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Versioning](https://semver.org/spec/v2.0.0.html). + +## [1.2.2] - 2023-01-10 +- Fix icon offset influence on other inspector entries + +## [1.2.1] - 2022-04-24 +- Fix detection for PlayerPrefs where the key contains '_h' +- Use unicode for windows registry lookups to support none ASCII chars in projects names + +## [1.2.0] - 2022-01-01 +### Added +- Enhanced search field to filter player preferences by key or value +- Add sorting functionality for Pref entries (none, ascending, descending) + +### Removed +- Remove Unity 2017 support +- Remove Unity 2018 support + +## [1.1.2] - 2021-07-01 +- Fixed ImageManger icon detection + +## [1.1.1] - 2021-05-23 +- Add utf8 key encryption support for windows + +## [1.1.0] - 2021-05-17 +- Improve key validation with more characters +- Async output reading for MAC plist process +- Performance optimizations + +## [1.0.4] - 2020-09-20 +- Add handling for special characters in product/company name +- Improvement of plist read call on MAC + +## [1.0.3] - 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b/Assets/PlayerPrefsEditor/Documentation/MANUAL.html new file mode 100644 index 00000000..e48936c0 --- /dev/null +++ b/Assets/PlayerPrefsEditor/Documentation/MANUAL.html @@ -0,0 +1,474 @@ + + +
+Tool extension for the Unity Editor that enables easy access to the player preferences over a simple UI. Allows to view, add, remove and modify entries on the development machine.
+GitHub | Website | Mail | Discord
+The PlayerPrefs Editor is located in the top menu at Tools/BG Tools/PlayerPrefs Editor. It's a standard dockable window, so place it wherever it helps to be productive.
+ +The PlayerPrefs Editor window displays:
+The PlayerPrefs Editor allow to add, remove and edit PlayerPrefs data.
+Add a new entry
+Press the '+' button and select the type of the new PlayerPref entry. It's not possible to modify this type later. Add the key for the new entry in the upcoming dialog field. Additionally the dialog will provide feedback when it detected unintended overrides or invalid characters.
+Remove a existing entry
+Select the entry from the list that you want to delete. Press the '-' button to remove this entry. Confirm the warning dialog to finish the operation.
+Modify a existing entry
+To change a value of a existing entry do this directly in the value field in the PlayerPref list.
+Sorting
+Circle trought the sorting funtions by pressing the (B) button in the toolbar.
+Following sorting function are aviliable for the PlayerPref entries:
+Filtering
+Enter a text into the the search field (A) in the toolbar to filter the PlayerPrefs data list (G).
+ +Additionally select the mode for filtering by pressing on the magnifying glass icon in the search field. Choose between filtering the existing PlayPrefs by key or value. The current search target will be shown in the searchfield if no search string is present.
+The plugin can monitor changes at runtime automatically and keep the view up-to-date. This detection is active by default, but it can be turned off over the (C) button in the toolbar.
+This package includes two samples for testing purposes:
+Test Value Menu
+++Adds new entries into the top menu Tools/BG Tools/PlayerPrefs Test Values. This allows easily to add text values to the PlayerPrefs of the current project.
+
Sample Scene
+++Simple UI that manipulates PlayerPrefs entries on runtime.
+
This version of PlayerPrefs Editor is compatible with the following versions of the Unity Editor:
+++2019.4 and later (recommended)
+
+Windows, MacOS, Linux
Due to technical on MacOS it take time to update the persistent file that stores the PlayerPrefs. To avoid inconsistent data the plugin will show a loading screen until the data can be fully refreshed. Sorry for the inconvenience.
+Keep in mind that it's possible to deactivate the automatic refresh in the settings.
+ + + + \ No newline at end of file diff --git a/Assets/PlayerPrefsEditor/Documentation/MANUAL.html.meta b/Assets/PlayerPrefsEditor/Documentation/MANUAL.html.meta new file mode 100644 index 00000000..44e19270 --- /dev/null +++ b/Assets/PlayerPrefsEditor/Documentation/MANUAL.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 907d7ca800984c64d9b2116fdaf6681e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/PlayerPrefsEditor/Editor Resources.meta b/Assets/PlayerPrefsEditor/Editor Resources.meta new file mode 100644 index 00000000..026e7001 --- /dev/null +++ b/Assets/PlayerPrefsEditor/Editor Resources.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 31c463d7ccf40cf4cab8c990a851231d +folderAsset: yes +timeCreated: 1500321077 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/PlayerPrefsEditor/Editor Resources/ImageManager.cs b/Assets/PlayerPrefsEditor/Editor Resources/ImageManager.cs new file mode 100644 index 00000000..50e383b1 --- /dev/null +++ b/Assets/PlayerPrefsEditor/Editor Resources/ImageManager.cs @@ -0,0 +1,224 @@ +#if UNITY_EDITOR +using System; +using System.IO; +using System.Linq; +using UnityEditor; +using UnityEngine; + +namespace BgTools.Utils +{ + public class ImageManager + { + // Keep this ID unique + private static readonly string ID = "[PlayerPrefsEditor] com.bgtools.playerprefseditor"; + + private static string imageManagerPath; + private static string GetAssetDir() + { + if (imageManagerPath != null) + { + return imageManagerPath; + } + + foreach (string assetGuid in AssetDatabase.FindAssets("ImageManager")) + { + string assetPath = AssetDatabase.GUIDToAssetPath(assetGuid); + string fileName = Path.GetFileName(assetPath); + + if (fileName.Equals("ImageManager.cs")) + { + // Check ID if it's the correct ImageManager + if (File.ReadLines(Path.GetFullPath(assetPath)).Any(line => line.Contains(ID))) + { + imageManagerPath = Path.GetDirectoryName(assetPath) + Path.DirectorySeparatorChar; + return imageManagerPath; + } + } + } + throw new Exception("Cannot find ImageManager.cs in the project. Are sure all the files in place?"); + } + + public static Texture2D GetOsIcon() + { +#if UNITY_EDITOR_WIN + return OsWinIcon; +#elif UNITY_EDITOR_OSX + return OsMacIcon; +#elif UNITY_EDITOR_LINUX + return OsLinuxIcon; +#endif + } + + private static Texture2D osLinuxIcon; + public static Texture2D OsLinuxIcon + { + get + { + if (osLinuxIcon == null) + { + osLinuxIcon = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "os_linux_icon.png", typeof(Texture2D)); + } + return osLinuxIcon; + } + } + + private static Texture2D osWinIcon; + public static Texture2D OsWinIcon + { + get + { + if (osWinIcon == null) + { + osWinIcon = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "os_win_icon.png", typeof(Texture2D)); + } + return osWinIcon; + } + } + + private static Texture2D osMacIcon; + public static Texture2D OsMacIcon + { + get + { + if (osMacIcon == null) + { + osMacIcon = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "os_mac_icon.png", typeof(Texture2D)); + } + return osMacIcon; + } + } + + private static GUIContent[] spinWheelIcons; + public static GUIContent[] SpinWheelIcons + { + get + { + if(spinWheelIcons == null) + { + spinWheelIcons = new GUIContent[12]; + for (int i = 0; i < 12; i++) + spinWheelIcons[i] = EditorGUIUtility.IconContent("WaitSpin" + i.ToString("00")); + } + return spinWheelIcons; + } + } + + private static Texture2D refresh; + public static Texture2D Refresh + { + get + { + if (refresh == null) + { + refresh = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "refresh.png", typeof(Texture2D)); + } + return refresh; + } + } + + private static Texture2D trash; + public static Texture2D Trash + { + get + { + if (trash == null) + { + trash = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "trash.png", typeof(Texture2D)); + } + return trash; + } + } + + private static Texture2D exclamation; + public static Texture2D Exclamation + { + get + { + if(exclamation == null) + { + exclamation = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "exclamation.png", typeof(Texture2D)); + } + return exclamation; + } + } + + private static Texture2D info; + public static Texture2D Info + { + get + { + if (info == null) + { + info = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "info.png", typeof(Texture2D)); + } + return info; + } + } + + private static Texture2D watching; + public static Texture2D Watching + { + get + { + if(watching == null) + { + watching = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "watching.png", typeof(Texture2D)); + } + return watching; + } + } + + private static Texture2D notWatching; + public static Texture2D NotWatching + { + get + { + if (notWatching == null) + { + notWatching = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "not_watching.png", typeof(Texture2D)); + } + return notWatching; + } + } + + private static Texture2D sortDisabled; + public static Texture2D SortDisabled + { + get + { + if (sortDisabled == null) + { + sortDisabled = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "sort.png", typeof(Texture2D)); + } + return sortDisabled; + } + } + + private static Texture2D sortAsscending; + public static Texture2D SortAsscending + { + get + { + if (sortAsscending == null) + { + sortAsscending = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "sort_asc.png", typeof(Texture2D)); + } + return sortAsscending; + } + } + + private static Texture2D sortDescending; + public static Texture2D SortDescending + { + get + { + if (sortDescending == null) + { + sortDescending = (Texture2D)AssetDatabase.LoadAssetAtPath(GetAssetDir() + "sort_desc.png", typeof(Texture2D)); + } + return sortDescending; + } + } + } +} +#endif diff --git a/Assets/PlayerPrefsEditor/Editor Resources/ImageManager.cs.meta b/Assets/PlayerPrefsEditor/Editor Resources/ImageManager.cs.meta new file mode 100644 index 00000000..d5444821 --- /dev/null +++ b/Assets/PlayerPrefsEditor/Editor 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a/Assets/PlayerPrefsEditor/Editor/Dialogs.meta b/Assets/PlayerPrefsEditor/Editor/Dialogs.meta new file mode 100644 index 00000000..9fde6e24 --- /dev/null +++ b/Assets/PlayerPrefsEditor/Editor/Dialogs.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2c61139fc58134242bb4b9e6d9fabdc0 +folderAsset: yes +timeCreated: 1502815237 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/PlayerPrefsEditor/Editor/Dialogs/TextFieldDialog.cs b/Assets/PlayerPrefsEditor/Editor/Dialogs/TextFieldDialog.cs new file mode 100644 index 00000000..8225bb48 --- /dev/null +++ b/Assets/PlayerPrefsEditor/Editor/Dialogs/TextFieldDialog.cs @@ -0,0 +1,139 @@ +using BgTools.Extensions; +using BgTools.Utils; +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +namespace BgTools.Dialogs +{ + public class TextFieldDialog : EditorWindow + { + [NonSerialized] + private string resultString = string.Empty; + + [NonSerialized] + private Action+ /// OnRegChanged is called when the specified registry key has changed. + ///
+ ///+ /// OnError is called when an exception occurs while watching the registry. + ///
+ ///