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Dec 20, 2023 +* Added [OpenUPM support](https://openupm.com/packages/com.google.external-dependency-manager/). + # Version 1.2.177 - Aug 14, 2023 * iOS Resolver - Added `/opt/homebrew/bin` to Cocoapod executable search path. Fixes #627 diff --git a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta index 023bd4ea..90bc1065 100644 --- a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta +++ b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta @@ -1,12 +1,11 @@ fileFormatVersion: 2 -guid: 6cdb6572965940cb9bcd8ce572951c7d +guid: d02dd8321d384ea8ba892f52dcb2cab3 labels: - gvh -- gvh_version-1.2.177 +- gvh_version-9.2.0 - gvhp_exportpath-ExternalDependencyManager/Editor/CHANGELOG.md -timeCreated: 1584567712 -licenseType: Pro TextScriptImporter: - userData: - assetBundleName: - assetBundleVariant: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll b/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll index 03ad6370..cdb383a1 100644 Binary files a/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll and b/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll differ diff --git a/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta b/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta index a35483b1..c7cd725e 100644 --- a/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta +++ b/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta @@ -1,21 +1,23 @@ fileFormatVersion: 2 -guid: 86460262ea60447dbb6a62d21167790f +guid: c993f1fd754545c3adbe64e1fa53d539 labels: - 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gvh -- gvh_version-1.2.177 +- gvh_version-9.2.0 - gvhp_exportpath-ExternalDependencyManager/Editor/LICENSE -timeCreated: 1584567712 -licenseType: Pro -TextScriptImporter: - userData: - assetBundleName: - assetBundleVariant: +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ExternalDependencyManager/Editor/README.md b/Assets/ExternalDependencyManager/Editor/README.md index c0ee576e..3a7a5a26 100644 --- a/Assets/ExternalDependencyManager/Editor/README.md +++ b/Assets/ExternalDependencyManager/Editor/README.md @@ -1,239 +1,124 @@ -External Dependency Manager for Unity -======== +# External Dependency Manager for Unity -# Overview +[![openupm](https://img.shields.io/npm/v/com.google.external-dependency-manager?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.google.external-dependency-manager/) +[![openupm](https://img.shields.io/badge/dynamic/json?color=brightgreen&label=downloads&query=%24.downloads&suffix=%2Fmonth&url=https%3A%2F%2Fpackage.openupm.com%2Fdownloads%2Fpoint%2Flast-month%2Fcom.google.external-dependency-manager)](https://openupm.com/packages/com.google.external-dependency-manager/) -The External Dependency Manager for Unity (EDM4U) -(formerly Play Services Resolver / Jar Resolver) is intended to be used by any -Unity plugin that requires: +## Overview - * Android specific libraries (e.g - [AARs](https://developer.android.com/studio/projects/android-library.html)). - * iOS [CocoaPods](https://cocoapods.org/). - * Version management of transitive dependencies. - * Management of Package Manager (PM) Registries. +The External Dependency Manager for Unity (EDM4U) (formerly Play Services +Resolver/Jar Resolver) is intended to be used by any Unity package or user that +requires: -Updated releases are available on -[GitHub](https://github.com/googlesamples/unity-jar-resolver) - -# Background - -Many Unity plugins have dependencies upon Android specific libraries, iOS -CocoaPods, and sometimes have transitive dependencies upon other Unity plugins. -This causes the following problems: - - * Integrating platform specific (e.g Android and iOS) libraries within a - Unity project can be complex and a burden on a Unity plugin maintainer. - * The process of resolving conflicting dependencies on platform specific - libraries is pushed to the developer attempting to use a Unity plugin. - The developer trying to use your plugin is very likely to give up when - faced with Android or iOS specific build errors. - * The process of resolving conflicting Unity plugins (due to shared Unity - plugin components) is pushed to the developer attempting to use your Unity - plugin. In an effort to resolve conflicts, the developer will very likely - attempt to resolve problems by deleting random files in your plugin, - report bugs when that doesn't work and finally give up. - -EDM provides solutions for each of these problems. - -If, after reading this, you need to debug usage of EDM in a Unity project, -consult the debugging [step-by-step guide](troubleshooting-faq.md). - -## Android Dependency Management - -The *Android Resolver* component of this plugin will download and integrate -Android library dependencies and handle any conflicts between plugins that share -the same dependencies. - -Without the Android Resolver, typically Unity plugins bundle their AAR and -JAR dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google -Play Games Android library would redistribute the library and its transitive -dependencies in the folder `SomePlugin/Android/`. When a user imports -`SomeOtherPlugin` that includes the same libraries (potentially at different -versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and -`SomeOtherPlugin` will see an error when building for Android that can be hard -to interpret. +* Android specific libraries (e.g + [AARs](https://developer.android.com/studio/projects/android-library.html)) -Using the Android Resolver to manage Android library dependencies: - - * Solves Android library conflicts between plugins. - * Handles all of the various processing steps required to use Android - libraries (AARs, JARs) in Unity 4.x and above projects. Almost all - versions of Unity have - at best - partial support for AARs. - * (Experimental) Supports minification of included Java components without - exporting a project. +* iOS [CocoaPods](https://cocoapods.org/) -## iOS Dependency Management +* Version management of transitive dependencies -The *iOS Resolver* component of this plugin integrates with -[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries -and frameworks into the Xcode project Unity generates when building for iOS. -Using CocoaPods allows multiple plugins to utilize shared components without -forcing developers to fix either duplicate or incompatible versions of -libraries included through multiple Unity plugins in their project. +* Management of Package Manager (PM) Registries -## Package Manager Registry Setup +If you want to add and use iOS/Android dependencies directly in your project, +then you should to install EDM4U in your project. -The [Package Manager](https://docs.unity3d.com/Manual/Packages.html) -(PM) makes use of [NPM](https://www.npmjs.com/) registry servers for package -hosting and provides ways to discover, install, upgrade and uninstall packages. -This makes it easier for developers to manage plugins within their projects. +If you are a package user and the plugin you are using depends on EDM4U, *and* +the package does not include EDM4U as a package dependency already, then you +should to install EDM4U in your project. -However, installing additional package registries requires a few manual steps -that can potentially be error prone. The *Package Manager Resolver* -component of this plugin integrates with -[PM](https://docs.unity3d.com/Manual/Packages.html) to provide a way to -auto-install PM package registries when a `.unitypackage` is installed which -allows plugin maintainers to ship a `.unitypackage` that can provide access -to their own PM registry server to make it easier for developers to -manage their plugins. +If you are a UPM package maintainer and your package requires EDM4U, then you +should add EDM4U as a +[package dependency](https://docs.unity3d.com/2019.3/Documentation/Manual/upm-dependencies.html) +in your package manifest (`package.json`): -## Unity Plugin Version Management +```json +{ + "dependencies": { + "com.google.external-dependency-manager": "1.2.178" + } +} +``` -Finally, the *Version Handler* component of this plugin simplifies the process -of managing transitive dependencies of Unity plugins and each plugin's upgrade -process. +You should still install EDM4U to test out the package during development. -For example, without the Version Handler plugin, if: +If you are a legacy `.unitypackage` package maintainer and your package requires +EDM4U, please ask the user to install EDM4U separately. You should install EDM4U +to test out the package during development. - * Unity plugin `SomePlugin` includes `EDM4U` plugin at - version 1.1. - * Unity plugin `SomeOtherPlugin` includes `EDM4U` - plugin at version 1.2. +Updated releases are available on +[GitHub](https://github.com/googlesamples/unity-jar-resolver) -The version of `EDM4U` included in the developer's project depends upon the -order the developer imports `SomePlugin` or `SomeOtherPlugin`. +## Requirements -This results in: +The *Android Resolver* and *iOS Resolver* components of the plugin only work +with Unity version 4.6.8 or higher. - * `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin` - is imported. - * `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then - `SomePlugin` is imported. +The *Version Handler* component only works with Unity 5.x or higher as it +depends upon the `PluginImporter` UnityEditor API. -The Version Handler solves the problem of managing transitive dependencies by: +The *Package Manager Resolver* component only works with Unity 2018.4 or above, +when [scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html) support +was added to the Package Manager. - * Specifying a set of packaging requirements that enable a plugin at - different versions to be imported into a Unity project. - * Providing activation logic that selects the latest version of a plugin - within a project. +## Getting Started -When using the Version Handler to manage `EDM4U` included in `SomePlugin` and -`SomeOtherPlugin`, from the prior example, version 1.2 will always be the -version activated in a developer's Unity project. +Check out [troubleshooting](troubleshooting-faq.md) if you need help. -Plugin creators are encouraged to adopt this library to ease integration for -their customers. For more information about integrating EDM4U -into your own plugin, see the [Plugin Redistribution](#plugin-redistribution) -section of this document. +### Install via OpenUPM -# Analytics +EDM4U is available on +[OpenUPM](https://openupm.com/packages/com.google.external-dependency-manager/): -The External Dependency Manager for Unity plugin by default logs usage to Google -Analytics. The purpose of the logging is to quantitatively measure the usage of -functionality, to gather reports on integration failures and to inform future -improvements to the developer experience of the External Dependency Manager -plugin. Note that the analytics collected are limited to the scope of the EDM4U -plugin’s usage. +```shell +openupm add com.google.external-dependency-manager +``` -For details of what is logged, please refer to the usage of -`EditorMeasurement.Report()` in the source code. +### Install via Google APIs for Unity -# Requirements +EDM4U is available both in UPM and legacy `.unitypackage` formats on +[Google APIs for Unity](https://developers.google.com/unity/archive#external_dependency_manager_for_unity). -The *Android Resolver* and *iOS Resolver* components of the plugin only work -with Unity version 4.6.8 or higher. +You may install the UPM version (.tgz) as a +[local UPM package](https://docs.unity3d.com/Manual/upm-ui-local.html). -The *Version Handler* component only works with Unity 5.x or higher as it -depends upon the `PluginImporter` UnityEditor API. +You can also install EDM4U in your project as a `.unitypackage`. This is not +recommended due to potential conflicts. -The *Package Manager Resolver* component only works with -Unity 2018.4 or above, when -[scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html) -support was added to the Package Manager. +### Conflict Resolution -# Getting Started +For historical reasons, a package maintainer may choose to embed EDM4U in their +package for ease of installation. This will create a conflict when you try to +install EDM4U with the steps above, or with another package with embedded EDM4U. +If your project imported a `.unitypackage` that has a copy of EDM4U embedded in +it, you may safely delete it from your Assets folder. If your project depends on +another UPM package with EDM4U, please reach out to the package maintainer and +ask them to replace it with a dependency to this package. In the meantime, you +can workaround the issue by copying the package to your Packages folder (to +create an +[embedded package](https://docs.unity3d.com/Manual/upm-concepts.html#Embedded)) +and perform the steps yourself to avoid a dependency conflict. -Before you import EDM4U into your plugin project, you first -need to consider whether you intend to *redistribute* `EDM4U` -along with your own plugin. +### Config file -## Plugin Redistribution +To start adding dependencies to your project, copy and rename the +[SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml) +file into your plugin and add the dependencies your project requires. -If you're a plugin maintainer, redistributing `EDM4U` inside your own plugin -will ease the integration process for your users, by resolving dependency -conflicts between your plugin and other plugins in a user's project. - -If you wish to redistribute `EDM4U` inside your plugin, -you **must** follow these steps when importing the -`external-dependency-manager-*.unitypackage`, and when exporting your own plugin -package: - - 1. Import the `external-dependency-manager-*.unitypackage` into your plugin - project by - [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that - you add the `-gvh_disable` option. - 1. Export your plugin by [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that - you: - - Include the contents of the `Assets/PlayServicesResolver` and - `Assets/ExternalDependencyManager` directory. - - Add the `-gvh_disable` option. +The XML file needs to be under an `Editor` directory and match the name +`*Dependencies.xml`. For example, `MyPlugin/Editor/MyPluginDependencies.xml`. -You **must** specify the `-gvh_disable` option in order for the Version -Handler to work correctly! +## Usages -For example, the following command will import the -`external-dependency-manager-1.2.46.0.unitypackage` into the project -`MyPluginProject` and export the entire Assets folder to -`MyPlugin.unitypackage`: - -``` -Unity -gvh_disable \ - -batchmode \ - -importPackage external-dependency-manager-1.2.46.0.unitypackage \ - -projectPath MyPluginProject \ - -exportPackage Assets MyPlugin.unitypackage \ - -quit -``` - -### Background - -The *Version Handler* component relies upon deferring the load of editor DLLs -so that it can run first and determine the latest version of a plugin component -to activate. The build of `EDM4U` plugin has Unity asset metadata that is -configured so that the editor components are not initially enabled when it's -imported into a Unity project. To maintain this configuration when importing -the `external-dependency-manager.unitypackage` into a Unity plugin project, you -*must* specify the command line option `-gvh_disable` which will prevent the -Version Handler component from running and changing the Unity asset metadata. - -# Android Resolver Usage +### Android Resolver The Android Resolver copies specified dependencies from local or remote Maven repositories into the Unity project when a user selects Android as the build target in the Unity editor. - 1. Add the `external-dependency-manager-*.unitypackage` to your plugin - project (assuming you are developing a plugin). If you are redistributing - EDM4U with your plugin, you **must** follow the - import steps in the [Getting Started](#getting-started) section! - - 2. Copy and rename the - [SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml) - file into your plugin and add the dependencies your plugin requires. - - The XML file just needs to be under an `Editor` directory and match the - name `*Dependencies.xml`. For example, - `MyPlugin/Editor/MyPluginDependencies.xml`. - - 3. Follow the steps in the [Getting Started](#getting-started) - section when you are exporting your plugin package. - For example, to add the Google Play Games library -(`com.google.android.gms:play-services-games` package) at version `9.8.0` to -the set of a plugin's Android dependencies: +(`com.google.android.gms:play-services-games` package) at version `9.8.0` to the +set of a plugin's Android dependencies: -``` +```xml @@ -247,20 +132,22 @@ the set of a plugin's Android dependencies: The version specification (last component) supports: - * Specific versions e.g `9.8.0` - * Partial matches e.g `9.8.+` would match 9.8.0, 9.8.1 etc. choosing the most - recent version. - * Latest version using `LATEST` or `+`. We do *not* recommend using this - unless you're 100% sure the library you depend upon will not break your - Unity plugin in future. +* Specific versions e.g `9.8.0` + +* Partial matches e.g `9.8.+` would match 9.8.0, 9.8.1 etc. choosing the most + recent version + +* Latest version using `LATEST` or `+`. We do *not* recommend using this + unless you're 100% sure the library you depend upon will not break your + Unity plugin in future The above example specifies the dependency as a component of the Android SDK manager such that the Android SDK manager will be executed to install the -package if it's not found. If your Android dependency is located on Maven +package if it's not found. If your Android dependency is located on Maven central it's possible to specify the package simply using the `androidPackage` element: -``` +```xml @@ -268,170 +155,157 @@ element: ``` -## Auto-resolution +#### Auto-resolution By default the Android Resolver automatically monitors the dependencies you have -specified and the `Plugins/Android` folder of your Unity project. The -resolution process runs when the specified dependencies are not present in your -project. +specified and the `Plugins/Android` folder of your Unity project. The resolution +process runs when the specified dependencies are not present in your project. -The *auto-resolution* process can be disabled via the -`Assets > External Dependency Manager > Android Resolver > Settings` menu. +The *auto-resolution* process can be disabled via the `Assets > External +Dependency Manager > Android Resolver > Settings` menu. Manual resolution can be performed using the following menu options: - * `Assets > External Dependency Manager > Android Resolver > Resolve` - * `Assets > External Dependency Manager > Android Resolver > Force Resolve` +* `Assets > External Dependency Manager > Android Resolver > Resolve` -## Deleting libraries +* `Assets > External Dependency Manager > Android Resolver > Force Resolve` -Resolved packages are tracked via asset labels by the Android Resolver. -They can easily be deleted using the -`Assets > External Dependency Manager > Android Resolver > Delete Resolved Libraries` -menu item. +#### Deleting libraries -## Android Manifest Variable Processing +Resolved packages are tracked via asset labels by the Android Resolver. They can +easily be deleted using the `Assets > External Dependency Manager > Android +Resolver > Delete Resolved Libraries` menu item. + +#### Android Manifest Variable Processing Some AAR files (for example play-services-measurement) contain variables that -are processed by the Android Gradle plugin. Unfortunately, Unity does not +are processed by the Android Gradle plugin. Unfortunately, Unity does not perform the same processing when using Unity's Internal Build System, so the -Android Resolver plugin handles known cases of this variable substitution -by exploding the AAR into a folder and replacing `${applicationId}` with the +Android Resolver plugin handles known cases of this variable substitution by +exploding the AAR into a folder and replacing `${applicationId}` with the `bundleID`. Disabling AAR explosion and therefore Android manifest processing can be done via the `Assets > External Dependency Manager > Android Resolver > Settings` -menu. You may want to disable explosion of AARs if you're exporting a project -to be built with Gradle / Android Studio. +menu. You may want to disable explosion of AARs if you're exporting a project to +be built with Gradle/Android Studio. -## ABI Stripping +#### ABI Stripping -Some AAR files contain native libraries (.so files) for each ABI supported -by Android. Unfortunately, when targeting a single ABI (e.g x86), Unity does -not strip native libraries for unused ABIs. To strip unused ABIs, the Android -Resolver plugin explodes an AAR into a folder and removes unused ABIs to -reduce the built APK size. Furthermore, if native libraries are not stripped -from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a -libraries) Android may attempt to load the wrong library for the current -runtime ABI completely breaking your plugin when targeting some architectures. +Some AAR files contain native libraries (.so files) for each ABI supported by +Android. Unfortunately, when targeting a single ABI (e.g x86), Unity does not +strip native libraries for unused ABIs. To strip unused ABIs, the Android +Resolver plugin explodes an AAR into a folder and removes unused ABIs to reduce +the built APK size. Furthermore, if native libraries are not stripped from an +APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a libraries) +Android may attempt to load the wrong library for the current runtime ABI +completely breaking your plugin when targeting some architectures. -AAR explosion and therefore ABI stripping can be disabled via the -`Assets > External Dependency Manager > Android Resolver > Settings` menu. -You may want to disable explosion of AARs if you're exporting a project to be -built with Gradle / Android Studio. +AAR explosion and therefore ABI stripping can be disabled via the `Assets > +External Dependency Manager > Android Resolver > Settings` menu. You may want to +disable explosion of AARs if you're exporting a project to be built with +Gradle/Android Studio. -## Resolution Strategies +#### Resolution Strategies By default the Android Resolver will use Gradle to download dependencies prior -to integrating them into a Unity project. This works with Unity's internal -build system and Gradle / Android Studio project export. +to integrating them into a Unity project. This works with Unity's internal build +system and Gradle/Android Studio project export. -It's possible to change the resolution strategy via the -`Assets > External Dependency Manager > Android Resolver > Settings` menu. +It's possible to change the resolution strategy via the `Assets > External +Dependency Manager > Android Resolver > Settings` menu. -### Download Artifacts with Gradle +##### Download Artifacts with Gradle Using the default resolution strategy, the Android resolver executes the following operations: - - Remove the result of previous Android resolutions. - e.g Delete all files and directories labeled with "gpsr" under - `Plugins/Android` from the project. - - Collect the set of Android dependencies (libraries) specified by a - project's `*Dependencies.xml` files. - - Run `download_artifacts.gradle` with Gradle to resolve conflicts and, - if successful, download the set of resolved Android libraries (AARs, JARs). - - Process each AAR / JAR so that it can be used with the currently selected - Unity build system (e.g Internal vs. Gradle, Export vs. No Export). - This involves patching each reference to `applicationId` in the - AndroidManifest.xml with the project's bundle ID. This means resolution - must be run if the bundle ID is changed again. - - Move the processed AARs to `Plugins/Android` so they will be included when - Unity invokes the Android build. - -### Integrate into mainTemplate.gradle +- Remove the result of previous Android resolutions. E.g Delete all files and + directories labeled with "gpsr" under `Plugins/Android` from the project. + +- Collect the set of Android dependencies (libraries) specified by a project's + `*Dependencies.xml` files. + +- Run `download_artifacts.gradle` with Gradle to resolve conflicts and, if + successful, download the set of resolved Android libraries (AARs, JARs). + +- Process each AAR/JAR so that it can be used with the currently selected + Unity build system (e.g Internal vs. Gradle, Export vs. No Export). This + involves patching each reference to `applicationId` in the + `AndroidManifest.xml` with the project's bundle ID. This means resolution + must be run again if the bundle ID has changed. + +- Move the processed AARs to `Plugins/Android` so they will be included when + Unity invokes the Android build. + +##### Integrate into mainTemplate.gradle Unity 5.6 introduced support for customizing the `build.gradle` used to build Unity projects with Gradle. When the *Patch mainTemplate.gradle* setting is enabled, rather than downloading artifacts before the build, Android resolution results in the execution of the following operations: - - Remove the result of previous Android resolutions. - e.g Delete all files and directories labeled with "gpsr" under - `Plugins/Android` from the project and remove sections delimited with - `// Android Resolver * Start` and `// Android Resolver * End` lines. - - Collect the set of Android dependencies (libraries) specified by a - project's `*Dependencies.xml` files. - - Rename any `.srcaar` files in the build to `.aar` and exclude them from - being included directly by Unity in the Android build as - `mainTemplate.gradle` will be patched to include them instead from their - local maven repositories. - - Inject the required Gradle repositories into `mainTemplate.gradle` at the - line matching the pattern - `.