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\ No newline at end of file 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\ No newline at end of file diff --git a/Assets/Scripts/LevelGroupButton.cs b/Assets/Scripts/LevelGroupButton.cs index 74ec26a1..e9ffc218 100644 --- a/Assets/Scripts/LevelGroupButton.cs +++ b/Assets/Scripts/LevelGroupButton.cs @@ -61,7 +61,6 @@ public class LevelGroupButton : MonoBehaviour if (!GamePlayManager.isTimerLevel) { - LevelCompletdLbl.text = levelGroup.CompletedLevel + " / " + levelGroup.TotalLevel; AwardGoldImage.GetComponent<_2dxFX_GrayScale>().enabled = !(levelGroup.CompletedLevel >= levelGroup.TotalLevel); } diff --git a/Assets/ShopManager.cs b/Assets/ShopManager.cs index 2362f2d4..d8e24387 100644 --- a/Assets/ShopManager.cs +++ b/Assets/ShopManager.cs @@ -70,6 +70,11 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener builder.AddProduct(cItem[i].Id, ProductType.Consumable); } + for (int i = 0; i < pItem.Count; i++) + { + + builder.AddProduct(pItem[i].Id, ProductType.NonConsumable); + } //builder.AddProduct(ncItem.Id, ProductType.NonConsumable); //builder.AddProduct(sItem.Id, ProductType.Subscription); @@ -96,7 +101,7 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener { //AddCoins(50); currentPurchaseType = PurchaseType.Pipes; - //Debug.Log("Purchasing pipes1... : "+ pItem[index].Id); + Debug.Log("Purchasing pipes1... : "+ pItem[index].Id); m_StoreContoller.InitiatePurchase(pItem[index].Id); //Debug.Log("Purchasing pipes2... : "+ pItem[index].Id); @@ -153,6 +158,8 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener { for (int h = 0; h < pItem.Count; h++) { + Debug.Log("product.definition.id : " + product.definition.id); + Debug.Log("pItem[h].Id : " + pItem[h].Id); if (product.definition.id == pItem[h].Id)//consumable item is pressed { //string receipt = product.receipt; diff --git a/Assets/TimerManager.cs b/Assets/TimerManager.cs index 153be3a4..e7d96583 100644 --- a/Assets/TimerManager.cs +++ b/Assets/TimerManager.cs @@ -28,6 +28,9 @@ public class TimerManager : MonoBehaviour timerObj.SetActive(true); InitializeTimer(0, 2, 0); } + else + timerObj.SetActive(false); + } // Initialize the timer with hours, minutes, and seconds