From c128924706a2bfde3e2621c5f0bc9503c78381f6 Mon Sep 17 00:00:00 2001 From: Ali Sharoz Date: Mon, 21 Oct 2024 17:27:03 +0500 Subject: [PATCH 1/4] Timer Mode --- .vscode/extensions.json | 5 + .vscode/launch.json | 10 + .vscode/settings.json | 55 + Assets/2DxFX/Scripts/_2dxFX_GrayScale.cs | 1 + ...erer-URP-Package-2021.2+.unitypackage.meta | 7 - .../2DRenderer-URP-Package.unitypackage.meta | 7 - Assets/AnimatorController/Menu.controller | 2 +- Assets/PipeOut/Scenes/GameScene.unity | 1727 +- Assets/PipeOut/Scenes/HomeScene.unity | 15439 ++++++++++++++-- Assets/Scripts/GameManager.cs | 16 +- Assets/Scripts/GamePlayManager.cs | 1058 +- Assets/Scripts/HomeScene.cs | 14 +- Assets/Scripts/LevelGroup.cs | 142 +- Assets/Scripts/LevelGroupButton.cs | 77 +- Assets/Scripts/LevelGroupState.cs | 76 +- Assets/Scripts/MS/Popup.cs | 5 + Assets/TimerManager.cs | 87 + Assets/TimerManager.cs.meta | 11 + ProjectSettings/ProjectVersion.txt | 4 +- 19 files changed, 16032 insertions(+), 2711 deletions(-) create mode 100644 .vscode/extensions.json create mode 100644 .vscode/launch.json create mode 100644 .vscode/settings.json delete mode 100644 Assets/AllIn1SpriteShader/2DRenderer-URP-Package-2021.2+.unitypackage.meta delete mode 100644 Assets/AllIn1SpriteShader/2DRenderer-URP-Package.unitypackage.meta create mode 100644 Assets/TimerManager.cs create mode 100644 Assets/TimerManager.cs.meta diff --git a/.vscode/extensions.json b/.vscode/extensions.json new file mode 100644 index 00000000..ddb6ff85 --- /dev/null +++ b/.vscode/extensions.json @@ -0,0 +1,5 @@ +{ + "recommendations": [ + "visualstudiotoolsforunity.vstuc" + ] +} diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 00000000..da60e25a --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,10 @@ +{ + "version": "0.2.0", + "configurations": [ + { + "name": "Attach to Unity", + "type": "vstuc", + "request": "attach" + } + ] +} \ No newline at end of file diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 00000000..342738c7 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,55 @@ +{ + "files.exclude": { + "**/.DS_Store": true, + "**/.git": true, + "**/.gitmodules": true, + "**/*.booproj": true, + "**/*.pidb": true, + "**/*.suo": true, + "**/*.user": true, + "**/*.userprefs": true, + "**/*.unityproj": true, + "**/*.dll": true, + "**/*.exe": true, + "**/*.pdf": true, + "**/*.mid": true, + "**/*.midi": true, + "**/*.wav": true, + "**/*.gif": true, + "**/*.ico": true, + "**/*.jpg": true, + "**/*.jpeg": true, + "**/*.png": true, + "**/*.psd": true, + "**/*.tga": true, + "**/*.tif": true, + "**/*.tiff": true, + "**/*.3ds": true, + "**/*.3DS": true, + "**/*.fbx": true, + "**/*.FBX": true, + "**/*.lxo": true, + "**/*.LXO": true, + "**/*.ma": true, + "**/*.MA": true, + "**/*.obj": true, + "**/*.OBJ": true, + "**/*.asset": true, + "**/*.cubemap": true, + "**/*.flare": true, + "**/*.mat": true, + "**/*.meta": true, + "**/*.prefab": true, + "**/*.unity": true, + "build/": true, + "Build/": true, + "Library/": true, + "library/": true, + "obj/": true, + "Obj/": true, + "ProjectSettings/": true, + "temp/": true, + "Temp/": true + }, + "dotnet.defaultSolution": "PlumberUltimateAds.sln" +} \ No newline at end of file diff --git a/Assets/2DxFX/Scripts/_2dxFX_GrayScale.cs b/Assets/2DxFX/Scripts/_2dxFX_GrayScale.cs index 72804f52..6bea5be0 100644 --- a/Assets/2DxFX/Scripts/_2dxFX_GrayScale.cs +++ b/Assets/2DxFX/Scripts/_2dxFX_GrayScale.cs @@ -214,6 +214,7 @@ public class _2dxFX_GrayScale : MonoBehaviour CanvasImage.material = ForceMaterial; } } + Start(); } } diff --git a/Assets/AllIn1SpriteShader/2DRenderer-URP-Package-2021.2+.unitypackage.meta b/Assets/AllIn1SpriteShader/2DRenderer-URP-Package-2021.2+.unitypackage.meta deleted file mode 100644 index b7c4cd42..00000000 --- a/Assets/AllIn1SpriteShader/2DRenderer-URP-Package-2021.2+.unitypackage.