn.DefaultInstance.EnableDebugLogging(true);
}
public void GuestLogin()
{
Debug.Log("Starting game in Guest Mode...");
SafePlayerPrefs.SetInt("GuestMode", 1);
PlayerPrefs.Save();
googleSignInButton.gameObject.SetActive(false);
guestLoginButton.gameObject.SetActive(false);
PlayFabSettings.staticSettings.TitleId = GameConstants.PlayfabTitleId;
string customId = SystemInfo.deviceUniqueIdentifier;
SafePlayerPrefs.SetString("GuestCustomID", customId); // Save customId
var request = new LoginWithCustomIDRequest
{
CustomId = customId,
CreateAccount = true
};
PlayFabClientAPI.LoginWithCustomID(request, result =>
{
Debug.Log("✅ Guest Login Success! PlayFab ID: " + result.PlayFabId);
SafePlayerPrefs.SetString("PlayFabID", result.PlayFabId);
PlayerPrefs.Save();
if (result.NewlyCreated)
{
SafePlayerPrefs.SetInt("NeedsDisplayNameUpload", 1);
PlayerPrefs.Save();
}
bootstrapper.StartGame();
},
error =>
{
Debug.LogError("❌ Guest PlayFab login failed: " + error.GenerateErrorReport());
googleSignInButton.gameObject.SetActive(true);
guestLoginButton.gameObject.SetActive(true);
});
}
private void SignInWithGoogle()
{
if (GoogleSignIn.Configuration == null)
@ -58,37 +104,37 @@ public class GoogleSignInHandler : MonoBehaviour
return;
}
// Firebase uses ID token
var firebaseCredential = GoogleAuthProvider.GetCredential(task.Result.IdToken, null);
FirebaseAuth.DefaultInstance.SignInWithCredentialAsync(firebaseCredential).ContinueWith(authTask =>
// PlayFab uses ServerAuthCode
var request = new LoginWithGoogleAccountRequest
{
if (authTask.IsCompleted && !authTask.IsFaulted)
{
Debug.Log("Firebase sign-in successful");
// PlayFab uses ServerAuthCode
var request = new LoginWithGoogleAccountRequest
{
TitleId = PlayFabSettings.staticSettings.TitleId,
ServerAuthCode = task.Result.AuthCode,
CreateAccount = true
};
PlayFabClientAPI.LoginWithGoogleAccount(request, OnPlayFabLoginSuccess, OnPlayFabLoginFailure);
}
else
{
Debug.LogError("Firebase sign-in failed: " + authTask.Exception);
}
});
TitleId = PlayFabSettings.staticSettings.TitleId,
ServerAuthCode = task.Result.AuthCode,
CreateAccount = true
};
Debug.Log($"LoginWithGoogleAccount Title {request.TitleId} AuthCode {request.ServerAuthCode}");
PlayFabClientAPI.LoginWithGoogleAccount(request, OnPlayFabLoginSuccess, OnPlayFabLoginFailure);
// // Firebase uses ID token
// var firebaseCredential = GoogleAuthProvider.GetCredential(task.Result.IdToken, null);
// FirebaseAuth.DefaultInstance.SignInWithCredentialAsync(firebaseCredential).ContinueWith(authTask =>
// {
// if (authTask.IsCompleted && !authTask.IsFaulted)
// {
// Debug.Log("Firebase sign-in successful");
//
// }
// else
// {
// Debug.LogError("Firebase sign-in failed: " + authTask.Exception);
// }
// });
}
private void OnPlayFabLoginSuccess(LoginResult result)
{
Debug.Log("PlayFab Login Success! PlayFab ID: " + result.PlayFabId);
Debug.Log("PlayFab Login Success! PlayFab ID: " + result.PlayFabId);
SafePlayerPrefs.SetString("PlayFabID", result.PlayFabId);
PlayerPrefs.Save();
bootstrapper.StartGame();
}
private void OnPlayFabLoginFailure(PlayFabError error)

Loading…
Cancel
Save