*apply plugin: 'com\.android\.(application|library)'.*` or the section - starting at the line `// Android Resolver Repos Start`. - If you want to control the injection point in the file, the section - delimited by the lines `// Android Resolver Repos Start` and - `// Android Resolver Repos End` should be placed in the global scope - before the `dependencies` section. - - Inject the required Android dependencies (libraries) into - `mainTemplate.gradle` at the line matching the pattern `***DEPS***` or - the section starting at the line `// Android Resolver Dependencies Start`. - If you want to control the injection point in the file, the section - delimited by the lines `// Android Resolver Dependencies Start` and - `// Android Resolver Dependencies End` should be placed in the - `dependencies` section. - - Inject the packaging options logic, which excludes architecture specific - libraries based upon the selected build target, into `mainTemplate.gradle` - at the line matching the pattern `android +{` or the section starting at - the line `// Android Resolver Exclusions Start`. - If you want to control the injection point in the file, the section - delimited by the lines `// Android Resolver Exclusions Start` and - `// Android Resolver Exclusions End` should be placed in the global - scope before the `android` section. - -## Dependency Tracking +- Remove the result of previous Android resolutions. E.g Delete all files and + directories labeled with "gpsr" under `Plugins/Android` from the project and + remove sections delimited with `// Android Resolver * Start` and `// Android + Resolver * End` lines. + +- Collect the set of Android dependencies (libraries) specified by a project's + `*Dependencies.xml` files. + +- Rename any `.srcaar` files in the build to `.aar` and exclude them from + being included directly by Unity in the Android build as + `mainTemplate.gradle` will be patched to include them instead from their + local maven repositories. + +- Inject the required Gradle repositories into `mainTemplate.gradle` at the + line matching the pattern `.*apply plugin: + 'com\.android\.(application|library)'.*` or the section starting at the line + `// Android Resolver Repos Start`. If you want to control the injection + point in the file, the section delimited by the lines `// Android Resolver + Repos Start` and `// Android Resolver Repos End` should be placed in the + global scope before the `dependencies` section. + +- Inject the required Android dependencies (libraries) into + `mainTemplate.gradle` at the line matching the pattern `***DEPS***` or the + section starting at the line `// Android Resolver Dependencies Start`. If + you want to control the injection point in the file, the section delimited + by the lines `// Android Resolver Dependencies Start` and `// Android + Resolver Dependencies End` should be placed in the `dependencies` section. + +- Inject the packaging options logic, which excludes architecture specific + libraries based upon the selected build target, into `mainTemplate.gradle` + at the line matching the pattern `android +{` or the section starting at the + line `// Android Resolver Exclusions Start`. If you want to control the + injection point in the file, the section delimited by the lines `// Android + Resolver Exclusions Start` and `// Android Resolver Exclusions End` should + be placed in the global scope before the `android` section. + +#### Dependency Tracking The Android Resolver creates the `ProjectSettings/AndroidResolverDependencies.xml` to quickly determine the set -of resolved dependencies in a project. This is used by the auto-resolution +of resolved dependencies in a project. This is used by the auto-resolution process to only run the expensive resolution process when necessary. -## Displaying Dependencies +#### Displaying Dependencies -It's possible to display the set of dependencies the Android Resolver -would download and process in your project via the -`Assets > External Dependency Manager > Android Resolver > Display Libraries` -menu item. +It's possible to display the set of dependencies the Android Resolver would +download and process in your project via the `Assets > External Dependency +Manager > Android Resolver > Display Libraries` menu item. -# iOS Resolver Usage +### iOS Resolver The iOS resolver component of this plugin manages -[CocoaPods](https://cocoapods.org/). A CocoaPods `Podfile` is generated and -the `pod` tool is executed as a post build process step to add dependencies -to the Xcode project exported by Unity. +[CocoaPods](https://cocoapods.org/). A CocoaPods `Podfile` is generated and the +`pod` tool is executed as a post build process step to add dependencies to the +Xcode project exported by Unity. Dependencies for iOS are added by referring to CocoaPods. - 1. Add the `external-dependency-manager-*.unitypackage` to your plugin - project (assuming you are developing a plugin). If you are redistributing - EDM4U with your plugin, you **must** follow the - import steps in the [Getting Started](#getting-started) section! - - 2. Copy and rename the - [SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml) - file into your plugin and add the dependencies your plugin requires. - - The XML file just needs to be under an `Editor` directory and match the - name `*Dependencies.xml`. For example, - `MyPlugin/Editor/MyPluginDependencies.xml`. - - 3. Follow the steps in the [Getting Started](#getting-started) - section when you are exporting your plugin package. - For example, to add the AdMob pod, version 7.0 or greater with bitcode enabled: -``` +```xml ``` -## Integration Strategies +#### Integration Strategies The `CocoaPods` are either: - * Downloaded and injected into the Xcode project file directly, rather than - creating a separate xcworkspace. We call this `Xcode project` integration. - * If the Unity version supports opening a xcworkspace file, the `pod` tool - is used as intended to generate a xcworkspace which references the - CocoaPods. We call this `Xcode workspace` integration. -The resolution strategy can be changed via the -`Assets > External Dependency Manager > iOS Resolver > Settings` menu. +* Downloaded and injected into the Xcode project file directly, rather than + creating a separate xcworkspace. We call this `Xcode project` integration. + +* If the Unity version supports opening a xcworkspace file, the `pod` tool is + used as intended to generate a xcworkspace which references the CocoaPods. + We call this `Xcode workspace` integration. + +The resolution strategy can be changed via the `Assets > External Dependency +Manager > iOS Resolver > Settings` menu. + +##### Appending text to generated Podfile -### Appending text to generated Podfile In order to modify the generated Podfile you can create a script like this: -``` + +```csharp using System.IO; -public class PostProcessIOS : MonoBehaviour { -[PostProcessBuildAttribute(45)]//must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and that it's added before "pod install" (50) -private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) + +using UnityEditor; +using UnityEditor.Callbacks; +using UnityEngine; + +public class PostProcessIOS : MonoBehaviour { - if (target == BuildTarget.iOS) + // Must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and + // that it's added before "pod install" (50). + [PostProcessBuildAttribute(45)] + private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) { - - using (StreamWriter sw = File.AppendText(buildPath + "/Podfile")) + if (target == BuildTarget.iOS) { - //in this example I'm adding an app extension - sw.WriteLine("\ntarget 'NSExtension' do\n pod 'Firebase/Messaging', '6.6.0'\nend"); + using (StreamWriter sw = File.AppendText(buildPath + "/Podfile")) + { + // E.g. add an app extension + sw.WriteLine("\ntarget 'NSExtension' do\n pod 'Firebase/Messaging', '6.6.0'\nend"); + } } } } ``` -# Package Manager Resolver Usage +### Package Manager Resolver Adding registries to the -[Package Manager](https://docs.unity3d.com/Manual/Packages.html) -(PM) is a manual process. The Package Manager Resolver (PMR) component -of this plugin makes it easy for plugin maintainers to distribute new PM -registry servers and easy for plugin users to manage PM registry servers. - -## Adding Registries +[Package Manager](https://docs.unity3d.com/Manual/Packages.html) (PM) is a +manual process. The Package Manager Resolver (PMR) component of this plugin +makes it easy for plugin maintainers to distribute new PM registry servers and +easy for plugin users to manage PM registry servers. - 1. Add the `external-dependency-manager-*.unitypackage` to your plugin - project (assuming you are developing a plugin). If you are redistributing - EDM4U with your plugin, you **must** follow the - import steps in the [Getting Started](#getting-started) section! - - 2. Copy and rename the - [SampleRegistries.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/sample/Assets/ExternalDependencyManager/Editor/SampleRegistries.xml) - file into your plugin and add the registries your plugin requires. - - The XML file just needs to be under an `Editor` directory and match the - name `*Registries.xml` or labeled with `gumpr_registries`. For example, - `MyPlugin/Editor/MyPluginRegistries.xml`. - - 3. Follow the steps in the [Getting Started](#getting-started) - section when you are exporting your plugin package. +#### Adding Registries For example, to add a registry for plugins in the scope `com.coolstuff`: -``` +```xml External Dependency Manager > Package Manager Resolver > - Add Registries` will prompt the user with a window which allows them to - add registries discovered in the project to the Package Manager. -* `Assets > External Dependency Manager > Package Manager Resolver > - Remove Registries` will prompt the user with a window which allows them to - remove registries discovered in the project from the Package Manager. -* `Assets > External Dependency Manager > Package Manager Resolver > - Modify Registries` will prompt the user with a window which allows them to - add or remove registries discovered in the project. - -## Migration - -PMR can migrate Version Handler packages installed in the `Assets` folder -to PM packages. This requires the plugins to implement the following: - -* `.unitypackage` must include a Version Handler manifests that describes - the components of the plugin. If the plugin has no dependencies - the manifest would just include the files in the plugin. -* The PM package JSON provided by the registry must include a keyword - (in the `versions.VERSION.keyword` list) that maps the PM package - to a Version Handler package using the format - `vh-name:VERSION_HANDLER_MANIFEST_NAME` where `VERSION_HANDLER_MANIFEST_NAME` - is the name of the manifest defined in the `.unitypackage`. For - more information see the description of the `gvhp_manifestname` asset label - in the *Version Handler Usage* section. - -When using the `Assets > External Dependency Manager > -Package Manager Resolver > Migrate Packages` menu option, PMR then -will: - -* List all Version Handler manager packages in the project. -* Search all available packages in the PM registries and fetch keywords - associated with each package parsing the Version Handler manifest names - for each package. -* Map each installed Version Handler package to a PM package. -* Prompt the user to migrate the discovered packages. -* Perform package migration for all selected packages if the user clicks - the `Apply` button. - -## Configuration - -PMR can be configured via the `Assets > External Dependency Manager > -Package Manager Resolver > Settings` menu option: - -* `Add package registries` when enabled, when the plugin loads or registry - configuration files change, this will prompt the user to add registries - that are not present in the Package Manager. -* `Prompt to add package registries` will cause a developer to be prompted - with a window that will ask for confirmation before adding registries. - When this is disabled registries are added silently to the project. -* `Prompt to migrate packages` will cause a developer to be prompted - with a window that will ask for confirmation before migrating packages - installed in the `Assets` directory to PM packages. -* `Enable Analytics Reporting` when enabled, reports the use of the plugin - to the developers so they can make imrpovements. -* `Verbose logging` when enabled prints debug information to the console - which can be useful when filing bug reports. - -# Version Handler Usage +#### Managing Registries + +It's possible to add and remove registries that are specified via PMR XML +configuration files via the following menu options: + +* `Assets > External Dependency Manager > Package Manager Resolver > Add + Registries` will prompt the user with a window which allows them to add + registries discovered in the project to the Package Manager. + +* `Assets > External Dependency Manager > Package Manager Resolver > Remove + Registries` will prompt the user with a window which allows them to remove + registries discovered in the project from the Package Manager. + +* `Assets > External Dependency Manager > Package Manager Resolver > Modify + Registries` will prompt the user with a window which allows them to add or + remove registries discovered in the project. + +#### Migration + +PMR can migrate Version Handler packages installed in the `Assets` folder to PM +packages. This requires the plugins to implement the following: + +* `.unitypackage` must include a Version Handler manifests that describes the + components of the plugin. If the plugin has no dependencies the manifest + would just include the files in the plugin. + +* The PM package JSON provided by the registry must include a keyword (in the + `versions.VERSION.keyword` list) that maps the PM package to a Version + Handler package using the format `vh-name:VERSION_HANDLER_MANIFEST_NAME` + where `VERSION_HANDLER_MANIFEST_NAME` is the name of the manifest defined in + the `.unitypackage`. For more information see the description of the + `gvhp_manifestname` asset label in the [Version Handler](#version-handler) + section. + +When using the `Assets > External Dependency Manager > Package Manager +Resolver > Migrate Packages` menu option, PMR then will: + +* List all Version Handler manager packages in the project. + +* Search all available packages in the PM registries and fetch keywords + associated with each package parsing the Version Handler manifest names for + each package. + +* Map each installed Version Handler package to a PM package. + +* Prompt the user to migrate the discovered packages. + +* Perform package migration for all selected packages if the user clicks the + `Apply` button. + +#### Configuration + +PMR can be configured via the `Assets > External Dependency Manager > Package +Manager Resolver > Settings` menu option: + +* `Add package registries` when enabled, when the plugin loads or registry + configuration files change, this will prompt the user to add registries that + are not present in the Package Manager. + +* `Prompt to add package registries` will cause a developer to be prompted + with a window that will ask for confirmation before adding registries. When + this is disabled registries are added silently to the project. + +* `Prompt to migrate packages` will cause a developer to be prompted with a + window that will ask for confirmation before migrating packages installed in + the `Assets` directory to PM packages. + +* `Enable Analytics Reporting` when enabled, reports the use of the plugin to + the developers so they can make imrpovements. + +* `Verbose logging` when enabled prints debug information to the console which + can be useful when filing bug reports. + +### Version Handler The Version Handler component of this plugin manages: -* Shared Unity plugin dependencies. -* Upgrading Unity plugins by cleaning up old files from previous versions. -* Uninstallation of plugins that are distributed with manifest files. -* Restoration of plugin assets to their original install locations if assets - are tagged with the `exportpath` label. +* Shared Unity plugin dependencies. + +* Upgrading Unity plugins by cleaning up old files from previous versions. + +* Uninstallation of plugins that are distributed with manifest files. + +* Restoration of plugin assets to their original install locations if assets + are tagged with the `exportpath` label. Since the Version Handler needs to modify Unity asset metadata (`.meta` files), -to enable / disable components, rename and delete asset files it does not -work with Package Manager installed packages. It's still possible to -include EDM4U in Package Manager packages, the Version Handler component -simply won't do anything to PM plugins in this case. +to enable/disable components, rename and delete asset files it does not work +with Package Manager installed packages. It's still possible to include EDM4U in +Package Manager packages, the Version Handler component simply won't do anything +to PM plugins in this case. -## Using Version Handler Managed Plugins +#### Using Version Handler Managed Plugins -If a plugin is imported at multiple different versions into a project, if -the Version Handler is enabled, it will automatically check all managed -assets to determine the set of assets that are out of date and assets that -should be removed. To disable automatic checking managed assets disable -the `Enable version management` option in the -`Assets > External Dependency Manager > Version Handler > Settings` menu. +If a plugin is imported at multiple different versions into a project, if the +Version Handler is enabled, it will automatically check all managed assets to +determine the set of assets that are out of date and assets that should be +removed. To disable automatic checking managed assets disable the `Enable +version management` option in the `Assets > External Dependency Manager > +Version Handler > Settings` menu. If version management is disabled, it's possible to check managed assets -manually using the -`Assets > External Dependency Manager > Version Handler > Update` menu option. +manually using the `Assets > External Dependency Manager > Version Handler > +Update` menu option. -### Listing Managed Plugins +##### Listing Managed Plugins -Plugins managed by the Version Handler, those that ship with manifest files, -can displayed using the `Assets > External Dependency Manager > -Version Handler > Display Managed Packages` menu option. The list of plugins -are written to the console window along with the set of files used by each -plugin. +Plugins managed by the Version Handler, those that ship with manifest files, can +displayed using the `Assets > External Dependency Manager > Version Handler > +Display Managed Packages` menu option. The list of plugins are written to the +console window along with the set of files used by each plugin. -### Uninstalling Managed Plugins +##### Uninstalling Managed Plugins -Plugins managed by the Version Handler, those that ship with manifest files, -can be removed using the `Assets > External Dependency Manager > -Version Handler > Uninstall Managed Packages` menu option. This operation -will display a window that allows a developer to select a set of plugins to -remove which will remove all files owned by each plugin excluding those that -are in use by other installed plugins. +Plugins managed by the Version Handler, those that ship with manifest files, can +be removed using the `Assets > External Dependency Manager > Version Handler > +Uninstall Managed Packages` menu option. This operation will display a window +that allows a developer to select a set of plugins to remove which will remove +all files owned by each plugin excluding those that are in use by other +installed plugins. Files managed by the Version Handler, those labeled with the `gvh` asset label, -can be checked to see whether anything needs to be upgraded, disabled or -removed using the `Assets > External Dependency Manager > -Version Handler > Update` menu option. +can be checked to see whether anything needs to be upgraded, disabled or removed +using the `Assets > External Dependency Manager > Version Handler > Update` menu +option. -### Restore Install Paths +##### Restore Install Paths -Some developers move assets around in their project which can make it -harder for plugin maintainers to debug issues if this breaks Unity's -[special folders](https://docs.unity3d.com/Manual/SpecialFolders.html) rules. -If assets are labeled with their original install / export path -(see `gvhp_exportpath` below), Version Handler can restore assets to their -original locations when using the `Assets > External Dependency Manager > -Version Handler > Move Files To Install Locations` menu option. +Some developers move assets around in their project which can make it harder for +plugin maintainers to debug issues if this breaks Unity's +[special folders](https://docs.unity3d.com/Manual/SpecialFolders.html) rules. If +assets are labeled with their original install/export path (see +`gvhp_exportpath` below), Version Handler can restore assets to their original +locations when using the `Assets > External Dependency Manager > Version +Handler > Move Files To Install Locations` menu option. -### Settings +##### Settings -Some behavior of the Version Handler can be configured via the -`Assets > External Dependency Manager > Version Handler > Settings` menu -option. +Some behavior of the Version Handler can be configured via the `Assets > +External Dependency Manager > Version Handler > Settings` menu option. + +* `Enable version management` controls whether the plugin should automatically + check asset versions and apply changes. If this is disabled the process + should be run manually when installing or upgrading managed plugins using + `Assets > External Dependency Manager > Version Handler > Update`. + +* `Rename to canonical filenames` is a legacy option that will rename files to + remove version numbers and other labels from filenames. + +* `Prompt for obsolete file deletion` enables the display of a window when + obsolete files are deleted allowing the developer to select which files to + delete and those to keep. + +* `Allow disabling files via renaming` controls whether obsolete or disabled + files should be disabled by renaming them to `myfilename_DISABLED`. Renaming + to disable files is required in some scenarios where Unity doesn't support + removing files from the build via the PluginImporter. -* `Enable version management` controls whether the plugin should automatically - check asset versions and apply changes. If this is disabled the process - should be run manually when installing or upgrading managed plugins using - `Assets > External Dependency Manager > Version Handler > Update`. -* `Rename to canonical filenames` is a legacy option that will rename files to - remove version numbers and other labels from filenames. -* `Prompt for obsolete file deletion` enables the display of a window when - obsolete files are deleted allowing the developer to select which files to - delete and those to keep. -* `Allow disabling files via renaming` controls whether obsolete or disabled - files should be disabled by renaming them to `myfilename_DISABLED`. - Renaming to disable files is required in some scenarios where Unity doesn't - support removing files from the build via the PluginImporter. -* `Enable Analytics Reporting` enables / disables usage reporting to plugin - developers to improve the product. -* `Verbose logging` enables _very_ noisy log output that is useful for - debugging while filing a bug report or building a new managed plugin. -* `Use project settings` saves settings for the plugin in the project rather - than system-wide. - -## Redistributing a Managed Plugin - -The Version Handler employs a couple of methods for managing version -selection, upgrade and removal of plugins. - -* Each plugin can ship with a manifest file that lists the files it includes. - This makes it possible for Version Handler to calculate the difference - in assets between the most recent release of a plugin and the previous - release installed in a project. If a files are removed the Version Handler - will prompt the user to clean up obsolete files. -* Plugins can ship using assets with unique names, unique GUIDs and version - number labels. Version numbers can be attached to assets using labels or - added to the filename (e.g `myfile.txt` would be `myfile_version-x.y.z.txt). - This allows the Version Handler to determine which set of files are the - same file at different versions, select the most recent version and prompt - the developer to clean up old versions. +* `Enable Analytics Reporting` enables/disables usage reporting to plugin + developers to improve the product. + +* `Verbose logging` enables *very* noisy log output that is useful for + debugging while filing a bug report or building a new managed plugin. + +* `Use project settings` saves settings for the plugin in the project rather + than system-wide. + +#### Redistributing a Managed Plugin + +The Version Handler employs a couple of methods for managing version selection, +upgrade and removal of plugins. + +* Each plugin can ship with a manifest file that lists the files it includes. + This makes it possible for Version Handler to calculate the difference in + assets between the most recent release of a plugin and the previous release + installed in a project. If a files are removed the Version Handler will + prompt the user to clean up obsolete files. + +* Plugins can ship using assets with unique names, unique GUIDs and version + number labels. Version numbers can be attached to assets using labels or + added to the filename (e.g `myfile.txt` would be `myfile_version-x.y.z.txt). + This allows the Version Handler to determine which set of files are the same + file at different versions, select the most recent version and prompt the + developer to clean up old versions. Unity plugins can be managed by the Version Handler using the following steps: - 1. Add the `gvh` asset label to each asset (file) you want Version Handler - to manage. - 1. Add the `gvh_version-VERSION` label to each asset where `VERSION` is the - version of the plugin you're releasing (e.g 1.2.3). - 1. Add the `gvhp_exportpath-PATH` label to each asset where `PATH` is the - export path of the file when the `.unitypackage` is created. This is - used to track files if they're moved around in a project by developers. - 1. Optional: Add `gvh_targets-editor` label to each editor DLL in your - plugin and disable `editor` as a target platform for the DLL. - The Version Handler will enable the most recent version of this DLL when - the plugin is imported. - 1. Optional: If your plugin is included in other Unity plugins, you should - add the version number to each filename and change the GUID of each asset. - This allows multiple versions of your plugin to be imported into a Unity - project, with the Version Handler component activating only the most - recent version. - 1. Create a manifest text file named `MY_UNIQUE_PLUGIN_NAME_VERSION.txt` - that lists all the files in your plugin relative to the project root. - Then add the `gvh_manifest` label to the asset to indicate this file is - a plugin manifest. - 1. Optional: Add a `gvhp_manifestname-NAME` label to your manifest file - to provide a human readable name for your package. If this isn't provided - the name of the manifest file will be used as the package name. - NAME can match the pattern `[0-9]+[a-zA-Z -]' where a leading integer - will set the priority of the name where `0` is the highest priority - and preferably used as the display name. The lowest value (i.e highest - priority name) will be used as the display name and all other specified - names will be aliases of the display name. Aliases can refer to previous - names of the package allowing renaming across published versions. - 1. Redistribute EDM4U Unity plugin with your plugin. - See the [Plugin Redistribution](#plugin-redistribution) for the details. +1. Add the `gvh` asset label to each asset (file) you want Version Handler to + manage. + +1. Add the `gvh_version-VERSION` label to each asset where `VERSION` is the + version of the plugin you're releasing (e.g 1.2.3). + +1. Add the `gvhp_exportpath-PATH` label to each asset where `PATH` is the + export path of the file when the `.unitypackage` is created. This is used to + track files if they're moved around in a project by developers. + +1. Optional: Add `gvh_targets-editor` label to each editor DLL in your plugin + and disable `editor` as a target platform for the DLL. The Version Handler + will enable the most recent version of this DLL when the plugin is imported. + +1. Optional: If your plugin is included in other Unity plugins, you should add + the version number to each filename and change the GUID of each asset. This + allows multiple versions of your plugin to be imported into a Unity project, + with the Version Handler component activating only the most recent version. + +1. Create a manifest text file named `MY_UNIQUE_PLUGIN_NAME_VERSION.txt` that + lists all the files in your plugin relative to the project root. Then add + the `gvh_manifest` label to the asset to indicate this file is a plugin + manifest. + +1. Optional: Add a `gvhp_manifestname-NAME` label to your manifest file to + provide a human readable name for your package. If this isn't provided the + name of the manifest file will be used as the package name. NAME can match + the pattern `[0-9]+[a-zA-Z -]` where a leading integer will set the priority + of the name where `0` is the highest priority and preferably used as the + display name. The lowest value (i.e highest priority name) will be used as + the display name and all other specified names will be aliases of the + display name. Aliases can refer to previous names of the package allowing + renaming across published versions. + +1. Redistribute EDM4U Unity plugin with your plugin. See the + [Plugin Redistribution](#plugin-redistribution) section for details. If you follow these steps: - * When users import a newer version of your plugin, files referenced by the - older version's manifest are cleaned up. - * The latest version of the plugin will be selected when users import - multiple packages that include your plugin, assuming the steps in - [Plugin Redistribution](#plugin-redistribution) are followed. +* When users import a newer version of your plugin, files referenced by the + older version's manifest are cleaned up. + +* The latest version of the plugin will be selected when users import multiple + packages that include your plugin, assuming the steps in + [Plugin Redistribution](#plugin-redistribution) are followed. + +## Background + +Many Unity plugins have dependencies upon Android specific libraries, iOS +CocoaPods, and sometimes have transitive dependencies upon other Unity plugins. +This causes the following problems: + +* Integrating platform specific (e.g Android and iOS) libraries within a Unity + project can be complex and a burden on a Unity plugin maintainer. +* The process of resolving conflicting dependencies on platform specific + libraries is pushed to the developer attempting to use a Unity plugin. The + developer trying to use your plugin is very likely to give up when faced + with Android or iOS specific build errors. +* The process of resolving conflicting Unity plugins (due to shared Unity + plugin components) is pushed to the developer attempting to use your Unity + plugin. In an effort to resolve conflicts, the developer will very likely + attempt to resolve problems by deleting random files in your plugin, report + bugs when that doesn't work and finally give up. + +EDM4U provides solutions for each of these problems. + +### Android Dependency Management + +The *Android Resolver* component of this plugin will download and integrate +Android library dependencies and handle any conflicts between plugins that share +the same dependencies. + +Without the Android Resolver, typically Unity plugins bundle their AAR and JAR +dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google Play +Games Android library would redistribute the library and its transitive +dependencies in the folder `SomePlugin/Android/`. When a user imports +`SomeOtherPlugin` that includes the same libraries (potentially at different +versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and +`SomeOtherPlugin` will see an error when building for Android that can be hard +to interpret. + +Using the Android Resolver to manage Android library dependencies: + +* Solves Android library conflicts between plugins. +* Handles all of the various processing steps required to use Android + libraries (AARs, JARs) in Unity 4.x and above projects. Almost all versions + of Unity have - at best - partial support for AARs. +* (Experimental) Supports minification of included Java components without + exporting a project. + +### iOS Dependency Management + +The *iOS Resolver* component of this plugin integrates with +[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries and +frameworks into the Xcode project Unity generates when building for iOS. Using +CocoaPods allows multiple plugins to utilize shared components without forcing +developers to fix either duplicate or incompatible versions of libraries +included through multiple Unity plugins in their project. + +### Package Manager Registry Setup + +The [Package Manager](https://docs.unity3d.com/Manual/Packages.html) (PM) makes +use of [NPM](https://www.npmjs.com/) registry servers for package hosting and +provides ways to discover, install, upgrade and uninstall packages. This makes +it easier for developers to manage plugins within their projects. + +However, installing additional package registries requires a few manual steps +that can potentially be error prone. The *Package Manager Resolver* component of +this plugin integrates with [PM](https://docs.unity3d.com/Manual/Packages.html) +to provide a way to auto-install PM package registries when a `.unitypackage` is +installed which allows plugin maintainers to ship a `.unitypackage` that can +provide access to their own PM registry server to make it easier for developers +to manage their plugins. + +### Unity Plugin Version Management -# Building from Source +Finally, the *Version Handler* component of this plugin simplifies the process +of managing transitive dependencies of Unity plugins and each plugin's upgrade +process. -To build this plugin from source you need the following tools installed: - * Unity (with iOS and Android modules installed) +For example, without the Version Handler plugin, if: -You can build the plugin by running the following from your shell -(Linux / OSX): +* Unity plugin `SomePlugin` includes `EDM4U` plugin at version 1.1. +* Unity plugin `SomeOtherPlugin` includes `EDM4U` plugin at version 1.2. +The version of `EDM4U` included in the developer's project depends upon the +order the developer imports `SomePlugin` or `SomeOtherPlugin`. + +This results in: + +* `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin` + is imported. +* `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then `SomePlugin` + is imported. + +The Version Handler solves the problem of managing transitive dependencies by: + +* Specifying a set of packaging requirements that enable a plugin at different + versions to be imported into a Unity project. +* Providing activation logic that selects the latest version of a plugin + within a project. + +When using the Version Handler to manage `EDM4U` included in `SomePlugin` and +`SomeOtherPlugin`, from the prior example, version 1.2 will always be the +version activated in a developer's Unity project. + +Plugin creators are encouraged to adopt this library to ease integration for +their customers. For more information about integrating EDM4U into your own +plugin, see the [Plugin Redistribution](#plugin-redistribution) section of this +document. + +## Analytics + +The External Dependency Manager for Unity plugin by default logs usage to Google +Analytics. The purpose of the logging is to quantitatively measure the usage of +functionality, to gather reports on integration failures and to inform future +improvements to the developer experience of the External Dependency Manager +plugin. Note that the analytics collected are limited to the scope of the EDM4U +plugin’s usage. + +For details of what is logged, please refer to the usage of +`EditorMeasurement.Report()` in the source code. + +## Plugin Redistribution + +If you are a package maintainer and your package depends on EDM4U, it is highly +recommended to use the UPM format and add EDM4U as a dependency. If you must +include it in your `.unitypackage`, redistributing `EDM4U` inside your own +plugin might ease the integration process for your users. + +If you wish to redistribute `EDM4U` inside your plugin, you **must** follow +these steps when importing the `external-dependency-manager-*.unitypackage`, and +when exporting your own plugin package: + +1. Import the `external-dependency-manager-*.unitypackage` into your plugin + project by + [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), + ensuring that you add the `-gvh_disable` option. +1. Export your plugin by + [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), + ensuring that you: + - Include the contents of the `Assets/PlayServicesResolver` and + `Assets/ExternalDependencyManager` directory. + - Add the `-gvh_disable` option. + +You **must** specify the `-gvh_disable` option in order for the Version Handler +to work correctly! + +For example, the following command will import the +`external-dependency-manager-1.2.46.0.unitypackage` into the project +`MyPluginProject` and export the entire Assets folder to +`MyPlugin.unitypackage`: + +```shell +Unity -gvh_disable \ + -batchmode \ + -importPackage external-dependency-manager-1.2.46.0.unitypackage \ + -projectPath MyPluginProject \ + -exportPackage Assets MyPlugin.unitypackage \ + -quit ``` + +### Background + +The *Version Handler* component relies upon deferring the load of editor DLLs so +that it can run first and determine the latest version of a plugin component to +activate. The build of `EDM4U` plugin has Unity asset metadata that is +configured so that the editor components are not initially enabled when it's +imported into a Unity project. To maintain this configuration when importing the +`external-dependency-manager.unitypackage` into a Unity plugin project, you +*must* specify the command line option `-gvh_disable` which will prevent the +Version Handler component from running and changing the Unity asset metadata. + +## Building from Source + +To build this plugin from source you need the following tools installed: * Unity +2021 and below (with iOS and Android modules installed) * Java 11 + +You can build the plugin by running the following from your shell (Linux / OSX): + +```shell ./gradlew build + ``` or Windows: -``` +```shell ./gradlew.bat build ``` -# Releasing - -Each time a new build of this plugin is checked into the source tree you -need to do the following: - - * Bump the plugin version variable `pluginVersion` in `build.gradle` - * Update `CHANGELOG.md` with the new version number and changes included in - the release. - * Build the release using `./gradlew release` which performs the following: - * Updates `external-dependency-manager-*.unitypackage` - * Copies the unpacked plugin to the `exploded` directory. - * Updates template metadata files in the `plugin` directory. - The GUIDs of all asset metadata is modified due to the version number - change. Each file within the plugin is versioned to allow multiple - versions of the plugin to be imported into a Unity project which allows - the most recent version to be activated by the Version Handler - component. - * Create release commit using `./gradlew gitCreateReleaseCommit` which - performs `git commit -a -m "description from CHANGELOG.md"` - * Once the release commit is merge, tag the release using - `./gradlew gitTagRelease` which performs the following: - * `git tag -a pluginVersion -m "version RELEASE"` to tag the release. - * Update tags on remote branch using `git push --tag REMOTE HEAD:master` +If Java 11 is not your default Java command, add +`-Dorg.gradle.java.home=` to the command above. + +## Testing + +You can run the tests by running the following from your shell (Linux / OSX): + +```shell +./gradlew test +``` + +or Windows: + +```shell +./gradlew.bat test +``` + +The following properties can be set to narrow down the tests to run or change +the test run behavior. + +* `INTERACTIVE_MODE_TESTS_ENABLED` - Default to `1`. Set to `1` to enable + interactive mode tests, which requires GPU on the machine. Otherwise, only + run tests in the batch mode. +* `INCLUDE_TEST_TYPES` - Default to empty string, which means to include every + type of the test. To narrow down the types of test to run, set this + properties with a list of case-insensitive type strings separated by comma. + For instance, `-PINCLUDE_TEST_TYPES="Python,NUnit"` means to include only + Python tests and NUnit tests. See `TestTypeEnum` in `build.gradle` for + available options. +* `EXCLUDE_TEST_TYPES` - Default to empty string, which means to exclude none. + To add types of tests to exclude, set this properties with a list of + case-insensitive type strings separated by comma. For instance, + `-PEXCLUDE_TEST_TYPES="Python,NUnit"` means to exclude Python tests and + NUnit tests. See `TestTypeEnum` in `build.gradle` for available options. +* `INCLUDE_TEST_MODULES` - Default to empty string, which means to include the + tests for every modules. To narrow down modules to test, set this properties + with a list of case-insensitive module strings separated by comma. For + instance, `-PINCLUDE_TEST_MODULES="Tool,AndroidResolver"` means to run tests + for tools and Android Resolver only. See `TestModuleEnum` in `build.gradle` + for available options. +* `EXCLUDE_TEST_MODULES` - Default to empty string, which means to exclude + none. To add modules to exclude, set this properties with a list of + case-insensitive module strings separated by comma. For instance, + `-PEXCLUDE_TEST_MODULES="Tool,AndroidResolver"` means to run tests for any + modules other than tools and Android Resolver. See `TestModuleEnum` in + `build.gradle` for available options. +* `EXCLUDE_TESTS` - Default to empty string, which means to exclude none. To + add tests to exclude, set this properties with a list of case-insensitive + test names separated by comma. For instance, + `-PEXCLUDE_TESTS="testGenGuids,testDownloadArtifacts"` means to run tests + except the tests with name of `testGenGuids` and `testDownloadArtifacts`. +* `CONTINUE_ON_FAIL_FOR_TESTS_ENABLED` - Default to `1`. Set to `1` to + continue running the next test when the current one fails. Otherwise, the + build script stops whenever any test fails. + +For instance, by running the following command, it only runs the Unity +integration tests that does not requires GPU, but exclude tests for Android +Resolver module and iOS Resolver module. + +```shell +./gradlew test \ + -PINTERACTIVE_MODE_TESTS_ENABLED=0 \ + -PINCLUDE_TEST_TYPES="Integration" \ + -PEXCLUDE_TEST_MODULES="AndroidResolver,iOSResolver" +``` + +## Releasing + +Each time a new build of this plugin is checked into the source tree you need to +do the following: + +* Bump the plugin version variable `pluginVersion` in `build.gradle` +* Update `CHANGELOG.md` with the new version number and changes included in + the release. +* Build the release using `./gradlew release` which performs the following: + * Updates `external-dependency-manager-*.unitypackage` + * Copies the unpacked plugin to the `exploded` directory. + * Updates template metadata files in the `plugin` directory. The GUIDs of + all asset metadata is modified due to the version number change. Each + file within the plugin is versioned to allow multiple versions of the + plugin to be imported into a Unity project which allows the most recent + version to be activated by the Version Handler component. +* Create release commit using `./gradlew gitCreateReleaseCommit` which + performs `git commit -a -m "description from CHANGELOG.md"` +* Once the release commit is merge, tag the release using `./gradlew + gitTagRelease` which performs the following: + * `git tag -a pluginVersion -m "version RELEASE"` to tag the release. +* Update tags on remote branch using `git push --tag REMOTE HEAD:master` diff --git a/Assets/ExternalDependencyManager/Editor/README.md.meta b/Assets/ExternalDependencyManager/Editor/README.md.meta index d88caa52..0974a6cf 100644 --- a/Assets/ExternalDependencyManager/Editor/README.md.meta +++ b/Assets/ExternalDependencyManager/Editor/README.md.meta @@ -1,12 +1,11 @@ fileFormatVersion: 2 -guid: 6fd4c95e7f9941198f1bac5f0fff74c8 +guid: 58e98ad89e7c461c89bb54acbde380d4 labels: - 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gvh - gvh_manifest -- gvh_version-1.2.177 -- gvhp_exportpath-ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.177_manifest.txt +- gvh_version-1.2.181 +- gvhp_exportpath-ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.181_manifest.txt - gvhp_manifestname-0External Dependency Manager - gvhp_manifestname-play-services-resolver -timeCreated: 1474401009 -licenseType: Pro TextScriptImporter: - userData: - assetBundleName: - assetBundleVariant: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds.meta b/Assets/GoogleMobileAds.meta new file mode 100644 index 00000000..365e87f9 --- /dev/null +++ b/Assets/GoogleMobileAds.