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int StarLevel { diff --git a/Assets/Scripts/GamePlayManager.cs b/Assets/Scripts/GamePlayManager.cs index cd76147c..f775459f 100644 --- a/Assets/Scripts/GamePlayManager.cs +++ b/Assets/Scripts/GamePlayManager.cs @@ -83,7 +83,10 @@ public class GamePlayManager : MonoBehaviour [SerializeField] private TimerManager TimerManager; // Adding the isTimerLevel flag public static bool isTimerLevel; - + public List Backgrounds; + public Image TileBG; + public Image BoxBG; + public Sprite BoxBGSprite; private void Awake() { instance = this; @@ -108,6 +111,13 @@ public class GamePlayManager : MonoBehaviour public void SetupLevel() { + if (GameManager.EffectIndex != -1) + { + Backgrounds[GameManager.EffectIndex].SetActive(true); + TileBG.enabled = true; + BoxBG.sprite = BoxBGSprite; + BoxBG.color = new Color(255,255,255,255); + } isGameOver = false; closeGameOver = false; MessagePopup.instance.HideAll(); diff --git a/Assets/ShopManager.cs b/Assets/ShopManager.cs index e02615e3..98000d44 100644 --- a/Assets/ShopManager.cs +++ b/Assets/ShopManager.cs @@ -42,6 +42,7 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener public List cItem; public List pItem; + public List eItem; public List coinsRewards; //public NonConsumableItem ncItem; //public SubscriptionItem sItem; @@ -54,7 +55,9 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener public PayloadData payloadData; public List PipeButtons; + public List EffectButtons; //public List