Added screenshot sharing to other apps

dev-hazim
Hazim Bin Ijaz 5 days ago
parent 742f9ee099
commit 5671e9f6c3

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@ -10,6 +10,12 @@ public class GameConstants
public static string DisplayNameKey = "DisplayName";
public static string PlayfabTitleId = "168AE2";
public static string AndroidURL =
"https://play.google.com/store/apps/details?id=com.rizze.pipuzzle&hl=en-US&ah=gfIMAf3ZQA42PzRKpRnkmyC0Sek&pli=1";
public static string IosURL = "abcd";
#region MyRegion
public static string Ach_CompleteEasyLevelKey = "Completed_Easy_Level";

@ -0,0 +1,50 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class SharingManager : MonoBehaviour
{
public static SharingManager Instance { get; private set; }
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(this);
}
else
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
}
public void SnapAndShare()
{
StartCoroutine( TakeScreenshotAndShare() );
}
private IEnumerator TakeScreenshotAndShare()
{
yield return new WaitForEndOfFrame();
Texture2D ss = new Texture2D( Screen.width, Screen.height, TextureFormat.RGB24, false );
ss.ReadPixels( new Rect( 0, 0, Screen.width, Screen.height ), 0, 0 );
ss.Apply();
string filePath = Path.Combine( Application.temporaryCachePath, "shared img.png" );
File.WriteAllBytes( filePath, ss.EncodeToPNG() );
// To avoid memory leaks
Destroy( ss );
new NativeShare().AddFile( filePath )
.SetSubject( "PiPuzzle!" ).SetText( "Come play PiPuzzle!" ).SetUrl( GameConstants.AndroidURL )
.SetCallback( ( result, shareTarget ) => Debug.Log( "Share result: " + result + ", selected app: " + shareTarget ) )
.Share();
// Share on WhatsApp only, if installed (Android only)
if( NativeShare.TargetExists( "com.whatsapp" ) )
new NativeShare().AddFile( filePath ).AddTarget( "com.whatsapp" ).Share();
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e6e5b5301781f114789409939fe94ae7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -190,6 +190,11 @@ public class GameScene : MonoBehaviour
}
}
public void OnShareButton()
{
SharingManager.Instance.SnapAndShare();
}
public void PlayButton()
{
Sound.instance.PlayButton();

@ -12,6 +12,7 @@
"com.unity.purchasing": "4.12.2",
"com.unity.recorder": "4.0.3",
"com.unity.textmeshpro": "3.0.9",
"com.yasirkula.nativeshare": "https://github.com/yasirkula/UnityNativeShare.git",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",

@ -158,6 +158,13 @@
"com.unity.modules.imgui": "1.0.0"
}
},
"com.yasirkula.nativeshare": {
"version": "https://github.com/yasirkula/UnityNativeShare.git",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "99559c82d9ef7fa2e2c588b91b1995f117f754b2"
},
"com.unity.modules.ai": {
"version": "1.0.0",
"depth": 0,

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