Did some changes for iOS
parent
1938cd5f46
commit
945aac36af
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using OneSignalSDK;
|
||||
using OneSignalSDK.Debug.Models;
|
||||
using UnityEngine;
|
||||
|
||||
public class OSNInitializer : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
string ons_id = "";
|
||||
#if UNITY_ANDROID
|
||||
ons_id = GameConstants.OSN_Android;
|
||||
#elif UNITY_IOS
|
||||
ons_id = GameConstants.OSN_iOS;
|
||||
#endif
|
||||
Debug.Log($"Initializing with appId <b>{ons_id}</b>");
|
||||
OneSignal.Debug.LogLevel = LogLevel.Debug;
|
||||
OneSignal.Initialize(ons_id);
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afb77ce3ddce9b34b8539e880cb78cb2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue