diff --git a/Assets/AchievementSystem/Editor/AchievementManagerEditor.cs b/Assets/AchievementSystem/Editor/AchievementManagerEditor.cs
index 82b3c3c1..2b5bf6c8 100644
--- a/Assets/AchievementSystem/Editor/AchievementManagerEditor.cs
+++ b/Assets/AchievementSystem/Editor/AchievementManagerEditor.cs
@@ -191,6 +191,11 @@ public class AchievementManagerEditor : Editor
EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("Spoiler"));
EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("Progression"));
+ EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("isRecursive"));
+ if (Achievement.FindPropertyRelative("isRecursive").boolValue)
+ {
+ EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("recursiveAddition"));
+ }
if (Achievement.FindPropertyRelative("Progression").boolValue)
{
EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("ProgressGoal"));
diff --git a/Assets/AchievementSystem/Scripts/AchievementManager.cs b/Assets/AchievementSystem/Scripts/AchievementManager.cs
index 6f1cab05..ac0ff96b 100644
--- a/Assets/AchievementSystem/Scripts/AchievementManager.cs
+++ b/Assets/AchievementSystem/Scripts/AchievementManager.cs
@@ -124,22 +124,55 @@ public class AchievementManager : MonoBehaviour
{
if (!States[Index].Achieved)
{
+ // Set current progress to the achievement's progress goal
States[Index].Progress = AchievementList[Index].ProgressGoal;
- States[Index].Achieved = true;
- DisplayUnlock(Index);
- AutoSaveStates();
- if(UseFinalAchievement)
+ // Check if the achievement is recursive
+ if (AchievementList[Index].isRecursive)
+ {
+ // Update the current achievement's progress goal
+ var achievementInfromation = AchievementList[Index];
+ achievementInfromation.ProgressGoal += AchievementList[Index].recursiveAddition;
+
+ // Check if the new progress goal has reached or exceeded 50
+ if (AchievementList[Index].ProgressGoal >= 50)
+ {
+ // Mark achievement as completed
+ States[Index].Achieved = true; // Mark as achieved
+ States[Index].Progress = AchievementList[Index].ProgressGoal; // Set progress to goal
+ }
+ else
+ {
+ // Reset progress for the next goal
+ States[Index].Progress = 0;
+ }
+
+ // Notify the reward system about the achievement modification
+ // NotifyRewardSystem(Index); // Implement this method to handle rewards
+ }
+ else
+ {
+ // For non-recursive achievements, mark as achieved directly
+ States[Index].Achieved = true; // Mark as achieved
+ DisplayUnlock(Index); // Display achievement notification
+ }
+
+ // Save the updated states
+ AutoSaveStates(); // Save states automatically if enabled
+
+ // Check for final achievement
+ if (UseFinalAchievement)
{
int Find = States.FindIndex(x => !x.Achieved);
bool CompletedAll = (Find == -1 || AchievementList[Find].Key.Equals(FinalAchievementKey));
if (CompletedAll)
{
- Unlock(FinalAchievementKey);
+ Unlock(FinalAchievementKey); // Unlock the final achievement if all others are completed
}
}
}
}
+
///
/// Set the progress of an achievement to a specific value.
///
@@ -200,6 +233,18 @@ public class AchievementManager : MonoBehaviour
}
}
}
+
+
+ public AchievementState GetAchievementState(string key)
+ {
+ return States[FindAchievementIndex(key)];
+ }
+
+ public AchievementInfromation GetAchivementFromKey(string key)
+ {
+ return AchievementList[FindAchievementIndex(key)];
+ }
+
#endregion
#region Saving and Loading
@@ -211,29 +256,32 @@ public class AchievementManager : MonoBehaviour
for (int i = 0; i < States.Count; i++)
{
PlayerPrefs.SetString("AchievementState_" + i, JsonUtility.ToJson(States[i]));
+ PlayerPrefs.SetString("AchievementInfo_" + i, JsonUtility.ToJson(AchievementList[i]));
}
- PlayerPrefs.Save();
+ PlayerPrefs.Save(); // Ensure data is saved
}
+
///
/// Loads all progress and achievement states from player prefs. This function is automatically called if the Auto Load setting is set to true.
///
public void LoadAchievementState()
{
- AchievementState NewState;
States.Clear();
+ AchievementList.Clear(); // Clear existing data
- for (int i = 0; i < AchievementList.Count; i++)
+ int i = 0; // Counter for achievement index
+ while (PlayerPrefs.HasKey("AchievementState_" + i))
{
- //Ensure that new project get default values
- if (PlayerPrefs.HasKey("AchievementState_" + i))
- {
- NewState = JsonUtility.FromJson(PlayerPrefs.GetString("AchievementState_" + i));
- States.Add(NewState);
- }
- else { States.Add(new AchievementState()); }
-
+ AchievementState loadedState = JsonUtility.FromJson(PlayerPrefs.GetString("AchievementState_" + i));
+ States.Add(loadedState);
+
+ AchievementInfromation loadedInfo = JsonUtility.FromJson(PlayerPrefs.GetString("AchievementInfo_" + i));
+ AchievementList.Add(loadedInfo);
+
+ i++;
}
}
+
///
/// Clears all saved progress and achieved states.