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: a55ee4efaad27d948ba5f03fc6d7bc80 -DefaultImporter: - 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} - public static int CurrentLevelGroupIndex + } + public static int CurrentLevelNo_Timer + { + get + { + return PlayerPrefs.GetInt("currentLevelNo_Timer", 1); + } + set + { + PlayerPrefs.SetInt("currentLevelNo_Timer", value); + } + } + + public static int CurrentLevelGroupIndex { get { diff --git a/Assets/Scripts/GamePlayManager.cs b/Assets/Scripts/GamePlayManager.cs index 6d828866..a7a97090 100644 --- a/Assets/Scripts/GamePlayManager.cs +++ b/Assets/Scripts/GamePlayManager.cs @@ -22,513 +22,569 @@ using UnityEngine.UI; public class GamePlayManager : MonoBehaviour { - public List _cellPrefab; + public List _cellPrefab; - public Popup menuPopup; + public Popup menuPopup; - [Header("GameOver Setting")] - public Popup gameOverPopup; - public Popup rankedUpPopup; + [Header("GameOver Setting")] + public Popup gameOverPopup; + public Popup rankedUpPopup; - public TMP_Text starLevel; - public TMP_Text nextStarLevel; - public TMP_Text LevelCompleteText; - public TMP_Text RankedUpText; + public TMP_Text starLevel; + public TMP_Text nextStarLevel; + public TMP_Text LevelCompleteText; + public TMP_Text RankedUpText; - public ParticleSystem confettiParticle; - public Button nextBtn; + public ParticleSystem confettiParticle; + public Button nextBtn; - public Button closeBtn; + public Button closeBtn; - public Image fillBar; + public Image fillBar; - // public ParticleSystem goParticle; + // public ParticleSystem goParticle; - [Header("Layout Setting")] - public RectTransform _levelContainer; - - public float _space; - - public LevelGroup[] levelGroups; - - public static GamePlayManager instance; - - [HideInInspector] - public List allCellList; - - [HideInInspector] - public List startCellList; - - [HideInInspector] - public List midCellList; - - [HideInInspector] - public List endCellList; - - [HideInInspector] - public List visibleCellList; - - [HideInInspector] - public bool isGameOver; - - [HideInInspector] - public bool closeGameOver; - - [HideInInspector] - public int row; - - [HideInInspector] - public int column; - - private List undoList; - - private float startTime; - - private RectTransform rootCanvas; - - private float _levelContainerMaxHeight; - - private Vector3 _levelContainerPosition; - - private bool isRotating; - - private void Awake() - { - instance = this; - } - - private void Start() - { - rootCanvas = base.transform.parent.GetComponent(); - _levelContainerMaxHeight = _levelContainer.rect.height; - _levelContainerPosition = _levelContainer.localPosition; - SetupLevel(); - } - - private void ShowMessagePopup() - { - int messagePopupIndex = GameManager.currentLevel.messagePopupIndex; - if (messagePopupIndex != -1) - { - MessagePopup.instance.ShowMessage(messagePopupIndex); - } - } - - public void SetupLevel() - { - isGameOver = false; - closeGameOver = false; - MessagePopup.instance.HideAll(); - GameManager.currentLevelGroup = (GameManager.currentLevelGroup ?? levelGroups[GameManager.CurrentLevelGroupIndex]); - GameManager.CurrentLevelGroupIndex = Array.IndexOf(levelGroups, GameManager.currentLevelGroup); - GameManager.currentLevel = Resources.Load(GameManager.currentLevelGroup.ResourcesFolderPath + GameManager.CurrentLevelNo); - if (GameManager.currentLevel == null) - { - UnityEngine.Debug.LogError("Level Not Found at : " + GameManager.currentLevelGroup.ResourcesFolderPath + GameManager.CurrentLevelNo); - return; - } - row = GameManager.currentLevel.row; - column = GameManager.currentLevel.column; - float maxCellSize = GameManager.currentLevel.maxCellSize; - startTime = Time.time; - undoList = new List(); - _levelContainer.sizeDelta = new Vector2(rootCanvas.rect.width, _levelContainerMaxHeight); - float a = Mathf.Min(_levelContainer.rect.width / (float)column, _levelContainer.rect.height / (float)row); - a = Mathf.Min(a, maxCellSize); - _levelContainer.sizeDelta = new Vector2((float)column * a, (float)row * a); - _levelContainer.transform.localPosition = _levelContainerPosition + GameManager.currentLevel.levelContainerDelta * a; - for (int num = _levelContainer.childCount - 1; num >= 0; num--) - { - UnityEngine.Object.Destroy(_levelContainer.GetChild(num).gameObject); - } - startCellList = new List(); - midCellList = new List(); - 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RecursivePipeColors(); - visibleCellList.ForEach(delegate(Cell obj) - { - obj.UpdatePipeColor(); - }); - CheckGameOver(); - - } - - public void OnButtonClick(Cell c) - { - if (!isRotating && !isGameOver) - { - undoList.Add(new UndoAction(c, c.RotationValue)); - c.RotationValue++; - StartCoroutine(RotatePipe(c)); - } - } - - public void Undo() - { - if (!isRotating && undoList != null && undoList.Count != 0) - { - UndoAction undoAction = undoList[undoList.Count - 1]; - undoList.RemoveAt(undoList.Count - 1); - undoAction.cell.RotationValue = undoAction.rotValue; - StartCoroutine(RotatePipe(undoAction.cell)); - } - } - - private