Added debug to see auth code

iOS
Hazim Bin Ijaz 2 months ago
parent 88b265d6c9
commit 1439d53106

@ -130,6 +130,7 @@ public class GoogleSignInManager : MonoBehaviour
GoogleSignInUser user = task.Result;
string authCode = user.AuthCode;
Console.WriteLine($"[GoogleSignInManager]: authCode: " + authCode);
SafePlayerPrefs.SetString("GoogleAuthCode", authCode);
PlayerPrefs.Save();

@ -16,6 +16,7 @@ public class GameConstants
public static string iOS_ClientID = "1021701058525-vp54583d95oknnamu739smqfihhoivnk.apps.googleusercontent.com";
public static string iOS_URL_Scheme = "com.googleusercontent.apps.1021701058525-vp54583d95oknnamu739smqfihhoivnk";
public static string Web_ClientID = "1021701058525-72qg4sbvqv3m3q7it4eck2h86ekoflla.apps.googleusercontent.com";
public static string AndroidURL =
"https://play.google.com/store/apps/details?id=com.rizze.pipuzzle&hl=en-US&ah=gfIMAf3ZQA42PzRKpRnkmyC0Sek&pli=1";

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