///
@@ -243,6 +291,7 @@ public class AchievementManager : MonoBehaviour
for (int i = 0; i < AchievementList.Count; i++)
{
PlayerPrefs.DeleteKey("AchievementState_" + i);
+ PlayerPrefs.DeleteKey("AchievementInfo_" + i);
States.Add(new AchievementState());
}
SaveAchievementState();
@@ -255,7 +304,12 @@ public class AchievementManager : MonoBehaviour
/// Key of achievevment
private int FindAchievementIndex(string Key)
{
- return AchievementList.FindIndex(x => x.Key.Equals(Key));
+ int index = AchievementList.FindIndex(x => x.Key.Equals(Key));
+ if (!States[index].Achieved)
+ {
+ return index;
+ }
+ return -1;
}
///
/// Test if AutoSave is valid. If true, save list
diff --git a/Assets/AchievementSystem/Scripts/DataTypes.cs b/Assets/AchievementSystem/Scripts/DataTypes.cs
index 90a6ef44..505f68e4 100644
--- a/Assets/AchievementSystem/Scripts/DataTypes.cs
+++ b/Assets/AchievementSystem/Scripts/DataTypes.cs
@@ -5,7 +5,7 @@ using UnityEngine;
/// Storesinformation related to a single achievement
///
[System.Serializable]
-public struct AchievementInfromation
+public class AchievementInfromation
{
[Tooltip("Name used to unlock/set achievement progress")]
[SerializeField] public string Key;
@@ -29,6 +29,8 @@ public struct AchievementInfromation
[SerializeField] public float NotificationFrequency;
[Tooltip("A string which will be displayed with a progress achievement e.g. $, KM, Miles etc")]
[SerializeField] public string ProgressSuffix;
+ [SerializeField] public bool isRecursive;
+ [SerializeField] public float recursiveAddition;
}
///
diff --git a/Assets/NewUI/Achievements.meta b/Assets/NewUI/Achievements.meta
new file mode 100644
index 00000000..2c6c1460
--- /dev/null
+++ b/Assets/NewUI/Achievements.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 169f6f7a0c484ca4e94cfd1007189d40
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/PipeOut/Scenes/Loading.unity b/Assets/PipeOut/Scenes/Loading.unity
index a5f4b460..3fbbdbcd 100644
--- a/Assets/PipeOut/Scenes/Loading.unity
+++ b/Assets/PipeOut/Scenes/Loading.unity
@@ -38,7 +38,6 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0.3708985, g: 0.3783704, b: 0.35722548, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -340,7 +339,7 @@ PrefabInstance:
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: States.Array.size
- value: 8
+ value: 7
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
@@ -350,22 +349,27 @@ PrefabInstance:
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.size
- value: 8
+ value: 7
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: States.Array.data[0].Achieved
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: States.Array.data[0].Progress
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: States.Array.data[1].Achieved
- value: 1
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: States.Array.data[1].Progress
- value: 5
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
@@ -385,177 +389,222 @@ PrefabInstance:
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[3].Key
- value: Completed_Advance_Level
+ value: Completed_Expert_Level
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[4].Key
- value: Completed_Expert_Level
+ value: Completed_Advance_Level
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[5].Key
- value: Watched_10_Ads
+ value: Watched_Ads
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[6].Key
- value: Watched_20_Ads
+ value: Rotated_Pipes
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[7].Key
- value: Rotated_Pipe
+ value:
+ objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[1].Spoiler
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: States.Array.data[0].LastProgressUpdate
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: States.Array.data[1].LastProgressUpdate
- value: 4
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[0].Description
- value: This Achievement will unlock when user completes 5 easy levels
+ value:
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[0].DisplayName
- value: Complete Easy Levels
+ value: Completed Easy Level
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[0].Progression
value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[0].isRecursive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[1].Description
- value: This Achievement will unlock when user completes 5 Medium levels
+ value:
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[1].DisplayName
- value: Complete Medium Levels
+ value: Completed Medium Level
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[1].Progression
value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[1].isRecursive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[2].Description
- value: This Achievement will unlock when user completes 5 Hard levels
+ value:
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[2].DisplayName
- value: Complete Hard Levels
+ value: Completed Hard Level
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[2].Progression
value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[2].isRecursive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[3].Description
- value: This Achievement will unlock when user completes 5 Advanced levels
+ value:
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[3].DisplayName
- value: Complete Advance Levels
+ value: Completed Expert Level
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[3].Progression