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 295be01984cc1a549b633c6eec40c405 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/CHANGELOG.md b/Assets/GoogleMobileAds/CHANGELOG.md new file mode 100644 index 00000000..21602a3b --- /dev/null +++ b/Assets/GoogleMobileAds/CHANGELOG.md @@ -0,0 +1,1268 @@ +Google Mobile Ads Unity Plugin Change Log + +************** +Version 9.2.0 +************** +- Added `IsCollapsible` API to `BannerView` to check if a collapsible banner was loaded. +- Fixed [#3369] by using appropriate LayoutParams. +- Fixed [#3455] Banner ad positioning not working on iOS. +- Updated GoogleMobileAds iOS SDK to 11.7.0. + +Built and tested with: +- Google Mobile Ads Android SDK 23.2.0 +- Google Mobile Ads iOS SDK 11.7.0 +- Google User Messaging Platform 2.2.0 +- External Dependency Manager for Unity 1.2.181 + +************** +Version 9.1.1 +************** +- Updated GoogleMobileAds Android SDK to 23.2.0. +- Updated GoogleMobileAds iOS SDK to 11.6.0. +- Updated External Dependency Manager for Unity to 1.2.181. +- Added the AndroidJNI dependency to the UPM package. + +Built and tested with: +- Google Mobile Ads Android SDK 23.2.0 +- Google Mobile Ads iOS SDK 11.6.0 +- Google User Messaging Platform 2.2.0 +- External Dependency Manager for Unity 1.2.181 + +************** +Version 9.1.0 +************** + +- Removed the app measurement feature as Android/iOS SDKs [no longer](https://support.google.com/admob/answer/13973847) initialize App measurement. +- Fixed [#3290] by calling static putPublisherFirstPartyIdEnabled with boolean return type. +- Fixed [#3042] by explicitly adding gradle.projectsEvaluated for executing validate_dependencies gradle script. +- Fixed [#2801] incorrect value for `AdapterResponseInfo.LatencyMillis` on iOS. +- Added `GetAdUnitID` API that allows reading the ad unit id for all ad formats. +- Enabled passing AdManagerAdRequest as part of Load API for Rewarded, Rewarded Interstitial and AppOpen formats. +- Updated Google Mobile Ads SDK dependency to use v11.3.0 on iOS. + +Built and tested with: +- Google Mobile Ads Android SDK 23.0.0 +- Google Mobile Ads iOS SDK 11.3.0 +- Google User Messaging Platform 2.2.0 +- External Dependency Manager for Unity 1.2.179 + +************** +Version 9.0.0 +************** + +- Removed `SameAppKeyEnabled` in `RequestConfiguration`. Use `PublisherFirstPartyIdEnabled` instead. +- Removed `ServerSideVerificationOptions.Builder`. Use `ServerSideVerificationOptions` directly. +- Removed `RequestConfiguration.Builder`. Use `RequestConfiguration` directly. +- Removed `AdRequest.Builder`. Use `AdRequest` directly. +- Removed `AdErrorEventArgs`. Use `AdError` directly. +- Removed `AppOpenAd.Load` API that takes a `ScreenOrientation` parameter. +- Made `AdValueEventArgs` Obsolete. Use `AdValue` directly. +- Made `AdFailedToLoadEventArgs` Obsolete. Use `LoadAdError` directly. +- Updated Google Mobile Ads SDK dependency to use v11.2.0 on iOS. +- Updated the Android User Messaging Platform dependency version to 2.2.0. +- Added the `NativeOverlayAd` class to fetch and display native ads using templates. +- Using `CFPreferences` APIs for `ApplicationPreferences` instead of `NSUserDefaults` on iOS. + +Built and tested with: +- Google Mobile Ads Android SDK 23.0.0 +- Google Mobile Ads iOS SDK 11.2.0 +- Google User Messaging Platform 2.2.0 +- External Dependency Manager for Unity 1.2.179 + +************** +Version 8.7.0 +************** + +- Added PublisherPrivacyPersonalizationState property accessible via RequestConfiguration. +- Added PublisherFirstPartyIdEnabled property in RequestConfiguration. +- Deprecated SameAppKeyEnabled in RequestConfiguration. Use PublisherFirstPartyIdEnabled instead. +- Added ApplicationPreferences GetString and GetInt APIs. +- Fixed [#3048] by applying accurate path for gradle scripts on Windows. +- Updated Google Mobile Ads SDK dependency to use v22.6.0 on Android. +- Updated Google Mobile Ads SDK dependency to use v10.14 on iOS. + +Built and tested with: +- Google Mobile Ads Android SDK 22.6.0 +- Google Mobile Ads iOS SDK 10.14 +- Google User Messaging Platform 2.1.0 +- External Dependency Manager for Unity 1.2.177 + +************** +Version 8.6.0 +************** + +- Fixed [#3007] by aligning the PrivacyOptionsRequirementStatus Enum on iOS with Android Plugin. +- Fixed [#2930] for Projects using Android Gradle Plugin less than 4.2.2. +- Added Editor Options to toggle adding packagingOptions to gradle files to pick the first occurrence of META-INF/kotlinx_coroutines_core.version file. +- Added Editor Options to enable removing the property tag from the Android Manifest of the GMA Android SDK. This is enabled by default for projects using Android Gradle Plugin version 4.2.1 and lower. +- Updated Google Mobile Ads SDK dependency to use v22.5.0 on Android. +- Updated Google Mobile Ads SDK dependency to use v10.13 on iOS. + +Built and tested with: +- Google Mobile Ads Android SDK 22.5.0 +- Google Mobile Ads iOS SDK 10.13 +- Google User Messaging Platform 2.1.0 +- External Dependency Manager for Unity 1.2.177 + +************** +Version 8.5.3 +************** + +- Fixed "cannot find symbol" error when building the Android bridge project using gradle. +- Fixed [#2930] by pinning the Google Mobile Ads SDK dependency to use v22.3.0 on Android. +- Fixed [#2974] ConsentInformation.Update() wasn't working as expected on consecutive requests. + +Built and tested with: +- Google Mobile Ads Android SDK 22.3.0 +- Google Mobile Ads iOS SDK 10.9 +- Google User Messaging Platform 2.1.0 +- External Dependency Manager for Unity 1.2.176 + +************** +Version 8.5.2 +************** + +- Fixed AndroidJavaException when using AdManagerAdRequest custom targeting. +- Fixed [#2826] "No such proxy method" error within GoogleMobileAds.Ump. +- Updated Google Mobile Ads SDK dependency to use v22.3.0 on Android. + +Built and tested with: +- Google Mobile Ads Android SDK 22.3.0 +- Google Mobile Ads iOS SDK 10.9 +- Google User Messaging Platform 2.1.0 +- External Dependency Manager for Unity 1.2.176 + +************** +Version 8.5.1 +************** + +- Version 8.5.0 has been deprecated. Please upgrade to 8.5.1 instead. +- Fixed [#2866] Read enum from getPrivacyOptionsRequirementStatus. +- Removed double quotes from GoogleMobileAdsSKAdNetworkItems.xml. + +Built and tested with: +- Google Mobile Ads Android SDK 22.2.0 +- Google Mobile Ads iOS SDK 10.9 +- Google User Messaging Platform 2.1.0 +- External Dependency Manager for Unity 1.2.176 + +************** +Version 8.5.0 +************** + +- Requires apps to build against Xcode 14.1 or higher. +- This release introduces several new APIs to simplify the consent gathering + process. + - Calling `ConsentInformation.Update()` is now required before interacting + with other `ConsentInformation` public APIs. Before calling it, the following are returned: + - `ConsentStatus` returns `ConsentStatus.Unknown` + - `PrivacyOptionsRequirementStatus` returns + `PrivacyOptionsRequirementStatus.Unknown` + - `ConsentInformation.CanRequestAds` returns `false`. + - [ConsentForm](https://github.com/googleads/googleads-mobile-unity/blob/main/source/plugin/Assets/GoogleMobileAds/Ump/Api/ConsentForm.cs) + - Added method `LoadAndPresentIfRequired` to combine load and show calls. + This method is intended for the use case of showing a form if needed + when the app starts. + - Added method `ShowPrivacyOptionsForm`, to be called when users interact + with your app's privacy setting. + - [ConsentInformation](https://github.com/googleads/googleads-mobile-unity/blob/main/source/plugin/Assets/GoogleMobileAds/Ump/Api/ConsentInformation.cs) + - Added `CanRequestAds` property. + - Added `PrivacyOptionsRequirementStatus` property to indicate whether + privacy options are required to be shown in this session. +- Updated the Android User Messaging Platform dependency version to 2.1.0. +- Updated the Google Mobile Ads iOS SDK dependency version to 10.9. +- Fixed [#2840] Check if the ad references get deallocated in the iOS + plugin (bridge). +- Updated [SKAdNetwork](https://developers.google.com/admob/unity/3p-skadnetworks) + list with values from the July 13, 2023 update. + +Built and tested with: +- Google Mobile Ads Android SDK 22.2.0 +- Google Mobile Ads iOS SDK 10.9 +- Google User Messaging Platform 2.1.0 +- External Dependency Manager for Unity 1.2.176 + +************** +Version 8.4.1 +************** + +- Fixed [#2815] Setting ApplicationPreferences on Android. + +Built and tested with: +- Google Mobile Ads Android SDK 22.2.0 +- Google Mobile Ads iOS SDK 10.7 +- Google User Messaging Platform 2.0.0 +- External Dependency Manager for Unity 1.2.176 + +************** +Version 8.4.0 +************** + +- Fixed [#2757] Rewarded Interstitial events not raising on the main thread. +- Added support for rendering Ad Manager banner ad. +- Removed method call logs from showing up in Unity Editor Console. +- Deprecated ScreenOrientation parameter of the AppOpenAd Load() API. Added AppOpenAd.Load() API for loading AppOpen Ads using ad unit ID, ad request and ad load callbacks. +- Added ApplicationPreferences API to manage GMA preferences. +- Updated Google Mobile Ads SDK dependency to use v10.7 on iOS. +- Updated Google Mobile Ads SDK dependency to use v22.2.0 on Android. + +Built and tested with: +- Google Mobile Ads Android SDK 22.2.0 +- Google Mobile Ads iOS SDK 10.7 +- Google User Messaging Platform 2.0.0 +- External Dependency Manager for Unity 1.2.176 + +************** +Version 8.3.0 +************** + +- Added support to RaiseAdEventsOnUnityMainThread for UMP callbacks. +- Added support for Ad Manager interstitial ad. +- Updated Google Mobile Ads SDK dependency to use v22.1.0 on Android. +- Updated Google Mobile Ads SDK dependency to use v10.5 on iOS. + +Built and tested with: +- Google Mobile Ads Android SDK 22.1.0 +- Google Mobile Ads iOS SDK 10.5 +- Google User Messaging Platform 2.0.0 +- External Dependency Manager for Unity 1.2.176 + +************** +Version 8.2.0 +************** + +- Fixed [#2646] Android Banner 'Descendant focus' crash. +- Fixed [#2676] Raising Interstitial events on main thread. +- Deprecated builder pattern in AdRequest, RequestConfiguration and ServerSideVerificationOptions Class. Utilize fields instead. +- Added AdManagerAdRequest class to allow passing CustomTargeting, CategoryExclusions and PublisherProvidedId as part of AdManager requests. +- Updated Google Mobile Ads SDK dependency to use v10.4 on iOS. + +Built and tested with: +- Google Mobile Ads Android SDK 22.0.0 +- Google Mobile Ads iOS SDK 10.4 +- Google User Messaging Platform 2.0.0 +- External Dependency Manager for Unity 1.2.176 + +************** +Version 8.1.0 +************** + +- Requires apps to build against Xcode 14.0 or higher. +- Fixed [#2611] [UMP] Exception raised when calling Update of ConsentInformation on Android + +Built and tested with: +- Google Mobile Ads Android SDK 22.0.0 +- Google Mobile Ads iOS SDK 10.3 +- Google User Messaging Platform 2.0.0 +- External Dependency Manager for Unity 1.2.175 + +************** +Version 8.0.0 +************** + +Plugin: +- Removed obsolete APIs for AppOpenAd. +- Removed obsolete APIs for InterstitialAd. +- Added the MobileAds.RaiseAdEventsOnUnityMainThread option for raising ad events on the Unity main thread. +- Dropped support for `armv7` and `i386` architectures. +- Requires minimum iOS version 11.0. +- Fixed [#2543] NullReferenceException when UMP ConsentDebugSettings are null. +- Fixed [#2531] Xcode 13 compile time error. +- Fixed [#1779] Crash with custom Banner Ad Sizes on the Unity platform. +- Fixed [#2553] Banner position in Unity Editor to reflect Android and iOS position. +- Added support for GMA Android SDK v22.0.0. Requires using GMA Android SDK v22.0.0 or higher. +- Added support for GMA iOS SDK v10.3. Requires using GMA iOS SDK v10.3 or higher. + +Built and tested with: +- Google Mobile Ads Android SDK 22.0.0 +- Google Mobile Ads iOS SDK 10.3 +- Google User Messaging Platform 2.0.0 +- External Dependency Manager for Unity 1.2.175 + +************** +Version 7.4.1 +************** + +Plugin: +- Added support for GMA iOS SDK v10. Requires using Google Mobile Ads iOS SDK v10.0 or higher. + +Built and tested with: +- Google Mobile Ads Android SDK 21.3.0 +- Google Mobile Ads iOS SDK 10.0 +- Google User Messaging Platform 2.0.0 +- External Dependency Manager for Unity 1.2.175 + +************** +Version 7.4.0 +************** + +Plugin: +- Added OnAdClicked and OnAdImpressionRecorded events to BannerView. +- Updated all ad format APIs to have consistent nomenclature. +- Added new InterstitialAd.OnAdClicked event to interstitial ads. +- Added new InterstitialAd.Load() API for loading interstitial ads. +- Added new InterstitialAd.CanShowAd() API for checking interstitial ad state. +- Added new RewardedAd.OnAdClicked event to rewarded ads. +- Added new RewardedAd.Load() API for loading rewarded ads. +- Added new RewardedAd.CanShowAd() API for checking rewarded ad state. +- Added new RewardedInterstitialAd.OnAdClicked event to rewarded interstitial ads. +- Added new RewardedInterstitialAd.Load() API for loading rewarded interstitial ads. +- Added new RewardedInterstitialAd.CanShowAd() API for checking rewarded interstitial ad state. +- Added new AppOpenAd.OnAdClicked event to app open ads. +- Added new AppOpenAd.Load() API for loading app open ads. +- Added new AppOpenAd.CanShowAd() API for checking app open ad state. +- Fixed [#2453] and [#2450] XCode build error when using iOS SDK 9.14.0 or greater. +- Added User Messaging Platform (UMP) APIs. + +Built and tested with: +- Google Mobile Ads Android SDK 21.3.0 +- Google Mobile Ads iOS SDK 9.11.0 +- Google User Messaging Platform 2.0.0 +- External Dependency Manager for Unity 1.2.175 + +************** +Version 7.3.1 +************** + +Plugin: +- Fixed [#1799](https://github.com/googleads/googleads-mobile-unity/issues/1799) RewardedAd OnAdFailedToPresentFullScreenContent called twice. + +Built and tested with: +- Google Mobile Ads Android SDK 21.3.0. +- Google Mobile Ads iOS SDK 9.11.0 +- External Dependency Manager for Unity 1.2.171 + +************** +Version 7.3.0 +************** + +Plugin: +- Requires using Google Mobile Ads Android SDK v21.3.0 or higher. +- Requires using Google Mobile Ads iOS SDK v9.11.0 or higher. +- Added response information for ad networks to the [ad response](https://developers.google.com/admob/unity/response-info). + +Built and tested with: +- Google Mobile Ads Android SDK 21.3.0. +- Google Mobile Ads iOS SDK 9.11.0 +- External Dependency Manager for Unity 1.2.171. + +************** +Version 7.2.0 +************** + +Plugin: +- Added settings to optimize Android initialization and ad loading thread usage. +- Fixed issue with AppOpenAd.GetResponseInfo() not completing on Android. +- Fixed display issue for AdInspector on the Unity Editor platform. + +Built and tested with: +- Google Mobile Ads Android SDK 21.0.0. +- Google Mobile Ads iOS SDK 9.9.0 +- External Dependency Manager for Unity 1.2.171. + +************** +Version 7.1.0 +************** + +Plugin: +- Added AppStateEventNotifier as a better option to OnApplicationPause for app open ads. + +Built and tested with: +- Google Mobile Ads Android SDK 21.0.0. +- Google Mobile Ads iOS SDK 9.0.0 +- External Dependency Manager for Unity 1.2.171. + +************** +Version 7.0.2 +************** + +Plugin: +- Added support for GMA Android SDK v21. Requires using GMA Android SDK v21.0.0 or higher. + +Built and tested with: +- Google Mobile Ads Android SDK 21.0.0. +- Google Mobile Ads iOS SDK 9.0.0 +- External Dependency Manager for Unity 1.2.171. + +************** +Version 7.0.1 +************** + +Plugin: +- Fixed Github issue [1943](https://github.com/googleads/googleads-mobile-unity/issues/1943) related App Id saving. +- Fixed Github issue [2001](https://github.com/googleads/googleads-mobile-unity/issues/2001) related to Android manifest. +- Fixed Github issue [2003](https://github.com/googleads/googleads-mobile-unity/issues/2003) related to Ad Inspector crash. +- Added placeholder AdInspector for Unity editor. + +Built and tested with: +- Google Play services 20.2.0 +- Google Mobile Ads iOS SDK 9.0.0 +- External Dependency Manager for Unity 1.2.171. + +************** +Version 7.0.0 +************** + +Plugin: +- Added support for GMA iOS SDK v9. Requires using GMA iOS SDK v9.0.0 or higher. +- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1620 +- Updated to use External Dependency Manager for Unity 1.2.169. + +Built and tested with: +- Google Play services 20.2.0 +- Google Mobile Ads iOS SDK 9.0.0 +- External Dependency Manager for Unity 1.2.171. + +************** +Version 6.1.2 +************** + +Plugin: +- Fixed Github issue [1786](https://github.com/googleads/googleads-mobile-unity/issues/1786) related to GoogleMobileAdsSettings. +- Fixed issue related to missing GADUAdNetworkExtras.h file when using some mediation adapters. + +Built and tested with: +- Google Play services 20.2.0 +- Google Mobile Ads iOS SDK 8.8.0 +- External Dependency Manager for Unity 1.2.165. + +Known issue: +- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. + +************** +Version 6.1.1 +************** + +Plugin: +- Added support for ad inspector. + +Built and tested with: +- Google Play services 20.2.0 +- Google Mobile Ads iOS SDK 8.8.0 +- External Dependency Manager for Unity 1.2.165. + +Known issue: +- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. + + +************** +Version 6.1.0 +************** + +Plugin: +- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1620 +- Added support for iOS 14+ [same app key](https://developers.google.com/admob/ios/ios14) +- Added support for App Open ads. + +Built and tested with: +- Google Play services 20.2.0 +- Google Mobile Ads iOS SDK 8.8.0 +- External Dependency Manager for Unity 1.2.165. + +Known issue: +- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. + +************** +Version 6.0.2 +************** + +Plugin: +- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1677 This version requires Xcode 12.4 where the previous version required Xcode 12.5.1. +- You no longer need to enable "Link frameworks statically" for the Google Mobile Ads plugin to work. + +Built and tested with: +- Google Play services 20.2.0 +- Google Mobile Ads iOS SDK 8.8.0 +- External Dependency Manager for Unity 1.2.165. + +Known issue: +- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. + +************** +Version 6.0.1 +************** + +Plugin: +- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1613 where build error occurs on Unity 2021. +- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1616 where iOS build contains undefined symbol. +- Automatically added SKAdNetworkIdentifiers recommended by https://developers.google.com/admob/ios/ios14#skadnetwork into generated iOS builds. You can manage the list of SKAdNetworkIdentifier values by editing `Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml`. + +Built and tested with: +- Google Play services 20.0.0 +- Google Mobile Ads iOS SDK 8.2.0 +- External Dependency Manager for Unity 1.2.165. + +Known issue: +- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. + +************** +Version 6.0.0 +************** + +Plugin: +- Added support for GMA iOS SDK v8 and GMA Android SDK v20. Requires using GMA iOS SDK v8.0.0 or higher, and GMA Android SDK 20.0.0 or higher. +- Removed MobileAds.Initialize(string appId). +- Removed