IEnumerator RotatePipe(Cell c) - { - isRotating = true; - if (c != null) - { - c.ApplyRotationOnImage(0.1f); - } - RecursivePipeColors(); - yield return new WaitForSeconds(0.1f); - visibleCellList.ForEach(delegate(Cell obj) - { - obj.UpdatePipeColor(); - }); - isRotating = false; - CheckGameOver(); - } - - private void RecursivePipeColors() - { - visibleCellList.ForEach(delegate(Cell obj) - 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Side.B : Side.L)); - if (cell2 != null) - { - if (sourceSide == Side.L) - { - cell.pipes[0].LeftLeak = true; - cell.pipes[0].Img_1.gameObject.SetActive(true); - - - if (cell2.pipes[0].R) - { - cell.pipes[0].LeftLeak = false; - cell.pipes[0].Img_1.gameObject.SetActive(false); - - } - if (cell2.pipes.Count > 1) - { - if (cell2.pipes[1].R) - { - cell.pipes[0].LeftLeak = false; - cell.pipes[0].Img_1.gameObject.SetActive(false); - - - } - - } - } - else if (sourceSide == Side.B) - { - cell.pipes[0].BottomLeak = true; - - cell.pipes[0].Img_1.gameObject.SetActive(true); - - - if (cell2.pipes[0].T) - { - cell.pipes[0].BottomLeak = false; - cell.pipes[0].Img_1.gameObject.SetActive(false); - - } - if (cell2.pipes.Count > 1) - { - if (cell2.pipes[1].T) - { - cell.pipes[0].BottomLeak = false; - cell.pipes[0].Img_1.gameObject.SetActive(false); - - - } - - } - } - else if (sourceSide == Side.T) - { - cell.pipes[0].TopLeak = true; - cell.pipes[0].Img_1.gameObject.SetActive(true); - - - if (cell2.pipes[0].B) - { - cell.pipes[0].TopLeak = false; - cell.pipes[0].Img_1.gameObject.SetActive(false); - - } - if (cell2.pipes.Count > 1) - { - if (cell2.pipes[1].B) - { - cell.pipes[0].TopLeak = false; - cell.pipes[0].Img_1.gameObject.SetActive(false); - - - } - - } - } - else if (sourceSide == Side.R) - { - cell.pipes[0].RightLeak = true; - - cell.pipes[0].Img_1.gameObject.SetActive(true); - - - if (cell2.pipes[0].L) - { - cell.pipes[0].RightLeak = false; - cell.pipes[0].Img_1.gameObject.SetActive(false); - - } - if (cell2.pipes.Count > 1) - { - if (cell2.pipes[1].L) - { - cell.pipes[0].RightLeak = false; - cell.pipes[0].Img_1.gameObject.SetActive(false); - } - - } - } - - - - cell2.FillColor(new List { cell.defaultColor }, cell, sourceSide); - } - else - { - cell.pipes[0].Img_1.gameObject.SetActive(true); - } - } - }); - } - - public void GiveHint() - { - for (int i = 0; i < GameManager.currentLevelGroup.NoOfHint; i++) - { - List list = visibleCellList.FindAll((Cell obj) => !obj.IsHint && !obj.redundant && !obj.IsInRighRotation()); - if (list != null && list.Count > 0) - { - list[UnityEngine.Random.Range(0, list.Count)].IsHint = true; - } - } - StartCoroutine(RotatePipe(null)); - } - - private void CheckGameOver() - { - isGameOver = IsGameOver(); - if (isGameOver) - { - List list = midCellList.FindAll((Cell x) => !x.HasAnyColor()); - foreach (Cell item in list) - { - item.transform.SetSiblingIndex(base.transform.childCount - 1); - Rigidbody2D rigidbody2D = item.gameObject.AddComponent(); - rigidbody2D.gravityScale = 1.2f; - rigidbody2D.AddForce(Quaternion.Euler(0f, 0f, UnityEngine.Random.Range(-30, 30)) * Vector3.up * 300f); - } - bool flag = list.Count > 0; - float num = 0.7f; - if (flag) - { - num += 0.6f; - } - Compliment.Type complimentType = GameManager.currentLevel.complimentType; - if (complimentType != 0) - { - num += 0.6f; - Compliment.instance.Show(complimentType); - } - StartCoroutine(ShowingGameOver(num)); - } - } - - public bool IsGameOver() - { - foreach (Cell endCell in endCellList) - { - if (endCell.defaultColor != ColorManager.MixPipeColor(endCell.pipes[0].fillColor)) - { - return false; - } - } - foreach (Cell visibleCell in visibleCellList) - { - foreach (Pipe pipe in visibleCell.pipes) - { - if (((visibleCell.pipeCellType != CellType.Start && visibleCell.pipeCellType != CellType.End) ? ColorManager.MixPipeColor(pipe.fillColor) : visibleCell.defaultColor) != 0) - { - if ((pipe.L && visibleCell.LeftCell == null) || (pipe.R && visibleCell.RightCell == null) || (pipe.T && visibleCell.TopCell == null) || (pipe.B && visibleCell.BottomCell == null)) - { - return false; - } - if ((pipe.L && !visibleCell.LeftCell.HasSide(Side.R)) || (pipe.R && !visibleCell.RightCell.HasSide(Side.L)) || (pipe.T && !visibleCell.TopCell.HasSide(Side.B)) || (pipe.B && !visibleCell.BottomCell.HasSide(Side.T))) - { - return false; - } - } - } - } - return true; - } - - private IEnumerator ShowingGameOver(float