value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[3].isRecursive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[4].Description
- value: This Achievement will unlock when user completes 5 Expert levels
+ value:
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[4].DisplayName
- value: Complete Expert Levels
+ value: Completed Advance Level
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[4].Progression
value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[4].isRecursive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[5].Description
- value: This Achievement will unlock when user watches 10 ads
+ value:
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[5].DisplayName
- value: Watch 10 Ads
+ value: Watched Ads
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[5].Progression
value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[5].isRecursive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[6].Description
- value: This Achievement will unlock when user watches 20 ads
+ value:
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[6].DisplayName
- value: Watch 20 Ads
+ value: Rotated Pipes
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[6].Progression
value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[6].isRecursive
+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[7].Description
- value: This achievement will progress on every pipe rotation
+ value:
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[7].DisplayName
- value: Pipe Rotation
+ value:
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[7].Progression
- value: 1
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[0].ProgressGoal
- value: 5
+ value: 10
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[1].ProgressGoal
- value: 5
+ value: 10
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[2].ProgressGoal
- value: 5
+ value: 10
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[3].ProgressGoal
- value: 5
+ value: 10
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[4].ProgressGoal
- value: 5
+ value: 10
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
@@ -565,7 +614,47 @@ PrefabInstance:
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
propertyPath: AchievementList.Array.data[6].ProgressGoal
- value: 20
+ value: 10
+ objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[7].ProgressGoal
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[0].recursiveAddition
+ value: 10
+ objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[1].recursiveAddition
+ value: 10
+ objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[2].recursiveAddition
+ value: 10
+ objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[3].recursiveAddition
+ value: 10
+ objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[4].recursiveAddition
+ value: 10
+ objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[5].recursiveAddition
+ value: 10
+ objectReference: {fileID: 0}
+ - target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
+ type: 3}
+ propertyPath: AchievementList.Array.data[6].recursiveAddition
+ value: 10
objectReference: {fileID: 0}
- target: {fileID: 5869893064832991960, guid: 31c71d95d8fbeb7479842253d3964958,
type: 3}
diff --git a/Assets/Scripts/Dev/GameConstants.cs b/Assets/Scripts/Dev/GameConstants.cs
index 3d79e1ba..b34337a6 100644
--- a/Assets/Scripts/Dev/GameConstants.cs
+++ b/Assets/Scripts/Dev/GameConstants.cs
@@ -5,12 +5,16 @@ public class GameConstants
public static string LevelCompletedStatsKey = "LevelsCompleted";
public static string NameEnteredCheckKey = "IsNameEntered";
public static string DisplayNameKey = "DisplayName";
+
+ #region MyRegion
+
public static string Ach_CompleteEasyLevelKey = "Completed_Easy_Level";
public static string Ach_CompleteMediumLevelKey = "Completed_Medium_Level";
public static string Ach_CompleteHardLevelKey = "Completed_Hard_Level";
public static string Ach_CompleteExpertLevelKey = "Completed_Expert_Level";
public static string Ach_CompleteAdvanceLevelKey = "Completed_Advance_Level";
- public static string Ach_Watched10Ads = "Watched_10_Ads";
- public static string Ach_Watched20Ads = "Watched_20_Ads";
+ public static string Ach_WatchedAds = "Watched_Ads";
public static string Ach_RotatedPipes = "Rotated_Pipes";
+
+ #endregion
}
diff --git a/Assets/Scripts/GamePlayManager.cs b/Assets/Scripts/GamePlayManager.cs
index 43fb7864..d9c59415 100644
--- a/Assets/Scripts/GamePlayManager.cs
+++ b/Assets/Scripts/GamePlayManager.cs
@@ -194,7 +194,7 @@ public class GamePlayManager : MonoBehaviour
private IEnumerator RotatePipe(Cell c)
{
- AchievementManager.instance.AddAchievementProgress(GameConstants.Ach_RotatedPipes, 1);
+ // AchievementManager.instance.AddAchievementProgress(GameConstants.Ach_RotatedPipes, 1);
isRotating = true;
if (c != null)
{
diff --git a/Assets/Scripts/GameScene.cs b/Assets/Scripts/GameScene.cs
index 05a26c91..f5c87b29 100644
--- a/Assets/Scripts/GameScene.cs
+++ b/Assets/Scripts/GameScene.cs
@@ -104,7 +104,7 @@ public class GameScene : MonoBehaviour
GameManager.Coin += rewardedVideoAmount;
UpdateUI();
Toast.instance.ShowMessage($"You got {rewardedVideoAmount} free coins");
- AchievementManager.instance.AddAchievementProgress(GameConstants.Ach_Watched10Ads, 1);
+ AchievementManager.instance.AddAchievementProgress(GameConstants.Ach_WatchedAds, 1);
}
public bool debugHints = false;