Birthday, Gender, TestDevices, TagForChildDirectedTreatment properties on AdRequest. TagForChildDirectedTreatment and TestDeviceIds properties are available under RequestConfiguration.. +- Removed OnAdLeavingApplication event for all formats. +- Removed MediationAdapterClassName from all formats in favor of ResponseInfo. +- Removed Message from AdErrorEventArgs class in favor of AdError. +- Removed RewardBasedVideoAd in favor of RewardedAd. +- Added support for ad load errors, please see https://developers.google.com/admob/unity/ad-load-errors for details. +- Ad Manager integration now requires providing the app ID in the Unity Editor. +- Changed package format to contain compiled assemblies in DLL format in place of the uncompiled code. +- You need to enable "Link frameworks statically" in Unity Editor -> Assets -> External Dependency Manager -> iOS Resolver -> Settings, or else the GMA plugin does not work. + +Built and tested with: +- Google Play services 20.0.0 +- Google Mobile Ads iOS SDK 8.2.0 +- External Dependency Manager for Unity 1.2.165. + +************** +Version 5.4.0 +************** + +Plugin: +- Add support for iOS14 with Googles `SKAdNetwork` identifiers automatically included in + `Info.plist`. +- Added the RewardedInterstitialAd format. This feature is currently in private beta. Reach out to your account manager to request access. +- Added mock ad views to enable developers to test ad placement and callback logic within the Unity editor. +- Added fix for crash that occurs when attempting to show interstitial when app is closing. +- Added fix for crash that occurs when calling `GetResponseInfo()` on iOS before ad is loaded. + +Built and tested with: +- Google Play services 19.5.0 +- Google Mobile Ads iOS SDK 7.68.0 +- External Dependency Manager for Unity 1.2.161. + +************** +Version 5.3.0 +************** + +Plugin: +- Add InitializationStatusClient for Init callback in Unity Editor. Fixes #1394. +- Update to Android SDK version 19.3.0 + +Built and tested with: +- Google Play services 19.3.0 +- Google Mobile Ads iOS SDK 7.63.0 +- External Dependency Manager for Unity 1.2.156. + +************** +Version 5.2.0 +************** + +Plugin: + - Added ResponseInfo class. See + https://developers.google.com/admob/unity/response-info for usage details. + - Fixes #1307 - issue with running in Unity Editor when targeting iOS platform. + - Fixes #1287 - issue where a crash is caused in equality check when AdSize is + null. + - Moved GoogleMobileAdsPlugin to GoogleMobileAdsPlugin.androidlib to ensure manifest + is picked up when building android app in Unity 2020. Fixes issue #1310. Thanks @pipe-alt! + - Fix error messages for iOS plugin. + - Added the DisableMediationInitialization() method to MobileAds. + Warning: Calling this method may negatively impact your Google mediation performance. + This method should only be called if you include Google mediation adapters in your app, but you + won't use mediate through Google during a particular app session (for example, you are running + an A/B mediation test). + +Built and tested with: +- Google Play services 19.2.0 +- Google Mobile Ads iOS SDK 7.60.0 +- External Dependency Manager for Unity 1.2.156. + +************** +Version 5.1.0 +************** + +Plugin: + - Added RequestConfiguration class. See + https://developers.google.com/admob/unity/targeting for usage details. + - Fixed issue with building for IL2CPP in versions of Unity 2017 and earlier. + - Adding missing imports for Unity 5.6 build (Thanks @EldersJavas !). + - Added GoogleMobileAds assembly definition. + - Added thread safety to GADUObjectCache in iOS plugin. + - Revised project structure. If upgrading from a previous version, delete + your GoogleMobileAds/ folder before importing this plugin. + +Built and tested with: +- Google Play services 19.1.0 +- Google Mobile Ads iOS SDK 7.58.0 +- Unity Jar Resolver 1.2.152 + + +************** +Version 5.0.1 +************** + +Plugin: + - Fixed issue with externs.cpp in pre-2019 versions of Unity + +Built and tested with: +- Google Play services 19.0.0 +- Google Mobile Ads iOS SDK 7.56.0 +- Unity Jar Resolver 1.2.136 + +************** +Version 5.0.0 +************** + +Plugin: + - Removed preprocessor directives for custom assembly support. + - Fixed IL2CPP build support on Android. + - Updated to Google Play services 19.0.0. + - Updated minimum Android API level to 16. + +Built and tested with: +- Google Play services 19.0.0 +- Google Mobile Ads iOS SDK 7.56.0 +- Unity Jar Resolver 1.2.136 + +************** +Version 4.2.1 +************** + +Plugin: + - Fixed issue with using `AdSize.FullWidth` API for apps that only support landscape. + +Built and tested with: +- Google Play services 18.3.0 +- Google Mobile Ads iOS SDK 7.53.1 +- Unity Jar Resolver 1.2.135 + +************** +Version 4.2.0 +************** + +Plugin: + - Added support for using AdSize.FullWidth with Adaptive banner APIs. + - Added `GetRewardItem()` API for `RewardedAd`. + - Fixed issue with Android implementation of `GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth`. + +Built and tested with: +- Google Play services 18.3.0 +- Google Mobile Ads iOS SDK 7.53.1 +- Unity Jar Resolver 1.2.135 + +************** +Version 4.1.0 +************** + +Plugin: + - Released Anchored Adaptive Banner APIs. + +Built and tested with: +- Google Play services 18.2.0 +- Google Mobile Ads iOS SDK 7.51.0 +- Unity Jar Resolver 1.2.130 + +************** +Version 4.0.0 +************** + +Plugin: +- Breaking change: The Android library included in this plugin is now distributed as an aar, and + lives at `Assets/Plugins/Android/googlemobileads-unity.aar'. If you are upgrading from a previous + version, remove the `Assets/Plugins/Android/GoogleMobileAdsPlugin' folder prior to importing this + latest version of the plugin. +- Added proguard support on Android. +- Update Android Google Mobile Ads SDK version to 18.2.0. +- Fixed a bug where the AdSize.SMART_BANNER banner size did not work on Unity 2019.2+. +- Added assertion to stop Android builds when Google Mobile Ads settings are invalid. + +Built and tested with: +- Google Play services 18.2.0 +- Google Mobile Ads iOS SDK 7.50.0 +- Unity Jar Resolver 1.2.125 + +************** +Version 3.18.3 +************** + +Plugin: +- Update JAR resolver. + +Built and tested with: +- Google Play services 18.1.1 +- Google Mobile Ads iOS SDK 7.48.0 +- Unity Jar Resolver 1.2.124 + +************** +Version 3.18.2 +************** + +Plugin: +- Update to Android release 18.1.1. + +Built and tested with: +- Google Play services 18.1.1 +- Google Mobile Ads iOS SDK 7.47.0 +- Unity Jar Resolver 1.2.123 + +************** +Version 3.18.1 +************** + +Plugin: +- Add new Initialization API. +- Fixed Android compile error with PListProcessor. +- Removed reflection for improved IL2CPP support. +- Fixed iOS dependency to not use patch version. + +Built and tested with: +- Google Play services 18.1.0 +- Google Mobile Ads iOS SDK 7.46.0 +- Unity Jar Resolver 1.2.122 + +************** +Version 3.18.0 +************** + +Plugin: +- Added GoogleMobileAdsSettings editor UI for making Plist / manifest changes. +- Fix OnRewardedAdFailedToShow callbacks. +- Migrated android support library to androidx (JetPack) with Google Mobile Ads + SDK version 18.0.0. + +Built and tested with: +- Google Play services 18.0.0 +- Google Mobile Ads iOS SDK 7.45.0 +- Unity Jar Resolver 1.2.119 + +************** +Version 3.17.0 +************** + +Plugin: +- Revised Banner positioning code to use gravity instead of popup window. +- Tested Banner positioning with notched devices supporting Google P APIs. +- Added Rewarded Ads ServerSideVerificationOptions (thanks @halfdevil !) +- Fixed issue with PListProcessor macro. +- Added whitelist for apache http library (thanks @RolandSzep !) +- Specified package for gender enum (thanks @armnotstrong !) +- Added mediation extras for custom events (thanks SeanPONeil !) + +Built and tested with: +- Google Play services 17.2.0 +- Google Mobile Ads iOS SDK 7.44.0 +- Unity Jar Resolver 1.2.111 + +************** +Version 3.16.0 +************** + +Plugin: +- Added new RewardedAd APIs support. +- Added PListProcessor to assist in adding the GADApplicationIdentifier +to iOS build Info.plist. + +Built and tested with: +- Google Play services 17.2.0 +- Google Mobile Ads iOS SDK 7.42.0 +- Unity Jar Resolver 1.2.102.0 + +************** +Version 3.15.1 +************** + +Plugin: +- Fixed crash when adding mediation extras to ad request. + +Built and tested with: +- Google Play services 15.0.1 +- Google Mobile Ads iOS SDK 7.32.0 +- Unity Jar Resolver 1.2.88.0 + +************** +Version 3.15.0 +************** + +Plugin: +- Forward Android ad events on background thread through JNI interface +to mitigate ANRs. + +Mediation packages: +- Updated AppLovin Unity package to v3.0.3. +- Updated Chartboost Unity package to v1.1.1. +- Updated Facebook Unity package to v1.1.3. +- Updated IronSource Unity package to v1.0.2. +- Updated Nend Unity package to v2.0.0. +- Updated Tapjoy Unity package to v2.0.0. + +Built and tested with: +- Google Play services 15.0.1 +- Google Mobile Ads iOS SDK 7.31.0 +- Unity Jar Resolver 1.2.79.0 + +************** +Version 3.14.0 +************** + +Plugin: +- Fixed Google Play dependencies version conflict with Firebase plugins. + +Mediation packages: +- Updated AdColony Unity package to v1.2.1. +- Updated AppLovin Unity package to v3.0.2. +- Updated Chartboost Unity package to v1.1.0. +- Updated Facebook Unity package to v1.1.2. +- Updated InMobi Unity package to v2.1.0. +- Updated IronSource Unity package to v1.0.1. +- Updated Maio Unity package to v1.1.0. +- Updated MoPub Unity package to v2.1.0. +- Updated MyTarget Unity package to v2.1.0. +- Updated Nend Unity package to v1.0.2. +- Updated Tapjoy Unity package to v1.1.1. +- Updated UnityAds Unity package to v1.1.3. + +Built and tested with: +- Google Play services 15.0.1 +- Google Mobile Ads iOS SDK 7.31.0 +- Unity Jar Resolver 1.2.75.0 + +************** +Version 3.13.1 +************** + +Plugin: +- Fixed issue where banner ads reposition to top of screen after a full +screen ad is displayed. + +Built and tested with: +- Google Play services 12.0.1 +- Google Mobile Ads iOS SDK 7.30.0 +- Unity Jar Resolver 1.2.64.0 + +************** +Version 3.13.0 +************** + +Plugin: +- Added `OnAdCompleted` ad event to rewarded video ads. +- Removed support for Native Ads Express. + +Mediation packages: +- Added Chartboost mediation support package. +- Added MoPub mediation support package. +- Updated AppLovin Unity package to v1.2.1. +- Updated AdColony Unity package to v1.0.1. +- Updated myTarget Unity package to v2.0.0. + +Built and tested with: +- Google Play services 12.0.1 +- Google Mobile Ads iOS SDK 7.30.0 +- Unity Jar Resolver 1.2.64.0 + +************** +Version 3.12.0 +************** + +Plugin: +- Added `setUserId` API to rewarded video ads to identify users in +server-to-server reward callbacks. +- Removed functionality that forced ad events to be invoked on the +main thread. + +Mediation packages: +- Updated maio Unity package to v1.0.1. + +Built and tested with: +- Google Play services 11.8.0 +- Google Mobile Ads iOS SDK 7.29.0 +- Unity Jar Resolver 1.2.61.0 + +************** +Version 3.11.1 +************** + +Plugin: +- Fixed issue where calling GetWidthInPixels() or GetHeightInPixels() resulted +in a null pointer exception. + +Mediation packages: +- Added Facebook mediation support package. + +Built and tested with: +- Google Play services 11.8.0 +- Google Mobile Ads iOS SDK 7.28.0 +- Unity Jar Resolver 1.2.61.0 + +************** +Version 3.11.0 +************** + +Plugin: +- Updated Android ad events to be invoked on the main thread. +- Added `MobileAds.SetiOSAppPauseOnBackground()` method to pause iOS apps when +displaying full screen ads. +- Fixed issue were banners repositioned incorrectly following an orientation +change. + +Mediation packages: +- Added maio mediation support package. +- Added nend mediation support package. + +Built and tested with: +- Google Play services 11.8.0 +- Google Mobile Ads iOS SDK 7.27.0 +- Unity Jar Resolver 1.2.61.0 + +************** +Version 3.10.0 +************** + +Plugin: +- Updated Smart Banner positioning to render within safe area on iOS 11. +- Added API to return height and width of BannerView in pixels. +- Added SetPosition method to reposition banner ads. +- Updated AppLovin Unity mediation package to support AppLovin initialization +integration. + +Mediation packages: +- Added InMobi mediation support package. +- Added Tapjoy mediation support package. +- Added Unity Ads mediation support package. +- Added myTarget mediation support package. + +Built and tested with: +- Google Play services 11.6.2 +- Google Mobile Ads iOS SDK 7.27.0 +- Unity Jar Resolver 1.2.59.0 + +************* +Version 3.9.0 +************* + +Plugin: +- Implemented workaround for issue where ad views are rendered in incorrect +position. +- Resolved compatibility issues with Gradle 4. +- Resolved comnpatilbity issues with older versions of Xcode. + +Mediation packages: +- Added API for video ad volume control. +- Added AdColony mediation support package. +- Added AppLovin mediation support package. + +Built and tested with: +- Google Play services 11.6.0 +- Google Mobile Ads iOS SDK 7.25.0 +- Unity Jar Resolver 1.2.59.0 + +************* +Version 3.8.0 +************* + +- Added support for Vungle mediation extras. +- Updated ad views to render within safe area on iOS 11 when using predefined +AdPosition constants. +- Added MediationAdapterClassName() method to all ad formats. +- Fixed issue where ad views are always rendered on the top of the screen for +certain devices. + +Built and tested with: +- Google Play services 11.4.0 +- Google Mobile Ads iOS SDK 7.24.1 +- Unity Jar Resolver 1.2.59.0 + +************* +Version 3.7.1 +************* + +- Fix issue where banner and Native Express ads fail to show after being hidden. + +Built and tested with: +- Google Play services 11.4.0 +- Google Mobile Ads iOS SDK 7.24.0 +- Unity Jar Resolver 1.2.52.0 + +************* +Version 3.7.0 +************* + +- Updated dependency specification for JarResolver to use new XML format. +- Resolved JarResolver incompatibility issues when using Firebase Unity plugins. + +Built and tested with: +- Google Play services 11.2.0 +- Google Mobile Ads iOS SDK 7.23.0 +- Unity Jar Resolver 1.2.48.0 + +************* +Version 3.6.3 +************* + +- Fixed serving of live ads to iOS simulator when simulator set as test +device. +- Reverted addition of mediation sub-directories to Plugin folder. + +Built and tested with: +- Google Play services 11.0.4 +- Google Mobile Ads iOS SDK 7.21.0 +- Unity Jar Resolver 1.2.35.0 + +************* +Version 3.6.2 +************* + +- Add mediation sub-directories to Plugin folder. + +Built and tested with: +- Google Play services 11.0.4 +- Google Mobile Ads iOS SDK 7.21.0 +- Unity Jar Resolver 1.2.35.0 + +************* +Version 3.6.1 +************* + +- Updated Unity Jar Resolver. + +Built and tested with: +- Google Play services 11.0.0 +- Google Mobile Ads iOS SDK 7.21.0 +- Unity Jar Resolver 1.2.32.0 + +************* +Version 3.6.0 +************* + +- Added method to initialize the GMA SDK. +- Added FullWidth AdSize constant. +- Fixed incompatibility with Gradle build system. +- Updated iOS code to remove modular imports. + +Built and tested with: +- Google Play services 11.0.0 +- Google Mobile Ads iOS SDK 7.21.0 +- Unity Jar Resolver 1.2.31.0 + +************* +Version 3.5.0 +************* +- Fix ad views losing visibility after an activity change for certain devices +(eg. Huaweai devices). + +Built and tested with: +- Google Play services 10.2.4 +- Google Mobile Ads iOS SDK 7.20.0 +- Unity Jar Resolver 1.2.20.0 + +************* +Version 3.4.0 +************* +- Fix native express and banner ad behavior where initializing and +hidden ads create unclickable region. + +Built and tested with: +- Google Play services 10.2.1 +- Google Mobile Ads iOS SDK 7.19.0 +- Unity Jar Resolver 1.2.14.0 + +************* +Version 3.3.0 +************* +- Removed support for in-app purchases. +- Fix positioning of ads in sticky-immersive mode. +- Fix issue were ads larger than 320dp could not be rendered. +- Fix incorrect positioning of ads in iOS for ad position BOTTOM. +- Add rewarded video test ad units to HelloWorld sample app. +- Suppress warnings for unused placeholder ad events. + +Built and tested with: +- Google Play services 10.2.0 +- Google Mobile Ads iOS SDK 7.18.0 +- Unity Jar Resolver 1.2.12.0 + +************* +Version 3.2.0 +************* +- Banner ads and native express ads display correctly on Unity 5.6. +- Add ability to specify x, y location of ad views. + +Built and tested with: +- Google Play services 10.0.1 +- Google Mobile Ads iOS SDK 7.16.0 +- Unity Jar Resolver 1.2.9.0 + +************* +Version 3.1.3 +************* +- Fix incorrect invocation of events on ads failing to load. + +Built and tested with: +- Google Play services 10.0.0 +- Google Mobile Ads iOS SDK 7.15.0 +- Unity Jar Resolver 1.2.6.0 + +************* +Version 3.1.2 +************* +- Fix NPE when ad events are not hooked up. + +Built and tested with: +- Google Play services 9.8.0 +- Google Mobile Ads iOS SDK 7.13.0 +- Unity Jar Resolver 1.2.2.0 + +************* +Version 3.1.1 +************* +- Remove dependency on Android Support Library and update GMA iOS SDK +version in `AdMobDependencies.cs`. + +Built and tested with: +- Google Play services 9.6.1 +- Google Mobile Ads iOS SDK 7.13.0 +- Unity Jar Resolver 1.2.2.0 + +************* +Version 3.1.0 +************* +- Integrate plugin with play-services-resolver-1.2.1.0. +- Removal of CocoaPods integration. + +Built and tested with: +- Google Play services 9.6.0 +- Google Mobile Ads iOS SDK 7.12.0 +- Unity Jar Resolver 1.2.1.0 + +************* +Version 3.0.7 +************* +- Fix crash within OnAdLoaded ad event for rewarded video ads on iOS. + +Built and tested with: +- Google Play services 9.4.0 +- Google Mobile Ads iOS SDK 7.11.0 +- Unity Jar Resolver 1.2 + +************* +Version 3.0.6 +************* +- Add support for Native Ads express. +- Fix compatibility issues with Android IL2CPP compilation. +- Fix memory leak of C# client objects + +Built and tested with: +- Google Play services 9.4.0 +- Google Mobile Ads iOS SDK 7.10.1 +- Unity Jar Resolver 1.2 + +************* +Version 3.0.5 +************* +- Remove use of JSONUtility. + +Built and tested with: +- Google Play services 9.2.0 +- Google Mobile Ads iOS SDK 7.8.1 +- Unity Jar Resolver 1.2 + +************* +Version 3.0.4 +************* +- Fix Podfile compatibility with CocoaPods 1.0.0. +- Add support for DFP custom native ad formats. + +Built and tested with: +- Google Play services 9.0.0 +- Google Mobile Ads iOS SDK 7.8.1 +- Unity Jar Resolver 1.2 + +************* +Version 3.0.3 +************* +- Restrict simultaneous rewarded video requests on Android. + +Built and tested with: +- Google Play services 8.4.0 +- Google Mobile Ads iOS SDK 7.7.0 + +************* +Version 3.0.2 +************* +- Fix compatibility issues with Google Mobile Ads iOS SDK 7.7.0 + +Built and tested with: +- Google Play services 8.4.0 +- Google Mobile Ads iOS SDK 7.7.0 + +************* +Version 3.0.1 +************* +- Update preprocessor directives for iOS post build setup +- Add request agent to all ad requests from plugin + +Built and tested with: +- Google Play services 8.4.0 +- Google Mobile Ads iOS SDK 7.6.0 + +************* +Version 3.0.0 +************* +- Add support for Custom In-App purchase flow on Android +- Add CocoaPods integration and automated build settings for iOS projects +- Use JarResolver plugin to resolve Google Play services client dependencies +- Ad events for banners and interstitials refactored with new names + +Built and tested with: +- Google Play services 8.4.0 +- Google Mobile Ads iOS SDK 7.6.0 + +************* +Version 2.3.1 +************* +- Move IInAppBillingService into its own JAR + +************* +Version 2.3.0 +************* +- Add support for In-App Purchase house ads on Android + +************* +Version 2.2.1 +************* +- Fix for Android manifest merge issues on Unity 4.x +- Fix for TouchCount issue on Unity 5.0 + +*********** +Version 2.2 +*********** +- Support for Unity 5.0 & ARC +- Additional Banner positions +- iOS Ads SDK 7.0.0 compatibility + +*********** +Version 2.1 +*********** +- Support for Interstitial Ads +- Ad events use EventHandlers + +*********** +Version 2.0 +*********** +- A single package with cross platform (Android/iOS) support +- Mock ad calls when running inside Unity editor +- Support for Banner Ads +- Custom banner sizes +- Banner ad events listeners +- AdRequest targeting methods +- A sample project to demonstrate plugin integration + +*********** +Version 1.2 +*********** +- Initial Android version with Google Play services support +- Support for Banner Ads only + +*********** +Version 1.1 +*********** +- Initial iOS only version +- Support for Banner Ads only + +*********** +Version 1.0 +*********** +- Initial version for Android (using now deprecated legacy Android SDK) diff --git a/Assets/GoogleMobileAds/CHANGELOG.md.meta b/Assets/GoogleMobileAds/CHANGELOG.md.meta new file mode 100644 index 00000000..bb0807b2 --- /dev/null +++ b/Assets/GoogleMobileAds/CHANGELOG.md.meta @@ -0,0 +1,81 @@ +fileFormatVersion: 2 +guid: 161c4904cd2045a1bf046453a58a9d7b +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/CHANGELOG.md +timeCreated: 1480838400 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 0 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 0 + settings: + CPU: None + Linux64: + enabled: 0 + settings: + CPU: None + LinuxUniversal: + enabled: 0 + settings: + CPU: None + OSXIntel: + enabled: 0 + settings: + CPU: None + OSXIntel64: + enabled: 0 + settings: + CPU: None + OSXUniversal: + enabled: 0 + settings: + CPU: None + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 0 + settings: + CPU: None + Win64: + enabled: 0 + settings: + CPU: None + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + tvOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor.meta b/Assets/GoogleMobileAds/Editor.meta new file mode 100644 index 00000000..f78e5d1e --- /dev/null +++ b/Assets/GoogleMobileAds/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1307b48603266ac4e935c9401fd9a286 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs new file mode 100644 index 00000000..7737e4d4 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs @@ -0,0 +1,49 @@ +using System; +using System.IO; +using UnityEditor; +using UnityEngine; +using UnityEditor.Build; +#if UNITY_2018_1_OR_NEWER +using UnityEditor.Build.Reporting; +#endif +using UnityEditor.Callbacks; + +using