delay) - { - MessagePopup.instance.HideAll(); - yield return new WaitForSeconds(delay); - LevelCompleteText.text = "Level " + GameManager.CurrentLevelNo + " Completed!"; - starLevel.text = GameManager.StarLevel + string.Empty; - nextStarLevel.text = (GameManager.StarLevel + 1).ToString(); - fillBar.fillAmount = GameManager.StarLevelProgress; - nextBtn.onClick.RemoveAllListeners(); - if (GameManager.currentLevelGroup.TotalLevel > GameManager.CurrentLevelNo) - { - nextBtn.onClick.AddListener(delegate - { - gameOverPopup.Close(); - Sound.instance.PlayButton(); - GameManager.CurrentLevelNo++; - SetupLevel(); - }); - nextBtn.GetComponentInChildren().text = "NEXT"; - } - else - { - nextBtn.onClick.AddListener(delegate - { - gameOverPopup.Close(); - closeGameOver = true; - GameScene.instance.OnBackBtn(); - }); - nextBtn.GetComponentInChildren().text = "BACK"; - } - nextBtn.interactable = false; - // closeBtn.interactable = false; - gameOverPopup.Open(); - confettiParticle.Play(); - yield return new WaitForSeconds(0.5f); - if (GameManager.currentLevelGroup.CompletedLevel < GameManager.CurrentLevelNo) - { - int sl = GameManager.StarLevel; - for (int i = 0; i < GameManager.currentLevelGroup.StarXPReward; i++) - { - GameManager.AddStar(1); - starLevel.text = GameManager.StarLevel + string.Empty; - nextStarLevel.text = (GameManager.StarLevel + 1).ToString(); - if (fillBar.fillAmount > GameManager.StarLevelProgress) - { - while (fillBar.fillAmount < 1f) - { - fillBar.fillAmount += 0.01f; - yield return new WaitForSeconds(0.01f); - } - fillBar.fillAmount = 0f; - } - while (fillBar.fillAmount < GameManager.StarLevelProgress) - { - fillBar.fillAmount += 0.01f; - yield return new WaitForSeconds(0.01f); - } - } - if (sl < GameManager.StarLevel) - { - RankedUpText.text = GameManager.StarLevel.ToString(); - ShowRankedUpScreen(); - confettiParticle.Play(); - GameManager.Coin += UnityEngine.Random.Range(30, 45); - GameScene.instance.UpdateUI(); - } - } - nextBtn.interactable = true; - // closeBtn.interactable = true; - GameManager.currentLevelGroup.SetLevelCompleted(GameManager.CurrentLevelNo, Time.time - startTime); - if(AdmobController.isInterAdAvailable) - IronSource.Agent.showInterstitial(); - } - - - private void ShowRankedUpScreen() - { - rankedUpPopup.Open(); - } - - public void OnRankedUpContinue() - { - rankedUpPopup.Close(); - } - - public void NextGame() - { - if (GameManager.CurrentLevelNo > GameManager.currentLevelGroup.CompletedLevel) - { - if (GameManager.Coin < GameConfig.instance.numCoinForSkipGame) - { - Toast.instance.ShowMessage("You don't have enough coins"); - return; - } - GameManager.Coin -= GameConfig.instance.numCoinForSkipGame; - GameManager.currentLevelGroup.SetLevelCompleted(GameManager.CurrentLevelNo, Time.time - startTime); - } - menuPopup.Close(); - Sound.instance.PlayButton(); - if (GameManager.currentLevelGroup.TotalLevel > GameManager.CurrentLevelNo) - { - Timer.Schedule(this, 0.8f, delegate - { - GameManager.CurrentLevelNo++; - SetupLevel(); - }); - } - else - { - GameScene.instance.OnBackBtn(); - } - } + [Header("Layout Setting")] + public RectTransform _levelContainer; + + public float _space; + + public LevelGroup[] levelGroups; + + public static GamePlayManager instance; + + [HideInInspector] + public List allCellList; + + [HideInInspector] + public List startCellList; + + [HideInInspector] + public List midCellList; + + [HideInInspector] + public List endCellList; + + [HideInInspector] + public List visibleCellList; + + [HideInInspector] + public bool isGameOver; + + [HideInInspector] + public bool closeGameOver; + + [HideInInspector] + public int row; + + [HideInInspector] + public int column; + + private List undoList; + + private float startTime; + + private RectTransform rootCanvas; + + private float _levelContainerMaxHeight; + + private Vector3 _levelContainerPosition; + + private bool isRotating; + public static bool isTimerLevel; + + private void Awake() + { + instance = this; + } + + private void Start() + { + rootCanvas = base.transform.parent.GetComponent(); + _levelContainerMaxHeight = _levelContainer.rect.height; + _levelContainerPosition = _levelContainer.localPosition; + SetupLevel(); + } + + private void ShowMessagePopup() + { + int messagePopupIndex = GameManager.currentLevel.messagePopupIndex; + if (messagePopupIndex != -1) + { + MessagePopup.instance.ShowMessage(messagePopupIndex); + } + } + + public void SetupLevel() + { + isGameOver = false; + closeGameOver = false; + MessagePopup.instance.HideAll(); + GameManager.currentLevelGroup = (GameManager.currentLevelGroup ?? levelGroups[GameManager.CurrentLevelGroupIndex]); + GameManager.CurrentLevelGroupIndex = Array.IndexOf(levelGroups, GameManager.currentLevelGroup); + GameManager.currentLevel = Resources.Load(GameManager.currentLevelGroup.ResourcesFolderPath + GameManager.CurrentLevelNo); + if (GameManager.currentLevel == null) + { + UnityEngine.Debug.LogError("Level Not Found at : " + GameManager.currentLevelGroup.ResourcesFolderPath + GameManager.CurrentLevelNo); + return; + } + row = GameManager.currentLevel.row; + column = GameManager.currentLevel.column; + float maxCellSize = GameManager.currentLevel.maxCellSize; + startTime = Time.time; + undoList = new List(); + _levelContainer.sizeDelta = new Vector2(rootCanvas.rect.width, _levelContainerMaxHeight); + float a = Mathf.Min(_levelContainer.rect.width / (float)column, _levelContainer.rect.height / (float)row); + a = Mathf.Min(a, maxCellSize); + _levelContainer.sizeDelta = new Vector2((float)column * a, (float)row * a); + _levelContainer.transform.localPosition = _levelContainerPosition + GameManager.currentLevel.levelContainerDelta * a; + for (int num = _levelContainer.childCount - 1; num >= 0; num--) + { + UnityEngine.Object.Destroy(_levelContainer.GetChild(num).gameObject); + } + startCellList = new List(); + midCellList = new List(); + endCellList = new List(); + allCellList = new List(); + visibleCellList = new List(); + for (int i = 0; i < row; i++) + { + for (int j = 0; j < column; j++) + { + LevelCellData levelCellData = GameManager.currentLevel.cellList[i * column + j]; + Cell cell = UnityEngine.Object.Instantiate(_cellPrefab[levelCellData.CellIndex], _levelContainer); + cell.GetComponent().sizeDelta = Vector2.one * a; + cell.GetComponent().anchoredPosition = new Vector2((float)j * a + (float)j * _space, (float)(-i) * a - (float)i * _space); + cell.name = i + " " + j; + cell.pos = new Vector2Int(j, i); + cell.SetLevelData(levelCellData); + allCellList.Add(cell); + if (cell.pipeCellType != 0) + { + if (cell.pipeCellType == CellType.Start) + { + startCellList.Add(cell); + } + else if (cell.pipeCellType == CellType.Middle) + { + midCellList.Add(cell); + } + else + { + endCellList.Add(cell); + } + visibleCellList.Add(cell); + } + } + } + GameScene.instance.UpdateUI(); + Timer.Schedule(this, 0.5f, ShowMessagePopup); + RecursivePipeColors(); + visibleCellList.ForEach(delegate (Cell obj) + { + obj.UpdatePipeColor(); + }); + CheckGameOver(); + + } + + public void OnButtonClick(Cell c) + { + if (!isRotating && !isGameOver) + { + undoList.Add(new UndoAction(c, c.RotationValue)); + c.RotationValue++; + StartCoroutine(RotatePipe(c)); + } + } + + public void Undo() + { + if (!isRotating && undoList != null && undoList.Count != 0) + { + UndoAction undoAction = undoList[undoList.Count - 1]; + undoList.RemoveAt(undoList.Count - 1); + undoAction.cell.RotationValue = undoAction.rotValue; + StartCoroutine(RotatePipe(undoAction.cell)); + } + } + + private IEnumerator RotatePipe(Cell c) + { + isRotating = true; + if (c != null) + { + c.ApplyRotationOnImage(0.1f); + } + RecursivePipeColors(); + yield return new WaitForSeconds(0.1f); + visibleCellList.ForEach(delegate (Cell obj) + { + obj.UpdatePipeColor(); + }); + isRotating = false; + CheckGameOver(); + } + + private void RecursivePipeColors() + { + visibleCellList.ForEach(delegate (Cell obj) + { + obj.RemoveAllPipeColor(); + }); + startCellList.ForEach(delegate (Cell cell) + { + if (cell.pipeCellType == CellType.Start) + { + Cell cell2 = cell.pipes[0].T ? cell.TopCell : (cell.pipes[0].B ? cell.BottomCell : ((!cell.pipes[0].L) ? cell.RightCell : cell.LeftCell)); + Side sourceSide = cell.pipes[0].T ? Side.T : (cell.pipes[0].R ? Side.R : (cell.pipes[0].B ? Side.B : Side.L)); + if (cell2 != null) + { + if (sourceSide == Side.L) + { + cell.pipes[0].LeftLeak = true; + cell.pipes[0].Img_1.gameObject.SetActive(true); + + + if (cell2.pipes[0].R) + { + cell.pipes[0].LeftLeak = false; + cell.pipes[0].Img_1.gameObject.SetActive(false); + + } + if (cell2.pipes.Count > 1) + { + if (cell2.pipes[1].R) + { + cell.pipes[0].LeftLeak = false; + cell.pipes[0].Img_1.gameObject.SetActive(false); + + + } + + } + } + else if (sourceSide == Side.B) + { + cell.pipes[0].BottomLeak = true; + + cell.pipes[0].Img_1.gameObject.SetActive(true); + + + if (cell2.pipes[0].T) + { + cell.pipes[0].BottomLeak = false; + cell.pipes[0].Img_1.gameObject.SetActive(false); + + } + if (cell2.pipes.Count > 1) + { + if (cell2.pipes[1].T) + { + cell.pipes[0].BottomLeak = false; + cell.pipes[0].Img_1.gameObject.SetActive(false); + + + } + + } + } + else if (sourceSide == Side.T) + { + cell.pipes[0].TopLeak = true; + cell.pipes[0].Img_1.gameObject.SetActive(true); + + + if (cell2.pipes[0].B) + { + cell.pipes[0].TopLeak = false; + cell.pipes[0].Img_1.gameObject.SetActive(false); + + } + if (cell2.pipes.Count > 1) + { + if (cell2.pipes[1].B) + { + cell.pipes[0].TopLeak = false; + cell.pipes[0].Img_1.gameObject.SetActive(false); + + + } + + } + } + else if (sourceSide == Side.R) + { + cell.pipes[0].RightLeak = true; + + cell.pipes[0].Img_1.gameObject.SetActive(true); + + + if (cell2.pipes[0].L) + { + cell.pipes[0].RightLeak = false; + cell.pipes[0].Img_1.gameObject.SetActive(false); + + } + if (cell2.pipes.Count > 1) + { + if (cell2.pipes[1].L) + { + cell.pipes[0].RightLeak = false; + cell.pipes[0].Img_1.gameObject.SetActive(false); + } + + } + } + + + + cell2.FillColor(new List { cell.defaultColor }, cell, sourceSide); + } + else + { + cell.pipes[0].Img_1.gameObject.SetActive(true); + } + } + }); + } + + public void GiveHint() + { + for (int i = 0; i < GameManager.currentLevelGroup.NoOfHint; i++) + { + List list = visibleCellList.FindAll((Cell obj) => !obj.IsHint && !obj.redundant && !obj.IsInRighRotation()); + if (list != null && list.Count > 0) + { + list[UnityEngine.Random.Range(0, list.Count)].IsHint = true; + } + } + StartCoroutine(RotatePipe(null)); + } + + private void CheckGameOver() + { + isGameOver = IsGameOver(); + if (isGameOver) + { + List list = midCellList.FindAll((Cell x) => !x.HasAnyColor()); + foreach (Cell item in list) + { + item.transform.SetSiblingIndex(base.transform.childCount - 1); + Rigidbody2D rigidbody2D = item.gameObject.AddComponent(); + rigidbody2D.gravityScale = 1.2f; + rigidbody2D.AddForce(Quaternion.Euler(0f, 0f, UnityEngine.Random.Range(-30, 30)) * Vector3.up * 300f); + } + bool flag = list.Count > 0; + float num = 0.7f; + if (flag) + { + num += 0.6f; + } + Compliment.Type complimentType = GameManager.currentLevel.complimentType; + if (complimentType != 0) + { + num += 0.6f; + Compliment.instance.Show(complimentType); + } + StartCoroutine(ShowingGameOver(num)); + } + } + + public bool IsGameOver() + { + foreach (Cell endCell in endCellList) + { + if (endCell.defaultColor != ColorManager.MixPipeColor(endCell.pipes[0].fillColor)) + { + return false; + } + } + foreach (Cell visibleCell in visibleCellList) + { + foreach (Pipe pipe in visibleCell.pipes) + { + if (((visibleCell.pipeCellType != CellType.Start && visibleCell.pipeCellType != CellType.End) ? ColorManager.MixPipeColor(pipe.fillColor) : visibleCell.defaultColor) != 0) + { + if ((pipe.L && visibleCell.LeftCell == null) || (pipe.R && visibleCell.RightCell == null) || (pipe.T && visibleCell.TopCell == null) || (pipe.B && visibleCell.BottomCell == null)) + { + return false; + } + if ((pipe.L && !visibleCell.LeftCell.HasSide(Side.R)) || (pipe.R && !visibleCell.RightCell.HasSide(Side.L)) || (pipe.T && !visibleCell.TopCell.HasSide(Side.B)) || (pipe.B && !visibleCell.BottomCell.HasSide(Side.T))) + { + return false; + } + } + } + } + return true; + } + + private IEnumerator ShowingGameOver(float delay) + { + MessagePopup.instance.HideAll(); + yield return new WaitForSeconds(delay); + LevelCompleteText.text = "Level " + GameManager.CurrentLevelNo + " Completed!"; + starLevel.text = GameManager.StarLevel + string.Empty; + nextStarLevel.text = (GameManager.StarLevel + 1).ToString(); + fillBar.fillAmount = GameManager.StarLevelProgress; + nextBtn.onClick.RemoveAllListeners(); + if (GameManager.currentLevelGroup.TotalLevel > GameManager.CurrentLevelNo) + { + nextBtn.onClick.AddListener(delegate + { + gameOverPopup.Close(); + Sound.instance.PlayButton(); + GameManager.CurrentLevelNo++; + SetupLevel(); + }); + nextBtn.GetComponentInChildren().text = "NEXT"; + } + else + { + nextBtn.onClick.AddListener(delegate + { + gameOverPopup.Close(); + closeGameOver = true; + GameScene.instance.OnBackBtn(); + }); + nextBtn.GetComponentInChildren().text = "BACK"; + } + nextBtn.interactable = false; + // closeBtn.interactable = false; + gameOverPopup.Open(); + confettiParticle.Play(); + yield return new WaitForSeconds(0.5f); + if (!isTimerLevel) + { + if (GameManager.currentLevelGroup.CompletedLevel < GameManager.CurrentLevelNo) + { + int sl = GameManager.StarLevel; + for (int i = 0; i < GameManager.currentLevelGroup.StarXPReward; i++) + { + GameManager.AddStar(1); + starLevel.text = GameManager.StarLevel + string.Empty; + nextStarLevel.text = (GameManager.StarLevel + 1).ToString(); + if (fillBar.fillAmount > GameManager.StarLevelProgress) + { + while (fillBar.fillAmount < 1f) + { + fillBar.fillAmount += 0.01f; + yield return new WaitForSeconds(0.01f); + } + fillBar.fillAmount = 0f; + } + while (fillBar.fillAmount < GameManager.StarLevelProgress) + { + fillBar.fillAmount += 0.01f; + yield return new WaitForSeconds(0.01f); + } + } + if (sl < GameManager.StarLevel) + { + RankedUpText.text = GameManager.StarLevel.ToString(); + ShowRankedUpScreen(); + confettiParticle.Play(); + GameManager.Coin += UnityEngine.Random.Range(30, 45); + GameScene.instance.UpdateUI(); + } + } + } + else + { + if (GameManager.currentLevelGroup.CompletedLevel_Timer < GameManager.CurrentLevelNo) + { + int sl = GameManager.StarLevel; + for (int i = 0; i < GameManager.currentLevelGroup.StarXPReward; i++) + { + GameManager.AddStar(1); + starLevel.text = GameManager.StarLevel + string.Empty; + nextStarLevel.text = (GameManager.StarLevel + 1).ToString(); + if (fillBar.fillAmount > GameManager.StarLevelProgress) + { + while (fillBar.fillAmount < 1f) + { + fillBar.fillAmount += 0.01f; + yield return new WaitForSeconds(0.01f); + } + fillBar.fillAmount = 0f; + } + while (fillBar.fillAmount < GameManager.StarLevelProgress) + { + fillBar.fillAmount += 0.01f; + yield return new WaitForSeconds(0.01f); + } + } + if (sl < GameManager.StarLevel) + { + RankedUpText.text = GameManager.StarLevel.ToString(); + ShowRankedUpScreen(); + confettiParticle.Play(); + GameManager.Coin += UnityEngine.Random.Range(30, 45); + GameScene.instance.UpdateUI(); + } + } + } + nextBtn.interactable = true; + // closeBtn.interactable = true; + GameManager.currentLevelGroup.SetLevelCompleted(GameManager.CurrentLevelNo, Time.time - startTime); + if (AdmobController.isInterAdAvailable) + IronSource.Agent.showInterstitial(); + } + + + private void ShowRankedUpScreen() + { + rankedUpPopup.Open(); + } + + public void OnRankedUpContinue() + { + rankedUpPopup.Close(); + } + + public void NextGame() + { + if (!isTimerLevel) + { + + if (GameManager.CurrentLevelNo > GameManager.currentLevelGroup.CompletedLevel) + { + if (GameManager.Coin < GameConfig.instance.numCoinForSkipGame) + { + Toast.instance.ShowMessage("You don't have enough coins"); + return; + } + GameManager.Coin -= GameConfig.instance.numCoinForSkipGame; + GameManager.currentLevelGroup.SetLevelCompleted(GameManager.CurrentLevelNo, Time.time - startTime); + } + } + else + { + if (GameManager.CurrentLevelNo > GameManager.currentLevelGroup.CompletedLevel_Timer) + { + if (GameManager.Coin < GameConfig.instance.numCoinForSkipGame) + { + Toast.instance.ShowMessage("You don't have enough coins"); + return; + } + GameManager.Coin -= GameConfig.instance.numCoinForSkipGame; + GameManager.currentLevelGroup.SetLevelCompleted(GameManager.CurrentLevelNo, Time.time - startTime); + } + } + menuPopup.Close(); + Sound.instance.PlayButton(); + if (GameManager.currentLevelGroup.TotalLevel > GameManager.CurrentLevelNo) + { + Timer.Schedule(this, 0.8f, delegate + { + GameManager.CurrentLevelNo++; + SetupLevel(); + }); + } + else + { + GameScene.instance.OnBackBtn(); + } + } } diff --git a/Assets/Scripts/HomeScene.cs b/Assets/Scripts/HomeScene.cs index 45ffa9df..3e086f9f 100644 --- a/Assets/Scripts/HomeScene.cs +++ b/Assets/Scripts/HomeScene.cs @@ -16,6 +16,7 @@ using MS; using System.Collections.Generic; using TMPro; using UnityEngine; +using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; @@ -67,7 +68,7 @@ public class HomeScene : MonoBehaviour public Popup[] popups; public static HomeScene instance; - + public UnityEvent OnPlayButtonPressed=new UnityEvent(); private List ReverseNumbers = new List{4, 6, 10, 12, 16, 18,22,24,28,30,34,36,40,42,46,48}; private void Start() { @@ -113,7 +114,15 @@ public class HomeScene : MonoBehaviour public void ShowDetailLevel(LevelGroupButton lb) { - int completedLevel = lb.levelGroup.CompletedLevel; + int completedLevel = 0; + if(!GamePlayManager.isTimerLevel) + { + completedLevel = lb.levelGroup.CompletedLevel; + } + else + { + completedLevel = lb.levelGroup.CompletedLevel_Timer; + } LD_TitleLbl.text = lb.levelGroup.LevelGroupName.ToUpper(); LD_LevelCompletdLbl.text = completedLevel + " / " + lb.levelGroup.TotalLevel; // LD_AwardGoldImage.SetActive(completedLevel >= lb.levelGroup.TotalLevel); @@ -281,6 +290,7 @@ public class HomeScene : MonoBehaviour public void PlayButton() { + OnPlayButtonPressed.Invoke(); Sound.instance.PlayButton(); } diff --git a/Assets/Scripts/LevelGroup.cs b/Assets/Scripts/LevelGroup.cs index e2218d14..a80b33fe 100644 --- a/Assets/Scripts/LevelGroup.cs +++ b/Assets/Scripts/LevelGroup.cs @@ -17,63 +17,87 @@ using UnityEngine; [CreateAssetMenu(fileName = "LevelGroup", menuName = "PipeOut/Create LevelGroup", order = 1)] public class LevelGroup : ScriptableObject { - public string LevelGroupName = "Easy"; - - public int TotalLevel = 50; - - public string ResourcesFolderPath = "Easy\\"; - - public Color bgColor; - - public int StarXPReward = 1; - - public int NoOfHint = 4; - - public Sprite LevelDetailBG; - - public Sprite LevelHeaderBG; - - public int CompletedLevel - { - get - { - return PlayerPrefs.GetInt("Completed_" + LevelGroupName.ToUpper(), 0); - } - set - { - PlayerPrefs.SetInt("Completed_" + LevelGroupName.ToUpper(), value); - } - } - - public float AverageCompletedTime - { - get - { - return PlayerPrefs.GetFloat("AverageTime_" + LevelGroupName.ToUpper(), 0f); - } - set - { - PlayerPrefs.SetFloat("AverageTime_" + LevelGroupName.ToUpper(), value); - } - } - - public string AverageCompletedTimeString - { - get - { - int num = Mathf.FloorToInt(AverageCompletedTime); - return (num / 60).ToString("00") + " : " + (num % 60).ToString("00"); - } - } - - public void SetLevelCompleted(int LevelNo, float TimeToComplete) - { - if (CompletedLevel <= LevelNo) - { - CompletedLevel = LevelNo; - } - float averageCompletedTime = AverageCompletedTime; - averageCompletedTime = Mathf.Abs(averageCompletedTime * (float)(CompletedLevel - 1) + TimeToComplete); - averageCompletedTime = (AverageCompletedTime = averageCompletedTime / (float)CompletedLevel); - } + public string LevelGroupName = "Easy"; + + public int TotalLevel = 50; + + public string ResourcesFolderPath = "Easy\\"; + + public Color bgColor; + + public int StarXPReward = 1; + + public int NoOfHint = 4; + + public Sprite LevelDetailBG; + + public Sprite LevelHeaderBG; + public int CompletedLevel + { + get + { + return PlayerPrefs.GetInt("Completed_" + LevelGroupName.ToUpper(), 0); + } + set + { + PlayerPrefs.SetInt("Completed_" + LevelGroupName.ToUpper(), value); + } + } + public int CompletedLevel_Timer + { + get + { + return PlayerPrefs.GetInt("Completed_" + LevelGroupName.ToUpper() + "_Timer", 0); + } + set + { + PlayerPrefs.SetInt("Completed_" + LevelGroupName.ToUpper() + "_Timer", value); + } + } + + public float AverageCompletedTime + { + get + { + return PlayerPrefs.GetFloat("AverageTime_" + LevelGroupName.ToUpper(), 0f); + } + set + { + PlayerPrefs.SetFloat("AverageTime_" + LevelGroupName.ToUpper(), value); + } + } + + public string AverageCompletedTimeString + { + get + { + int num = Mathf.FloorToInt(AverageCompletedTime); + return (num / 60).ToString("00") + " : " + (num % 60).ToString("00"); + } + } + + public void SetLevelCompleted(int LevelNo, float TimeToComplete) + { + if (!GamePlayManager.isTimerLevel) + { + if (CompletedLevel <= LevelNo) + { + CompletedLevel = LevelNo; + } + float averageCompletedTime = AverageCompletedTime; + averageCompletedTime = Mathf.Abs(averageCompletedTime * (float)(CompletedLevel - 1) + TimeToComplete); + averageCompletedTime = (AverageCompletedTime = averageCompletedTime / (float)CompletedLevel); + } + else + { + if (CompletedLevel_Timer <= LevelNo) + { + CompletedLevel_Timer = LevelNo; + } + float averageCompletedTime = AverageCompletedTime; + averageCompletedTime = Mathf.Abs(averageCompletedTime * (float)(CompletedLevel_Timer - 1) + TimeToComplete); + averageCompletedTime = (AverageCompletedTime = averageCompletedTime / (float)CompletedLevel_Timer); + + } + } } diff --git a/Assets/Scripts/LevelGroupButton.cs b/Assets/Scripts/LevelGroupButton.cs index 1455b46d..2d61e28f 100644 --- a/Assets/Scripts/LevelGroupButton.cs +++ b/Assets/Scripts/LevelGroupButton.cs @@ -20,35 +20,50 @@ using UnityEngine.UI; [ExecuteInEditMode] public class LevelGroupButton : MonoBehaviour { - public LevelGroup levelGroup; - - public TMP_Text TitleLbl; - - public TMP_Text LevelCompletdLbl; - - public GameObject AwardGoldImage; - - private void Start() - { - UpdateUI(); - GetComponent