GoogleMobileAds.Editor; + +#if UNITY_2018_1_OR_NEWER +public class BuildPreProcessor : IPreprocessBuildWithReport +#else +public class BuildPreProcessor : IPreprocessBuild +#endif +{ + + public int callbackOrder { get { return 1; } } + +#if UNITY_2018_1_OR_NEWER + public void OnPreprocessBuild(BuildReport report) +#else + public void OnPreprocessBuild(BuildTarget target, string path) +#endif + { + if (!AssetDatabase.IsValidFolder("Assets/GoogleMobileAds")) + { + AssetDatabase.CreateFolder("Assets", "GoogleMobileAds"); + } + + /* + * Handle importing GMA via Unity Package Manager. + */ + EditorPathUtils pathUtils = ScriptableObject.CreateInstance(); + if (pathUtils.IsPackageRootPath()) + { + string parentDirectoryPath = pathUtils.GetParentDirectoryAssetPath(); + string linkXmlPath = Path.Combine(parentDirectoryPath, "link.xml"); + + /* + * Copy link.xml to Assets/GoogleMobileAds to ensure all platform dependent libraries + * are included in the build. + */ + AssetDatabase.CopyAsset(linkXmlPath, "Assets/GoogleMobileAds/link.xml"); + } + } +} diff --git a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta new file mode 100644 index 00000000..e8ff36c8 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 685dda80cd994008bf8bb721870d8118 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/BuildPreProcessor.cs +timeCreated: 1480838400 +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/EditorPathUtils.cs b/Assets/GoogleMobileAds/Editor/EditorPathUtils.cs new file mode 100644 index 00000000..fbe5215d --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/EditorPathUtils.cs @@ -0,0 +1,58 @@ +// Copyright (C) 2023 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using System.IO; +using UnityEditor; +using UnityEngine; + +/* + * EditorPathUtils class finds and processes the AssetPath for + * EditorPathUtils.cs within unity asset database. + */ +public class EditorPathUtils : ScriptableObject +{ + /* + * Returns the asset path of EditorPathUtils.cs + */ + private String GetFilePath() + { + return AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this)); + } + + /* + * Returns the asset directory path of EditorPathUtils.cs + */ + public String GetDirectoryAssetPath() + { + return Path.GetDirectoryName(GetFilePath()); + } + + /* + * Returns the parent asset directory path of EditorPathUtils.cs + */ + public String GetParentDirectoryAssetPath() + { + return Path.GetDirectoryName(GetDirectoryAssetPath()); + } + + /* + * Returns true if GMA import is done via unity package manager, + * false otherwise. + */ + public bool IsPackageRootPath() + { + return GetFilePath().StartsWith("Packages"); + } +} diff --git a/Assets/GoogleMobileAds/Editor/EditorPathUtils.cs.meta b/Assets/GoogleMobileAds/Editor/EditorPathUtils.cs.meta new file mode 100644 index 00000000..0152f28e --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/EditorPathUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 515bf4efba604780b3c586fda8815765 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/EditorPathUtils.cs +timeCreated: 1480838400 +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef new file mode 100644 index 00000000..5a496965 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef @@ -0,0 +1,18 @@ +{ + "name": "GoogleMobileAds.Editor", + "references": [ + "GoogleMobileAds", + "GoogleMobileAds.Core" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta new file mode 100644 index 00000000..ce4b1a77 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cbb42e4cfd9484f52972c8f05e1c3252 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef +timeCreated: 1480838400 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml new file mode 100644 index 00000000..73dcc385 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml @@ -0,0 +1,22 @@ + + + + + https://maven.google.com/ + + + + + https://maven.google.com/ + + + + + + + + https://github.com/CocoaPods/Specs + + + + diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta new file mode 100644 index 00000000..36ddd629 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2c9357ed17521401bb7b6733145ebcd9 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml +timeCreated: 1504855478 +licenseType: Pro +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml new file mode 100644 index 00000000..f43d6dba --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml @@ -0,0 +1,55 @@ + + + cstr6suwn9.skadnetwork + + + 4fzdc2evr5.skadnetwork + 4pfyvq9l8r.skadnetwork + 2fnua5tdw4.skadnetwork + ydx93a7ass.skadnetwork + 5a6flpkh64.skadnetwork + p78axxw29g.skadnetwork + v72qych5uu.skadnetwork + ludvb6z3bs.skadnetwork + cp8zw746q7.skadnetwork + 3sh42y64q3.skadnetwork + c6k4g5qg8m.skadnetwork + s39g8k73mm.skadnetwork + 3qy4746246.skadnetwork + f38h382jlk.skadnetwork + hs6bdukanm.skadnetwork + v4nxqhlyqp.skadnetwork + wzmmz9fp6w.skadnetwork + yclnxrl5pm.skadnetwork + t38b2kh725.skadnetwork + 7ug5zh24hu.skadnetwork + gta9lk7p23.skadnetwork + vutu7akeur.skadnetwork + y5ghdn5j9k.skadnetwork + n6fk4nfna4.skadnetwork + v9wttpbfk9.skadnetwork + n38lu8286q.skadnetwork + 47vhws6wlr.skadnetwork + kbd757ywx3.skadnetwork + 9t245vhmpl.skadnetwork + eh6m2bh4zr.skadnetwork + a2p9lx4jpn.skadnetwork + 22mmun2rn5.skadnetwork + 4468km3ulz.skadnetwork + 2u9pt9hc89.skadnetwork + 8s468mfl3y.skadnetwork + klf5c3l5u5.skadnetwork + ppxm28t8ap.skadnetwork + ecpz2srf59.skadnetwork + uw77j35x4d.skadnetwork + pwa73g5rt2.skadnetwork + mlmmfzh3r3.skadnetwork + 578prtvx9j.skadnetwork + 4dzt52r2t5.skadnetwork + e5fvkxwrpn.skadnetwork + 8c4e2ghe7u.skadnetwork + zq492l623r.skadnetwork + 3rd42ekr43.skadnetwork + 3qcr597p9d.skadnetwork + diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta new file mode 100644 index 00000000..628afd4b --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b18ecf64be00344e7b039c69e9af56bf +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml +timeCreated: 1480838400 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs new file mode 100644 index 00000000..60690134 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs @@ -0,0 +1,113 @@ +using System; +using System.IO; +using UnityEditor; +using UnityEngine; + +namespace GoogleMobileAds.Editor +{ + internal class GoogleMobileAdsSettings : ScriptableObject + { + private const string MobileAdsSettingsResDir = "Assets/GoogleMobileAds/Resources"; + + private const string MobileAdsSettingsFile = "GoogleMobileAdsSettings"; + + private const string MobileAdsSettingsFileExtension = ".asset"; + + internal static GoogleMobileAdsSettings LoadInstance() + { + //Read from resources. + var instance = Resources.Load(MobileAdsSettingsFile); + + //Create instance if null. + if (instance == null) + { + Directory.CreateDirectory(MobileAdsSettingsResDir); + instance = ScriptableObject.CreateInstance(); + string assetPath = Path.Combine( + MobileAdsSettingsResDir, + MobileAdsSettingsFile + MobileAdsSettingsFileExtension); + AssetDatabase.CreateAsset(instance, assetPath); + AssetDatabase.SaveAssets(); + Version agp = Version.Parse(Utils.AndroidGradlePluginVersion); + instance.validateGradleDependencies = true; + // Turn on Gradle Dependency Validation if AGP < 4.2.2 + if (agp.Major > 4 || (agp.Major == 4 && agp.Minor >= 2 && agp.Build >= 2)) + { + instance.validateGradleDependencies = false; + } + } + + return instance; + } + + [SerializeField] + private string adMobAndroidAppId = string.Empty; + + [SerializeField] + private string adMobIOSAppId = string.Empty; + + [SerializeField] + private bool enableKotlinXCoroutinesPackagingOption = true; + + [SerializeField] + private bool optimizeInitialization; + + [SerializeField] + private bool optimizeAdLoading; + + [SerializeField] + private string userTrackingUsageDescription; + + [SerializeField] + private bool validateGradleDependencies; + + public string GoogleMobileAdsAndroidAppId + { + get { return adMobAndroidAppId; } + + set { adMobAndroidAppId = value; } + } + + public bool EnableKotlinXCoroutinesPackagingOption + { + get { return enableKotlinXCoroutinesPackagingOption; } + + set { enableKotlinXCoroutinesPackagingOption = value; } + } + + public string GoogleMobileAdsIOSAppId + { + get { return adMobIOSAppId; } + + set { adMobIOSAppId = value; } + } + + public bool OptimizeInitialization + { + get { return optimizeInitialization; } + + set { optimizeInitialization = value; } + } + + public bool OptimizeAdLoading + { + get { return optimizeAdLoading; } + + set { optimizeAdLoading = value; } + } + + public string UserTrackingUsageDescription + { + get { return userTrackingUsageDescription; } + + set { userTrackingUsageDescription = value; } + } + + public bool ValidateGradleDependencies + { + get { return validateGradleDependencies; } + + set { validateGradleDependencies = value; } + } + } +} diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta new file mode 100644 index 00000000..31649373 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: a187246822bbb47529482707f3e0eff8 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs +timeCreated: 1480838400 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: + instanceID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs new file mode 100644 index 00000000..355343fa --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs @@ -0,0 +1,135 @@ +using UnityEditor; +using UnityEngine; + +namespace GoogleMobileAds.Editor +{ + [InitializeOnLoad] + [CustomEditor(typeof(GoogleMobileAdsSettings))] + public class GoogleMobileAdsSettingsEditor : UnityEditor.Editor + { + + SerializedProperty _appIdAndroid; + SerializedProperty _appIdiOS; + SerializedProperty _enableKotlinXCoroutinesPackagingOption; + SerializedProperty _optimizeInitialization; + SerializedProperty _optimizeAdLoading; + SerializedProperty _userTrackingUsageDescription; + SerializedProperty _validateGradleDependencies; + + + [MenuItem("Assets/Google Mobile Ads/Settings...")] + public static void OpenInspector() + { + Selection.activeObject = GoogleMobileAdsSettings.LoadInstance(); + } + + public void OnEnable() + { + _appIdAndroid = serializedObject.FindProperty("adMobAndroidAppId"); + _appIdiOS = serializedObject.FindProperty("adMobIOSAppId"); + _enableKotlinXCoroutinesPackagingOption = + serializedObject.FindProperty("enableKotlinXCoroutinesPackagingOption"); + _optimizeInitialization = serializedObject.FindProperty("optimizeInitialization"); + _optimizeAdLoading = serializedObject.FindProperty("optimizeAdLoading"); + _userTrackingUsageDescription = + serializedObject.FindProperty("userTrackingUsageDescription"); + _validateGradleDependencies = + serializedObject.FindProperty("validateGradleDependencies"); + } + + public override void OnInspectorGUI() + { + // Make sure the Settings object has all recent changes. + serializedObject.Update(); + + var settings = (GoogleMobileAdsSettings)target; + + if(settings == null) + { + UnityEngine.Debug.LogError("GoogleMobileAdsSettings is null."); + return; + } + + EditorGUIUtility.labelWidth = 60.0f; + EditorGUILayout.LabelField("Google Mobile Ads App ID", EditorStyles.boldLabel); + EditorGUI.indentLevel++; + + EditorGUILayout.PropertyField(_appIdAndroid, new GUIContent("Android")); + + EditorGUILayout.PropertyField(_appIdiOS, new GUIContent("iOS")); + + EditorGUILayout.HelpBox( + "Google Mobile Ads App ID will look similar to this sample ID: ca-app-pub-3940256099942544~3347511713", + MessageType.Info); + + EditorGUI.indentLevel--; + EditorGUILayout.Separator(); + + EditorGUIUtility.labelWidth = 325.0f; + EditorGUILayout.LabelField("Android settings", EditorStyles.boldLabel); + EditorGUI.indentLevel++; + + EditorGUI.BeginChangeCheck(); + + EditorGUILayout.PropertyField(_enableKotlinXCoroutinesPackagingOption, + new GUIContent("Enable kotlinx.coroutines packaging option.")); + + if (settings.EnableKotlinXCoroutinesPackagingOption) + { + EditorGUILayout.HelpBox( + "Adds instruction to fix a build.gradle build error with message"+ + " '2 files found with path 'META-INF/kotlinx_coroutines_core.version'."+ + " For more details see https://developers.google.com/admob/unity/gradle", + MessageType.Info); + } + + EditorGUILayout.PropertyField(_validateGradleDependencies, + new GUIContent("Remove property tag from GMA Android SDK")); + + if (settings.ValidateGradleDependencies) + { + EditorGUILayout.HelpBox( + "This option ensures the GMA Android SDK is compatible with the version of " + + "Android Gradle Plugin being used. Enabling this option is required for Unity" + + " Projects that use Android Gradle Plugin under version 4.2.2.", + MessageType.Info); + } + + EditorGUILayout.PropertyField(_optimizeInitialization, + new GUIContent("Optimize initialization")); + if (settings.OptimizeInitialization) { + EditorGUILayout.HelpBox( + "Initialization will be offloaded to a background thread.", + MessageType.Info); + } + + EditorGUILayout.PropertyField(_optimizeAdLoading, + new GUIContent("Optimize ad loading")); + + if (settings.OptimizeAdLoading) { + EditorGUILayout.HelpBox( + "Ad loading tasks will be offloaded to a background thread.", + MessageType.Info); + } + + EditorGUI.indentLevel--; + EditorGUILayout.Separator(); + + EditorGUIUtility.labelWidth = 205.0f; + EditorGUILayout.LabelField("UMP-specific settings", EditorStyles.boldLabel); + EditorGUI.indentLevel++; + + EditorGUILayout.PropertyField(_userTrackingUsageDescription, + new GUIContent("User Tracking Usage Description")); + + EditorGUILayout.HelpBox( + "A message that informs the user why an iOS app is requesting permission to " + + "use data for tracking the user or the device.", MessageType.Info); + + EditorGUI.indentLevel--; + EditorGUILayout.Separator(); + + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta new file mode 100644 index 00000000..519edc46 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: 8afb1338afbd34c4fac628cd6175c032 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs +timeCreated: 1480838400 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: + instanceID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml b/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml new file mode 100644 index 00000000..56e7db55 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml @@ -0,0 +1,9 @@ + + + + + https://maven.google.com/ + + + + diff --git a/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml.meta new file mode 100644 index 00000000..402604c9 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c327cfbeae774a768fe60f1357bc08d3 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/GoogleUmpDependencies.xml +timeCreated: 1480838400 +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GradleProcessor.cs b/Assets/GoogleMobileAds/Editor/GradleProcessor.cs new file mode 100644 index 00000000..e24d6f2d --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GradleProcessor.cs @@ -0,0 +1,107 @@ +using System; +using System.IO; +using UnityEditor.Android; + +using GoogleMobileAds.Editor; + +public class GradleProcessor : IPostGenerateGradleAndroidProject +{ + public int callbackOrder { get { return 0; } } + + private const string GMA_PACKAGING_OPTIONS_LAUNCHER = + "apply from: '../unityLibrary/GoogleMobileAdsPlugin.androidlib/packaging_options.gradle'"; + + private const string GMA_PACKAGING_OPTIONS = + "apply from: 'GoogleMobileAdsPlugin.androidlib/packaging_options.gradle'"; + + private const string GMA_VALIDATE_GRADLE_DEPENDENCIES = + "gradle.projectsEvaluated { apply from: 'GoogleMobileAdsPlugin.androidlib/validate_dependencies.gradle' }"; + + public void OnPostGenerateGradleAndroidProject(string path) + { + var rootDirinfo = new DirectoryInfo(path); + var rootPath = rootDirinfo.Parent.FullName; + var gradleList = Directory.GetFiles(rootPath, "build.gradle", SearchOption.AllDirectories); + + var packagingOptionsLauncher = GMA_PACKAGING_OPTIONS_LAUNCHER; + var packagingOptionsUnityLibrary = GMA_PACKAGING_OPTIONS; + var validateGradleDependencies = GMA_VALIDATE_GRADLE_DEPENDENCIES; + + // Windows path requires '\\' +#if UNITY_EDITOR_WIN + packagingOptionsLauncher = packagingOptionsLauncher.Replace("/","\\\\"); + packagingOptionsUnityLibrary = packagingOptionsUnityLibrary.Replace("/","\\\\"); + validateGradleDependencies = validateGradleDependencies.Replace("/","\\\\"); +#endif + + foreach (var gradlepath in gradleList) + { + if (!gradlepath.Contains("unityLibrary/build.gradle") && + !gradlepath.Contains("launcher/build.gradle") && + !gradlepath.Contains("unityLibrary\\build.gradle") && + !gradlepath.Contains("launcher\\build.gradle")) + { + continue; + } + + var contents = File.ReadAllText(gradlepath); + // Delete existing packaging_options and then set it if enabled. + if (contents.Contains("packaging_options.gradle")) + { + contents = DeleteLineContainingSubstring(contents, "packaging_options.gradle"); + } + + if (!GoogleMobileAdsSettings.LoadInstance().EnableKotlinXCoroutinesPackagingOption) + { + File.WriteAllText(gradlepath, contents); + continue; + } + + if (gradlepath.Contains("unityLibrary/build.gradle") || gradlepath.Contains("unityLibrary\\build.gradle")) + { + contents += Environment.NewLine + packagingOptionsUnityLibrary; + } + else if (gradlepath.Contains("launcher/build.gradle") || gradlepath.Contains("launcher\\build.gradle")) + { + contents += Environment.NewLine + packagingOptionsLauncher; + } + File.WriteAllText(gradlepath, contents); + } + + // TODO (b/311555203) Use delete then write approach above to update this Gradle script too. + var unityLibraryGradle = Directory.GetFiles(rootPath, "unityLibrary/build.gradle", + SearchOption.TopDirectoryOnly); + + foreach (var gradlePath in unityLibraryGradle) + { + var contents = File.ReadAllText(gradlePath); + if (GoogleMobileAdsSettings.LoadInstance().ValidateGradleDependencies) + { + if (!contents.Contains(validateGradleDependencies)) + { + contents += Environment.NewLine + validateGradleDependencies; + File.WriteAllText(gradlePath, contents); + } + } + else + { + contents = DeleteLineContainingSubstring(contents, validateGradleDependencies); + File.WriteAllText(gradlePath, contents); + } + } + } + + private string DeleteLineContainingSubstring(string file, string substring) + { + string newFile = ""; + var lines = file.Split(new[] { Environment.NewLine }, StringSplitOptions.None); + foreach (var line in lines) + { + if (!line.Contains(substring)) + { + newFile += line + Environment.NewLine; + } + } + return newFile; + } +} diff --git a/Assets/GoogleMobileAds/Editor/GradleProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/GradleProcessor.cs.meta new file mode 100644 index 00000000..fb237149 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GradleProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2f2e9b87c90f40f793f9c9e9c63fa98f +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/GradleProcessor.cs +timeCreated: 1480838400 +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs new file mode 100644 index 00000000..2c5bd470 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs @@ -0,0 +1,241 @@ +// Copyright (C) 2020 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#if UNITY_ANDROID +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Xml.Linq; + +using UnityEditor; +using UnityEditor.Build; +#if UNITY_2018_1_OR_NEWER +using UnityEditor.Build.Reporting; +#endif +using UnityEngine; +using GoogleMobileAds.Editor; + +#if UNITY_2018_1_OR_NEWER +public class ManifestProcessor : IPreprocessBuildWithReport +#else +public class ManifestProcessor : IPreprocessBuild +#endif +{ + private const string MANIFEST_RELATIVE_PATH = + "Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml"; + + private const string PROPERTIES_RELATIVE_PATH = + "Plugins/Android/GoogleMobileAdsPlugin.androidlib/project.properties"; + + private const string METADATA_APPLICATION_ID = + "com.google.android.gms.ads.APPLICATION_ID"; + + private const string METADATA_DELAY_APP_MEASUREMENT_INIT = + "com.google.android.gms.ads.DELAY_APP_MEASUREMENT_INIT"; + + private const string METADATA_OPTIMIZE_INITIALIZATION = + "com.google.android.gms.ads.flag.OPTIMIZE_INITIALIZATION"; + + private const string METADATA_OPTIMIZE_AD_LOADING = + "com.google.android.gms.ads.flag.OPTIMIZE_AD_LOADING"; + + // LINT.IfChange + private const string METADATA_UNITY_VERSION = "com.google.unity.ads.UNITY_VERSION"; + // LINT.ThenChange(//depot/google3/javatests/com/google/android/gmscore/integ/modules/admob/tests/robolectric/src/com/google/android/gms/ads/nonagon/signals/StaticDeviceSignalSourceTest.java) + + private XNamespace ns = "http://schemas.android.com/apk/res/android"; + + public int callbackOrder { get { return 0; } } + +#if UNITY_2018_1_OR_NEWER + public void OnPreprocessBuild(BuildReport report) +#else + public void OnPreprocessBuild(BuildTarget target, string path) +#endif + { + string manifestPath = Path.Combine(Application.dataPath, MANIFEST_RELATIVE_PATH); + string propertiesPath = Path.Combine(Application.dataPath, PROPERTIES_RELATIVE_PATH); + + /* + * Handle importing GMA via Unity Package Manager. + */ + EditorPathUtils pathUtils = + ScriptableObject.CreateInstance(); + if (pathUtils.IsPackageRootPath()) + { + // pathUtils.GetParentDirectoryAssetPath() returns "Packages/.../GoogleMobileAds" but + // Plugins is at the same level of GoogleMobileAds so we go up one directory before + // appending MANIFEST_RELATIVE_PATH. + string packagesPathPrefix = + Path.GetDirectoryName(pathUtils.GetParentDirectoryAssetPath()); + manifestPath = Path.Combine(packagesPathPrefix, MANIFEST_RELATIVE_PATH); + propertiesPath = Path.Combine(packagesPathPrefix, PROPERTIES_RELATIVE_PATH); + } + + if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile")) + { + manifestPath = Path.Combine("Packages/com.google.ads.mobile", MANIFEST_RELATIVE_PATH); + } + + XDocument manifest = null; + try + { + manifest = XDocument.Load(manifestPath); + } + #pragma warning disable 0168 + catch (IOException e) + #pragma warning restore 0168 + { + StopBuildWithMessage("AndroidManifest.xml is missing. Try re-importing the plugin."); + } + + XElement elemManifest = manifest.Element("manifest"); + if (elemManifest == null) + { + StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin."); + } + + XElement elemApplication = elemManifest.Element("application"); + if (elemApplication == null) + { + StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin."); + } + + GoogleMobileAdsSettings instance = GoogleMobileAdsSettings.LoadInstance(); + string appId = instance.GoogleMobileAdsAndroidAppId; + + if (appId.Length == 0) + { + StopBuildWithMessage( + "Android Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly."); + } + + IEnumerable metas = elemApplication.Descendants() + .Where( elem => elem.Name.LocalName.Equals("meta-data")); + + SetMetadataElement(elemApplication, + metas, + METADATA_APPLICATION_ID, + appId); + + SetMetadataElement(elemApplication, + metas, + METADATA_OPTIMIZE_INITIALIZATION, + instance.OptimizeInitialization); + + SetMetadataElement(elemApplication, + metas, + METADATA_OPTIMIZE_AD_LOADING, + instance.OptimizeAdLoading); + + SetMetadataElement(elemApplication, + metas, + METADATA_UNITY_VERSION, + Application.unityVersion); + + elemManifest.Save(manifestPath); + } + + private XElement CreateMetaElement(string name, object value) + { + return new XElement("meta-data", + new XAttribute(ns + "name", name), new XAttribute(ns + "value", value)); + } + + private XElement GetMetaElement(IEnumerable metas, string metaName) + { + foreach (XElement elem in metas) + { + IEnumerable attrs = elem.Attributes(); + foreach (XAttribute attr in attrs) + { + if (attr.Name.Namespace.Equals(ns) + && attr.Name.LocalName.Equals("name") && attr.Value.Equals(metaName)) + { + return elem; + } + } + } + return null; + } + + /// + /// Utility for setting a metadata element + /// + /// application element + /// all metadata elements + /// name of the element to set + /// value to set + private void SetMetadataElement(XElement elemApplication, + IEnumerable metas, + string metadataName, + string metadataValue) + { + XElement element = GetMetaElement(metas, metadataName); + if (element == null) + { + elemApplication.Add(CreateMetaElement(metadataName, metadataValue)); + } + else + { + element.SetAttributeValue(ns + "value", metadataValue); + } + } + + /// + /// Utility for setting a metadata element + /// + /// application element + /// all metadata elements + /// name of the element to set + /// value to set + /// If metadataValue is default, node will be removed. + private void SetMetadataElement(XElement elemApplication, + IEnumerable metas, + string metadataName, + bool metadataValue, + bool defaultValue = false) + { + XElement element = GetMetaElement(metas, metadataName); + if (metadataValue != defaultValue) + { + if (element == null) + { + elemApplication.Add(CreateMetaElement(metadataName, metadataValue)); + } + else + { + element.SetAttributeValue(ns + "value", metadataValue); + } + } + else + { + if (element != null) + { + element.Remove(); + } + } + } + + private void StopBuildWithMessage(string message) + { + string prefix = "[GoogleMobileAds] "; + #if UNITY_2017_1_OR_NEWER + throw new BuildPlayerWindow.BuildMethodException(prefix + message); + #else + throw new OperationCanceledException(prefix + message); + #endif + } +} +#endif diff --git a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta new file mode 100644 index 00000000..3d473a99 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: c9ee5d47594eb43a19e795c834fdc044 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/ManifestProcessor.cs +timeCreated: 1480838400 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: + instanceID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/PListProcessor.cs b/Assets/GoogleMobileAds/Editor/PListProcessor.cs new file mode 100644 index 00000000..60b5f639 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/PListProcessor.cs @@ -0,0 +1,232 @@ +// Copyright (C) 2020 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#if UNITY_IPHONE || UNITY_IOS +using System; +using System.Collections.Generic; +using System.IO; +using System.Xml; + +using UnityEditor; +using UnityEditor.Callbacks; +using UnityEditor.iOS.Xcode; +using UnityEngine; + +using GoogleMobileAds.Editor; + +public static class PListProcessor +{ + private const string KEY_SK_ADNETWORK_ITEMS = "SKAdNetworkItems"; + + private const string KEY_SK_ADNETWORK_ID = "SKAdNetworkIdentifier"; + + private const string SKADNETWORKS_RELATIVE_PATH = "GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml"; + + private const string SKADNETWORKS_FILE_NAME = "GoogleMobileAdsSKAdNetworkItems.xml"; + + [PostProcessBuild] + public static void OnPostProcessBuild(BuildTarget buildTarget, string path) + { + string plistPath = Path.Combine(path, "Info.plist"); + PlistDocument plist = new PlistDocument(); + plist.ReadFromFile(plistPath); + + GoogleMobileAdsSettings instance = GoogleMobileAdsSettings.LoadInstance(); + string appId = instance.GoogleMobileAdsIOSAppId; + if (appId.Length == 0) + { + NotifyBuildFailure( + "iOS Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly."); + } + else + { + plist.root.SetString("GADApplicationIdentifier", appId); + } + + string userTrackingDescription = instance.UserTrackingUsageDescription; + if (!string.IsNullOrEmpty(userTrackingDescription)) + { + plist.root.SetString("NSUserTrackingUsageDescription", userTrackingDescription); + } + + List skNetworkIds = ReadSKAdNetworkIdentifiersFromXML(); + if (skNetworkIds.Count > 0) + { + AddSKAdNetworkIdentifier(plist, skNetworkIds); + } + + string unityVersion = Application.unityVersion; + if (!string.IsNullOrEmpty(unityVersion)) + { + plist.root.SetString("GADUUnityVersion", unityVersion); + } + + File.WriteAllText(plistPath, plist.WriteToString()); + } + + private static PlistElementArray GetSKAdNetworkItemsArray(PlistDocument document) + { + PlistElementArray array; + if (document.root.values.ContainsKey(KEY_SK_ADNETWORK_ITEMS)) + { + try + { + PlistElement element; + document.root.values.TryGetValue(KEY_SK_ADNETWORK_ITEMS, out element); + array = element.AsArray(); + } +#pragma warning disable 0168 + catch (Exception e) +#pragma warning restore 0168 + { + // The element is not an array type. + array = null; + } + } + else + { + array = document.root.CreateArray(KEY_SK_ADNETWORK_ITEMS); + } + return array; + } + + private static List ReadSKAdNetworkIdentifiersFromXML() + { + List skAdNetworkItems = new List(); + + string path = Path.Combine(Application.dataPath, SKADNETWORKS_RELATIVE_PATH); + + /* + * Handle importing GMA via Unity Package Manager. + */ + EditorPathUtils pathUtils = ScriptableObject.CreateInstance(); + if (pathUtils.IsPackageRootPath()) + { + string parentDirectoryPath = pathUtils.GetDirectoryAssetPath(); + path = Path.Combine(parentDirectoryPath, SKADNETWORKS_FILE_NAME); + } + + try + { + if (!File.Exists(path)) + { + throw new FileNotFoundException(); + } + using (FileStream fs = File.OpenRead(path)) + { + XmlDocument document = new XmlDocument(); + document.Load(fs); + + XmlNode root = document.FirstChild; + + XmlNodeList nodes = root.SelectNodes(KEY_SK_ADNETWORK_ID); + foreach (XmlNode node in nodes) + { + skAdNetworkItems.Add(node.InnerText); + } + } + } + #pragma warning disable 0168 + catch (FileNotFoundException e) + #pragma warning restore 0168 + { + NotifyBuildFailure("GoogleMobileAdsSKAdNetworkItems.xml not found", false); + } + catch (IOException e) + { + NotifyBuildFailure("Failed to read GoogleMobileAdsSKAdNetworkIds.xml: " + e.Message, false); + } + + return skAdNetworkItems; + } + + private static void AddSKAdNetworkIdentifier(PlistDocument document, List skAdNetworkIds) + { + PlistElementArray array = GetSKAdNetworkItemsArray(document); + if (array != null) + { + foreach (string id in skAdNetworkIds) + { + if (!ContainsSKAdNetworkIdentifier(array, id)) + { + PlistElementDict added = array.AddDict(); + added.SetString(KEY_SK_ADNETWORK_ID, id); + } + } + } + else + { + NotifyBuildFailure("SKAdNetworkItems element already exists in Info.plist, but is not an array.", false); + } + } + + private static bool ContainsSKAdNetworkIdentifier(PlistElementArray skAdNetworkItemsArray, string id) + { + foreach (PlistElement elem in skAdNetworkItemsArray.values) + { + try + { + PlistElementDict elemInDict = elem.AsDict(); + PlistElement value; + bool identifierExists = elemInDict.values.TryGetValue(KEY_SK_ADNETWORK_ID, out value); + + if (identifierExists && value.AsString().Equals(id)) + { + return true; + } + } +#pragma warning disable 0168 + catch (Exception e) +#pragma warning restore 0168 + { + // Do nothing + } + } + + return false; + } + + private static void NotifyBuildFailure(string message, bool showOpenSettingsButton = true) + { + string dialogTitle = "Google Mobile Ads"; + string dialogMessage = "Error: " + message; + + if (showOpenSettingsButton) + { + bool openSettings = EditorUtility.DisplayDialog( + dialogTitle, dialogMessage, "Open Settings", "Close"); + if (openSettings) + { + GoogleMobileAdsSettingsEditor.OpenInspector(); + } + } + else + { + EditorUtility.DisplayDialog(dialogTitle, dialogMessage, "Close"); + } + + ThrowBuildException("[GoogleMobileAds] " + message); + } + + private static void ThrowBuildException(string message) + { +#if UNITY_2017_1_OR_NEWER + throw new BuildPlayerWindow.BuildMethodException(message); +#else + throw new OperationCanceledException(message); +#endif + } +} + +#endif diff --git a/Assets/GoogleMobileAds/Editor/PListProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/PListProcessor.cs.meta new file mode 100644 index 00000000..c67d078d --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/PListProcessor.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: d1d26b084dc244c8c818f67662e51f6c +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/PListProcessor.cs +timeCreated: 1480838400 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: + instanceID: 0 + userData: + assetBundleName: + assetBundleVariant: 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software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Text.RegularExpressions; + +namespace GoogleMobileAds.Editor +{ + /* + * Utils class that contains helper methods. + */ + public static class Utils + { + internal static string GradleTemplatePath = + Path.Combine(AndroidPluginsDir, "baseProjectTemplate.gradle"); + + // Android library plugins directory that contains custom gradle templates. + internal const string AndroidPluginsDir = "Assets/Plugins/Android"; + + // Extracts an Android Gradle Plugin version number from the contents of a *.gradle file. + // This should work for Unity 2022.1 and below. + // Ex. + // classpath 'com.android.tools.build:gradle:4.0.1' + private static Regex androidGradlePluginVersionExtract_legacy = + new Regex(@"^\s*classpath\s+['""]com\.android\.tools\.build:gradle:([^'""]+)['""]$"); + + // Extracts an Android Gradle Plugin version number from the contents of a *.gradle file for + // Unity 2022.2+ or 2023.1+. + // Ex. + // id 'com.android.application' version '7.1.2' apply false + private static Regex androidGradlePluginVersionExtract = + new Regex(@"^\s*id\s+['""]com\.android\.application['""] version ['""]([^'""]+)['""]"); + + /// + /// Get the Android Gradle Plugin version used by the Unity project. + /// + public static string AndroidGradlePluginVersion + { + private set {} + get + { + if (!Directory.Exists(AndroidPluginsDir) || !File.Exists(GradleTemplatePath)) + { + return DefaultAndroidGradlePlugin(); + } + var gradleTemplates = Directory.GetFiles(AndroidPluginsDir, "*.gradle", + SearchOption.TopDirectoryOnly); + foreach (var path in gradleTemplates) + { + foreach (var line in File.ReadAllLines(path)) + { + var match = androidGradlePluginVersionExtract_legacy.Match(line); + if (match != null && match.Success) + { + return match.Result("$1"); + } + match = androidGradlePluginVersionExtract.Match(line); + if (match != null && match.Success) + { + return match.Result("$1"); + } + } + } + return DefaultAndroidGradlePlugin(); + } + } + + // TODO(@vkini): read from default Unity baseProjectTemplate.gradle file + private static string DefaultAndroidGradlePlugin() + { +#if UNITY_2022_3_OR_NEWER + return "7.1.2"; +#else + return "4.0.1"; +#endif + } + } +} \ No newline at end of file diff --git a/Assets/GoogleMobileAds/Editor/Utils.cs.meta b/Assets/GoogleMobileAds/Editor/Utils.cs.meta new file mode 100644 index 00000000..639e4d07 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/Utils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fa2f4907cd424f4fb88a3e92aac91bee +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/Editor/Utils.cs +timeCreated: 1480838400 +DefaultImporter: + 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settings: + CPU: None + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 0 + settings: + CPU: None + Win64: + enabled: 0 + settings: + CPU: None + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: + tvOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/GoogleMobileAds_version-9.2.0_manifest.txt b/Assets/GoogleMobileAds/GoogleMobileAds_version-9.2.0_manifest.txt new file mode 100644 index 00000000..55c92b63 --- /dev/null +++ b/Assets/GoogleMobileAds/GoogleMobileAds_version-9.2.0_manifest.txt @@ -0,0 +1,75 @@ +Assets/ExternalDependencyManager/Editor/1.2.181/Google.IOSResolver.dll +Assets/ExternalDependencyManager/Editor/1.2.181/Google.IOSResolver.pdb +Assets/ExternalDependencyManager/Editor/1.2.181/Google.JarResolver.dll 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+Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml +Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml +Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs +Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs +Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml +Assets/GoogleMobileAds/Editor/GradleProcessor.cs +Assets/GoogleMobileAds/Editor/ManifestProcessor.cs +Assets/GoogleMobileAds/Editor/PListProcessor.cs +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages/1024x768.png +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages/300x250.png +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages/320x100.png +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages/320x480.png +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages/320x50.png +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages/468x60.png +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages/480x320.png +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages/728x90.png +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages/768x1024.png +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages/AdInspectorHome.png +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdInspector/768x1024.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AppOpen/1024x768.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AppOpen/768x1024.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Banners/ADAPTIVE.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Banners/BANNER.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Banners/CENTER.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Banners/FULL_BANNER.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Banners/LARGE_BANNER.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Banners/LEADERBOARD.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Banners/MEDIUM_RECTANGLE.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Banners/SMART_BANNER.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Interstitials/1024x768.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Interstitials/768x1024.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Rewarded/1024x768.prefab +Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/Rewarded/768x1024.prefab +Assets/GoogleMobileAds/Editor/Resources/Ump/ConsentForm.png +Assets/GoogleMobileAds/Editor/Resources/Ump/ConsentForm.prefab +Assets/GoogleMobileAds/Editor/Utils.cs +Assets/GoogleMobileAds/GoogleMobileAds.Android.dll +Assets/GoogleMobileAds/GoogleMobileAds.Common.dll +Assets/GoogleMobileAds/GoogleMobileAds.Core.dll +Assets/GoogleMobileAds/GoogleMobileAds.Ump.Android.dll +Assets/GoogleMobileAds/GoogleMobileAds.Ump.Unity.dll +Assets/GoogleMobileAds/GoogleMobileAds.Ump.dll +Assets/GoogleMobileAds/GoogleMobileAds.Ump.iOS.dll +Assets/GoogleMobileAds/GoogleMobileAds.Unity.dll +Assets/GoogleMobileAds/GoogleMobileAds.dll +Assets/GoogleMobileAds/GoogleMobileAds.iOS.dll +Assets/GoogleMobileAds/LICENSE +Assets/GoogleMobileAds/link.xml +Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml +Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/packaging_options.gradle +Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/project.properties +Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/validate_dependencies.gradle +Assets/Plugins/Android/googlemobileads-unity.aar +Assets/Plugins/iOS/GADUAdNetworkExtras.h +Assets/Plugins/iOS/NativeTemplates/GADTMediumTemplateView.xib +Assets/Plugins/iOS/NativeTemplates/GADTSmallTemplateView.xib +Assets/Plugins/iOS/unity-plugin-library.a diff --git a/Assets/GoogleMobileAds/GoogleMobileAds_version-9.2.0_manifest.txt.meta b/Assets/GoogleMobileAds/GoogleMobileAds_version-9.2.0_manifest.txt.meta new file mode 100644 index 00000000..c442b3a2 --- /dev/null +++ b/Assets/GoogleMobileAds/GoogleMobileAds_version-9.2.0_manifest.txt.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 78dcde3244ec42b6b480f0a9cff0342b +labels: +- gvh +- gvh_manifest +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/GoogleMobileAds_version-9.2.0_manifest.txt +- gvhp_manifestname-0Google Mobile Ads for Unity +- gvhp_manifestname-1GoogleMobileAds +timeCreated: 0 diff --git a/Assets/GoogleMobileAds/LICENSE b/Assets/GoogleMobileAds/LICENSE new file mode 100644 index 00000000..b7c9ed18 --- /dev/null +++ b/Assets/GoogleMobileAds/LICENSE @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright 2013 Google Inc. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/Assets/GoogleMobileAds/LICENSE.meta b/Assets/GoogleMobileAds/LICENSE.meta new file mode 100644 index 00000000..a35c99f4 --- /dev/null +++ b/Assets/GoogleMobileAds/LICENSE.meta @@ -0,0 +1,81 @@ +fileFormatVersion: 2 +guid: DCED4676809D4FD080DC99CC6B32B2AB +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/LICENSE +timeCreated: 1480838400 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 0 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 0 + settings: + CPU: None + Linux64: + enabled: 0 + settings: + CPU: None + LinuxUniversal: + enabled: 0 + settings: + CPU: None + OSXIntel: + enabled: 0 + settings: + CPU: None + OSXIntel64: + enabled: 0 + settings: + CPU: None + OSXUniversal: + enabled: 0 + settings: + CPU: None + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 0 + settings: + CPU: None + Win64: + enabled: 0 + settings: + CPU: None + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + tvOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/link.xml b/Assets/GoogleMobileAds/link.xml new file mode 100644 index 00000000..1302803d --- /dev/null +++ b/Assets/GoogleMobileAds/link.xml @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + + diff --git a/Assets/GoogleMobileAds/link.xml.meta b/Assets/GoogleMobileAds/link.xml.meta new file mode 100644 index 00000000..8d699d30 --- /dev/null +++ b/Assets/GoogleMobileAds/link.xml.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d6461f9591d240498f49453b73a48552 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-GoogleMobileAds/link.xml +timeCreated: 1480838400 +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib.meta b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib.meta new file mode 100644 index 00000000..b3dac9df --- /dev/null +++ b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib.meta @@ -0,0 +1,32 @@ +fileFormatVersion: 2 +guid: 46cc214f66e2d5845aef9fa4a84a11da +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + Android: Android + second: + enabled: 1 + settings: {} + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml new file mode 100644 index 00000000..77ba6449 --- /dev/null +++ b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml @@ -0,0 +1,14 @@ + + + + + + + diff --git a/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml.meta b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml.meta new file mode 100644 index 00000000..4828a69c --- /dev/null +++ b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e869b36b657604102a7166a39ee7d9c9 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml +timeCreated: 1427838353 +licenseType: Free +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/packaging_options.gradle b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/packaging_options.gradle new file mode 100644 index 00000000..7a99a3a5 --- /dev/null +++ b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/packaging_options.gradle @@ -0,0 +1,5 @@ +android { + packagingOptions { + pickFirst "META-INF/kotlinx_coroutines_core.version" + } +} diff --git a/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/packaging_options.gradle.meta b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/packaging_options.gradle.meta new file mode 100644 index 00000000..c61578b5 --- /dev/null +++ b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/packaging_options.gradle.meta @@ -0,0 +1,81 @@ +fileFormatVersion: 2 +guid: 5b00d19726f74439b9a2fd9accf90795 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-Plugins/Android/GoogleMobileAdsPlugin.androidlib/packaging_options.gradle +timeCreated: 1480838400 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 1 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 1 + settings: + CPU: x86 + Linux64: + enabled: 1 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 1 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 1 + settings: + CPU: x86 + OSXIntel64: + enabled: 1 + settings: + CPU: x86_64 + OSXUniversal: + enabled: 1 + settings: + CPU: AnyCPU + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 1 + settings: + CPU: x86 + Win64: + enabled: 1 + settings: + CPU: x86_64 + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + tvOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/project.properties b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/project.properties new file mode 100644 index 00000000..37f1a3b7 --- /dev/null +++ b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/project.properties @@ -0,0 +1,2 @@ +target=android-31 +android.library=true diff --git a/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/project.properties.meta b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/project.properties.meta new file mode 100644 index 00000000..7c379b33 --- /dev/null +++ b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/project.properties.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1d06ef613dfec4baa88b56aeef69cd9c +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-Plugins/Android/GoogleMobileAdsPlugin.androidlib/project.properties +timeCreated: 1427838343 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/validate_dependencies.gradle b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/validate_dependencies.gradle new file mode 100644 index 00000000..e8f2bb0c --- /dev/null +++ b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/validate_dependencies.gradle @@ -0,0 +1,97 @@ +// Copyright (C) 2023 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +import groovy.util.XmlSlurper +import groovy.xml.XmlUtil + +import java.util.zip.ZipEntry +import java.util.zip.ZipOutputStream + +configurations { + // Configuration used to resolve the artifacts of dependencies. + aarArtifacts.extendsFrom implementation +} + +/** + * Validates the Unity GMA plugin dependencies. + * Add the following snippet to Assets/Plugins/Android/mainTemplate.gradle in the Unity Editor or + * unityLibrary/build.gradle in an Android project to use this script: + *
{@code
+ * gradle.projectsEvaluated {
+ *     apply from: 'GoogleMobileAdsPlugin.androidlib/validate_dependencies.gradle'
+ * }
+ * }
+ */ +task validateDependencies { + def expandedArchiveDirectory + // List of artifacts resolved from the aarArtifacts configuration. + project.configurations.aarArtifacts. + resolvedConfiguration.lenientConfiguration. + getArtifacts(Specs.satisfyAll()).findResults { + ResolvedArtifact artifact -> + File artifactTargetFile = new File(artifact.file.parent , artifact.file.name) + // Desired artifact - com.google.android.gms:play-services-ads-lite:22.4.0 + // Group ID - com.google.android.gms + // Artifact ID - play-services-ads-lite + // Since Gradle has different naming convention for the same artifact in + // * modules-2 cache - play-services-ads-lite-22.4.0.aar + // * transforms-2 cache - com.google.android.gms.play-services-ads-lite-22.4.0 + // we look for the common segment. + if (artifact.name.contains("play-services-ads-lite")) { + // Explode the archive to a temporary directory. + FileTree expandedArchive = project.zipTree(artifactTargetFile) + expandedArchive.forEach { File androidManifest -> + if (androidManifest.getName() == "AndroidManifest.xml") { + def xml = new XmlSlurper().parse(androidManifest) + def propertyNode = xml.depthFirst().find { it.name() == 'property' } + if (propertyNode) { + // Replace the node with a comment. + propertyNode.replaceNode { + mkp.comment 'android.adservices.AD_SERVICES_CONFIG property'\ + + ' removed by GoogleMobileAds Unity plugin - Release notes: '\ + + 'https://github.com/googleads/googleads-mobile-unity/releases/'\ + + 'tag/v8.6.0' + } + } + def updatedXml = XmlUtil.serialize(xml) + androidManifest.setWritable(true) + androidManifest.text = updatedXml + expandedArchiveDirectory = androidManifest.parent + } + } + // Update the artifact archive. + artifactTargetFile.withOutputStream { outputStream -> + def zipStream = new ZipOutputStream(outputStream) + file(expandedArchiveDirectory).eachFileRecurse { file -> + if (file.isFile()) { + def entry = new ZipEntry(file.name) + zipStream.putNextEntry(entry) + file.withInputStream { zipStream << it } + zipStream.closeEntry() + } + } + zipStream.close() + } + } + } + // Clean up the temporary directory. + if (expandedArchiveDirectory) delete expandedArchiveDirectory +} + +// Run the update task before unityLibrary project is built. +project(':unityLibrary:GoogleMobileAdsPlugin.androidlib') { + tasks.named('preBuild') { + dependsOn validateDependencies + } +} diff --git a/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/validate_dependencies.gradle.meta b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/validate_dependencies.gradle.meta new file mode 100644 index 00000000..99076986 --- /dev/null +++ b/Assets/Plugins/Android/GoogleMobileAdsPlugin.androidlib/validate_dependencies.gradle.meta @@ -0,0 +1,81 @@ +fileFormatVersion: 2 +guid: 9dfd887a15174d2b91b4e979131a7ac7 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-Plugins/Android/GoogleMobileAdsPlugin.androidlib/validate_dependencies.gradle +timeCreated: 1480838400 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 1 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 1 + settings: + CPU: x86 + Linux64: + enabled: 1 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 1 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 1 + settings: + CPU: x86 + OSXIntel64: + enabled: 1 + settings: + CPU: x86_64 + OSXUniversal: + enabled: 1 + settings: + CPU: AnyCPU + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 1 + settings: + CPU: x86 + Win64: + enabled: 1 + settings: + CPU: x86_64 + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + tvOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/Android/googlemobileads-unity.aar b/Assets/Plugins/Android/googlemobileads-unity.aar new file mode 100644 index 00000000..5efb98b7 Binary files /dev/null and b/Assets/Plugins/Android/googlemobileads-unity.aar differ diff --git a/Assets/Plugins/Android/googlemobileads-unity.aar.meta b/Assets/Plugins/Android/googlemobileads-unity.aar.meta new file mode 100644 index 00000000..80bda797 --- /dev/null +++ b/Assets/Plugins/Android/googlemobileads-unity.aar.meta @@ -0,0 +1,81 @@ +fileFormatVersion: 2 +guid: 0c85583a36b345049dde717aa0c54fa8 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-Plugins/Android/googlemobileads-unity.aar +timeCreated: 1480838400 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 1 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 1 + settings: + CPU: x86 + Linux64: + enabled: 1 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 1 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 1 + settings: + CPU: x86 + OSXIntel64: + enabled: 1 + settings: + CPU: x86_64 + OSXUniversal: + enabled: 1 + settings: + CPU: AnyCPU + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 1 + settings: + CPU: x86 + Win64: + enabled: 1 + settings: + CPU: x86_64 + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + tvOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/iOS.meta b/Assets/Plugins/iOS.meta new file mode 100644 index 00000000..616ae471 --- /dev/null +++ b/Assets/Plugins/iOS.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 35d54d95214f0754bafc3432c982c4f1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/iOS/GADUAdNetworkExtras.h b/Assets/Plugins/iOS/GADUAdNetworkExtras.h new file mode 100644 index 00000000..c9358e73 --- /dev/null +++ b/Assets/Plugins/iOS/GADUAdNetworkExtras.h @@ -0,0 +1,10 @@ +// Copyright 2016 Google Inc. All Rights Reserved. + +#import + +@protocol GADUAdNetworkExtras + +- (nonnull id)adNetworkExtrasWithDictionary: + (nonnull NSDictionary *)extras; + +@end diff --git a/Assets/Plugins/iOS/GADUAdNetworkExtras.h.meta b/Assets/Plugins/iOS/GADUAdNetworkExtras.h.meta new file mode 100644 index 00000000..36bbbe0b --- /dev/null +++ b/Assets/Plugins/iOS/GADUAdNetworkExtras.h.meta @@ -0,0 +1,81 @@ +fileFormatVersion: 2 +guid: 1c0d8a6c9b36440eaa4c01518670217f +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-Plugins/iOS/GADUAdNetworkExtras.h +timeCreated: 1480838400 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 1 + settings: + CPU: x86 + Linux64: + enabled: 1 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 1 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 1 + settings: + CPU: x86 + OSXIntel64: + enabled: 1 + settings: + CPU: x86_64 + OSXUniversal: + enabled: 1 + settings: + CPU: AnyCPU + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 1 + settings: + CPU: x86 + Win64: + enabled: 1 + settings: + CPU: x86_64 + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: + tvOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/iOS/NativeTemplates.meta b/Assets/Plugins/iOS/NativeTemplates.meta new file mode 100644 index 00000000..4f80a081 --- /dev/null +++ b/Assets/Plugins/iOS/NativeTemplates.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4c333e12d8939824c93e71f444cc033e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/iOS/NativeTemplates/GADTMediumTemplateView.xib b/Assets/Plugins/iOS/NativeTemplates/GADTMediumTemplateView.xib new file mode 100644 index 00000000..eda492c7 --- /dev/null +++ b/Assets/Plugins/iOS/NativeTemplates/GADTMediumTemplateView.xib @@ -0,0 +1,192 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Assets/Plugins/iOS/NativeTemplates/GADTMediumTemplateView.xib.meta b/Assets/Plugins/iOS/NativeTemplates/GADTMediumTemplateView.xib.meta new file mode 100644 index 00000000..c4565837 --- /dev/null +++ b/Assets/Plugins/iOS/NativeTemplates/GADTMediumTemplateView.xib.meta @@ -0,0 +1,81 @@ +fileFormatVersion: 2 +guid: 766f36c9503c48e5915b2dbb1b312f64 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-Plugins/iOS/NativeTemplates/GADTMediumTemplateView.xib +timeCreated: 1480838400 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 1 + settings: + CPU: x86 + Linux64: + enabled: 1 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 1 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 1 + settings: + CPU: x86 + OSXIntel64: + enabled: 1 + settings: + CPU: x86_64 + OSXUniversal: + enabled: 1 + settings: + CPU: AnyCPU + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 1 + settings: + CPU: x86 + Win64: + enabled: 1 + settings: + CPU: x86_64 + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: + tvOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/iOS/NativeTemplates/GADTSmallTemplateView.xib b/Assets/Plugins/iOS/NativeTemplates/GADTSmallTemplateView.xib new file mode 100644 index 00000000..f819f1d7 --- /dev/null +++ b/Assets/Plugins/iOS/NativeTemplates/GADTSmallTemplateView.xib @@ -0,0 +1,119 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Assets/Plugins/iOS/NativeTemplates/GADTSmallTemplateView.xib.meta b/Assets/Plugins/iOS/NativeTemplates/GADTSmallTemplateView.xib.meta new file mode 100644 index 00000000..cbd2c5e5 --- /dev/null +++ b/Assets/Plugins/iOS/NativeTemplates/GADTSmallTemplateView.xib.meta @@ -0,0 +1,81 @@ +fileFormatVersion: 2 +guid: 6af78782470b4da9994fc4cf04f03183 +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-Plugins/iOS/NativeTemplates/GADTSmallTemplateView.xib +timeCreated: 1480838400 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 1 + settings: + CPU: x86 + Linux64: + enabled: 1 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 1 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 1 + settings: + CPU: x86 + OSXIntel64: + enabled: 1 + settings: + CPU: x86_64 + OSXUniversal: + enabled: 1 + settings: + CPU: AnyCPU + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 1 + settings: + CPU: x86 + Win64: + enabled: 1 + settings: + CPU: x86_64 + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: + tvOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/iOS/unity-plugin-library.a b/Assets/Plugins/iOS/unity-plugin-library.a new file mode 100644 index 00000000..3226d849 Binary files /dev/null and b/Assets/Plugins/iOS/unity-plugin-library.a differ diff --git a/Assets/Plugins/iOS/unity-plugin-library.a.meta b/Assets/Plugins/iOS/unity-plugin-library.a.meta new file mode 100644 index 00000000..8b42e335 --- /dev/null +++ b/Assets/Plugins/iOS/unity-plugin-library.a.meta @@ -0,0 +1,81 @@ +fileFormatVersion: 2 +guid: 56a634db3b664dd5ac9cb4e2807319dc +labels: +- gvh +- gvh_version-9.2.0 +- gvhp_exportpath-Plugins/iOS/unity-plugin-library.a +timeCreated: 1480838400 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 1 + settings: + CPU: x86 + Linux64: + enabled: 1 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 1 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 1 + settings: + CPU: x86 + OSXIntel64: + enabled: 1 + settings: + CPU: x86_64 + OSXUniversal: + enabled: 1 + settings: + CPU: AnyCPU + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 1 + settings: + CPU: x86 + Win64: + enabled: 1 + settings: + CPU: x86_64 + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: + tvOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Ads Scripts.meta b/Assets/Scripts/Ads Scripts.meta new file mode 100644 index 00000000..074f8eed --- /dev/null +++ b/Assets/Scripts/Ads Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1359f3570baf8f94bb22e155f23d5515 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Ads Scripts/AdmobUIHandler.cs b/Assets/Scripts/Ads Scripts/AdmobUIHandler.cs new file mode 100644 index 00000000..eb50fdf9 --- /dev/null +++ b/Assets/Scripts/Ads Scripts/AdmobUIHandler.cs @@ -0,0 +1,71 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class AdmobUIHandler : MonoBehaviour +{ + public Text admobInitText, admobInitTextBool; + public Text iAdLoadingTextBool, rAdLoadingTextBool; + public Text iAdLoadedTextBool, rAdLoadedTextBool; + + private void Start() + { + AdsManager.Instance.OnAdmobInitializedEvent += OnAdmobInitComplete; + AdsManager.Instance.OniAdLoading += OniAdStartedLoading; + AdsManager.Instance.OnrAdLoading += OnrAdStartedLoading; + AdsManager.Instance.OniAdLoaded += OniAdLoaded; + AdsManager.Instance.OnrAdLoaded += OnrAdLoaded; + } + + private void OnAdmobInitComplete() + { + admobInitText.text = "Admob Initialized"; + admobInitTextBool.text = "true"; + } + + private void OniAdStartedLoading(bool val) + { + iAdLoadingTextBool.text = val.ToString(); + } + + private void OniAdLoaded(bool val) + { + iAdLoadedTextBool.text = val.ToString(); + } + + private void OnrAdStartedLoading(bool val) + { + rAdLoadingTextBool.text = val.ToString(); + } + + private void OnrAdLoaded(bool val) + { + rAdLoadedTextBool.text = val.ToString(); + } + + public void InitAdmob() + { + AdsManager.Instance.InitializeAdmob(); + } + + public void RequestrAd() + { + AdsManager.Instance.LoadRewardedAdWithDelay(); + } + + public void RequestiAd() + { + AdsManager.Instance.LoadInterstitialAdWithDelay(); + } + + public void ShowiAd() + { + AdsManager.Instance.ShowInterstitialAd("placement_name"); + } + + public void ShowrAd() + { + AdsManager.Instance.ShowRewardedAd(RewardedTypes.Color); + } +} diff --git a/Assets/Scripts/Ads Scripts/AdmobUIHandler.cs.meta b/Assets/Scripts/Ads Scripts/AdmobUIHandler.cs.meta new file mode 100644 index 00000000..f860ba84 --- /dev/null +++ b/Assets/Scripts/Ads Scripts/AdmobUIHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dce9aed54179cfb4792ca72bdd213712 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 100 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Ads Scripts/AdsManager.cs b/Assets/Scripts/Ads Scripts/AdsManager.cs new file mode 100644 index 00000000..225b6244 --- /dev/null +++ b/Assets/Scripts/Ads Scripts/AdsManager.cs @@ -0,0 +1,377 @@ +using GoogleMobileAds.Api; +using GoogleMobileAds.Common; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AdsManager : MonoBehaviour +{ + //test ad units +#if UNITY_ANDROID + public string iAdUnit = "ca-app-pub-3940256099942544/1033173712"; +#elif UNITY_IPHONE + public string iAdUnit = "ca-app-pub-3940256099942544/4411468910"; +#endif + + // test ad units +#if UNITY_ANDROID + public string rAdUnit = "ca-app-pub-3940256099942544/5224354917"; +#elif UNITY_IPHONE + public string rAdUnit = "ca-app-pub-3940256099942544/1712485313"; +#endif + + private InterstitialAd _interstitialAd; + private int interstitialRetryAttempt = 1; + private bool loadingiAd = false; + private string iAdPlacement; + + private RewardedAd _rewardedAd; + private int rewardedRetryAttempt = 1; + private bool loadingrAd = false; + private RewardedTypes rewardType; + private bool isRewardAvailable = false; + + public static AdsManager Instance; + public Action OnUserEarnedReward; + public Action OnAdmobInitializedEvent; + public Action OniAdLoading; + public Action OnrAdLoading; + public Action OniAdLoaded; + public Action OnrAdLoaded; + + private void Awake() + { + Instance = this; + } + + private void Start() + { + //InitializeAdmob(); + } + + private void FixedUpdate() + { + if (isRewardAvailable) + { + isRewardAvailable = false; + OnUserEarnedReward?.Invoke(rewardType); + } + } + + public void InitializeAdmob() + { + if (!CanShowAds()) return; + + MobileAds.RaiseAdEventsOnUnityMainThread = true; + // Initialize the Google Mobile Ads SDK. + MobileAds.Initialize(OnAdmobInitialized); + } + + public void OnAdmobInitialized(InitializationStatus initStatus) + { + MobileAdsEventExecutor.ExecuteInUpdate(() => + { + Debug.Log("Admob Initialized"); + OnAdmobInitializedEvent?.Invoke(); + Invoke(nameof(LoadInterstitialAdWithDelay), 3f); + Invoke(nameof(LoadRewardedAdWithDelay), 6f); + }); + + } + + public bool CanShowAds() + { + return true; + } + + private void OnAdPaid(AdValue adValue) + { + Debug.Log(String.Format("ad paid {0} {1}.", + adValue.Value, + adValue.CurrencyCode)); + } + + private void PauseGame() + { + Time.timeScale = 0f; + AudioListener.pause = true; + } + + private void ResumeGame() + { + Time.timeScale = 1f; + AudioListener.pause = false; + } + + #region Interstitial_Ads + public void LoadInterstitialAdWithDelay() + { + if (!CanShowAds()) return; + + var currentAttempt = Mathf.Min(interstitialRetryAttempt, 5); + var delayTime = Mathf.Pow(2, currentAttempt); + if(!loadingiAd) + { + OniAdLoading?.Invoke(loadingiAd); + loadingiAd = true; + Invoke(nameof(LoadInterstitialAd), delayTime); + } + } + + private void LoadInterstitialAd() + { + // Clean up the old ad before loading a new one. + if (_interstitialAd != null) + { + _interstitialAd.Destroy(); + _interstitialAd = null; + } + + // create our request used to load the ad. + var adRequest = new AdRequest(); + // send the request to load the ad. + InterstitialAd.Load(iAdUnit, adRequest, OnInterstitialAdLoaded); + } + + private void OnInterstitialAdLoaded(InterstitialAd ad, LoadAdError error) + { + MobileAdsEventExecutor.ExecuteInUpdate(() => + { + loadingiAd = false; + OniAdLoading?.Invoke(loadingiAd); + // if error is not null, the load request failed. + if (error != null || ad == null) + { + OniAdLoaded?.Invoke(false); + interstitialRetryAttempt++; + //load ad again + LoadInterstitialAdWithDelay(); + Debug.LogError("interstitial ad failed to load an ad " + + "with error : " + error); + return; + } + + interstitialRetryAttempt = 1; + Debug.Log("Interstitial ad loaded with response : " + + ad.GetResponseInfo()); + OniAdLoaded?.Invoke(true); + _interstitialAd = ad; + RegisterEventHandlers(_interstitialAd); + }); + } + + public void ShowInterstitialAd(string adPlacement) + { + if (!CanShowAds()) return; + + iAdPlacement = adPlacement; + if (_interstitialAd != null && _interstitialAd.CanShowAd()) + { + Debug.Log("Showing interstitial ad."); + _interstitialAd.Show(); + } + else + { + Debug.LogError("Interstitial ad is not ready yet."); + LoadInterstitialAdWithDelay(); + } + } + + private void RegisterEventHandlers(InterstitialAd interstitialAd) + { + // Raised when the ad is estimated to have earned money. + //interstitialAd.OnAdPaid += OnAdPaid; + // Raised when an impression is recorded for an ad. + //interstitialAd.OnAdImpressionRecorded += () => + //{ + // Debug.Log("Interstitial ad recorded an impression."); + //}; + // Raised when a click is recorded for an ad. + //interstitialAd.OnAdClicked += () => + //{ + // Debug.Log("Interstitial ad was clicked."); + //}; + //Raised when an ad opened full screen content. + interstitialAd.OnAdFullScreenContentOpened += OnInterstitialAdOpen; + // Raised when the ad closed full screen content. + interstitialAd.OnAdFullScreenContentClosed += () => + { + MobileAdsEventExecutor.ExecuteInUpdate(() => + { + Debug.Log("Interstitial ad full screen content closed."); + ResumeGame(); + LoadInterstitialAdWithDelay(); + }); + }; + // Raised when the ad failed to open full screen content. + interstitialAd.OnAdFullScreenContentFailed += (AdError error) => + { + MobileAdsEventExecutor.ExecuteInUpdate(() => + { + Debug.LogError("Interstitial ad failed to open full screen content " + + "with error : " + error); + LoadInterstitialAdWithDelay(); + }); + }; + } + + private void OnInterstitialAdOpen() + { + MobileAdsEventExecutor.ExecuteInUpdate(() => + { + PauseGame(); + }); + } + #endregion + + #region Rewarded_Ads + + public void LoadRewardedAdWithDelay() + { + if (!CanShowAds()) return; + + var currentAttempt = Mathf.Min(rewardedRetryAttempt, 5); + var delayTime = Mathf.Pow(2, currentAttempt); + if (!loadingrAd) + { + OnrAdLoading?.Invoke(loadingrAd); + loadingrAd = true; + Invoke(nameof(LoadRewardedAd), delayTime); + } + } + + public void LoadRewardedAd() + { + // Clean up the old ad before loading a new one. + if (_rewardedAd != null) + { + _rewardedAd.Destroy(); + _rewardedAd = null; + } + + Debug.Log("Loading the rewarded ad."); + + // create our request used to load the ad. + var adRequest = new AdRequest(); + + // send the request to load the ad. + RewardedAd.Load(rAdUnit, adRequest, OnRewardedAdLoaded); + } + + private void OnRewardedAdLoaded(RewardedAd ad, LoadAdError error) + { + MobileAdsEventExecutor.ExecuteInUpdate(() => + { + loadingrAd = false; + OnrAdLoading?.Invoke(loadingrAd); + // if error is not null, the load request failed. + if (error != null || ad == null) + { + OnrAdLoaded?.Invoke(false); + rewardedRetryAttempt++; + //load ad again + LoadRewardedAdWithDelay(); + Debug.LogError("rewarded ad failed to load an ad " + + "with error : " + error); + return; + } + + rewardedRetryAttempt = 1; + Debug.Log("rewarded ad loaded with response : " + + ad.GetResponseInfo()); + + OnrAdLoaded?.Invoke(true); + _rewardedAd = ad; + RegisterEventHandlers(_rewardedAd); + }); + } + + private void RegisterEventHandlers(RewardedAd ad) + { + // Raised when the ad is estimated to have earned money. + //ad.OnAdPaid += OnAdPaid; + // Raised when an impression is recorded for an ad. + //ad.OnAdImpressionRecorded += () => + //{ + // Debug.Log("Rewarded ad recorded an impression."); + //}; + // Raised when a click is recorded for an ad. + //ad.OnAdClicked += () => + //{ + // Debug.Log("Rewarded ad was clicked."); + //}; + // Raised when an ad opened full screen content. + ad.OnAdFullScreenContentOpened += OnRewardedAdOpen; + // Raised when the ad closed full screen content. + ad.OnAdFullScreenContentClosed += () => + { + MobileAdsEventExecutor.ExecuteInUpdate(() => + { + Debug.Log("Rewarded ad full screen content closed."); + ResumeGame(); + LoadRewardedAdWithDelay(); + }); + }; + // Raised when the ad failed to open full screen content. + ad.OnAdFullScreenContentFailed += (AdError error) => + { + MobileAdsEventExecutor.ExecuteInUpdate(() => + { + Debug.LogError("Rewarded ad failed to open full screen content " + + "with error : " + error); + LoadRewardedAdWithDelay(); + }); + }; + } + + private void OnRewardedAdOpen() + { + MobileAdsEventExecutor.ExecuteInUpdate(() => + { + PauseGame(); + }); + } + + public void ShowRewardedAd(RewardedTypes rewardFor) + { + rewardType = rewardFor; + + if (!CanShowAds()) + { + isRewardAvailable = true; + return; + } + + if (_rewardedAd != null && _rewardedAd.CanShowAd()) + { + _rewardedAd.Show((Reward reward) => + { + // TODO: Reward the user. + isRewardAvailable = true; + }); + } + else + { + Debug.LogError("No Video!"); + LoadRewardedAdWithDelay(); + } + } + #endregion + + +} + +public enum RewardedTypes +{ + None, + Revive, + ClaimDouble, + LevelUnlock, + FootSteps, + NewCharacter, + Color, + Animation, + InventoryPurchase, + Hint +} diff --git a/Assets/Scripts/Ads Scripts/AdsManager.cs.meta b/Assets/Scripts/Ads Scripts/AdsManager.cs.meta new file mode 100644 index 00000000..2a7d03d2 --- /dev/null +++ b/Assets/Scripts/Ads Scripts/AdsManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a853c83bcccfa14468a366e0290483a3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 50 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: