diff --git a/Assets/AchievementSystem/Editor/AchievementManagerEditor.cs b/Assets/AchievementSystem/Editor/AchievementManagerEditor.cs index 82b3c3c1..68bdc75a 100644 --- a/Assets/AchievementSystem/Editor/AchievementManagerEditor.cs +++ b/Assets/AchievementSystem/Editor/AchievementManagerEditor.cs @@ -196,6 +196,8 @@ public class AchievementManagerEditor : Editor EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("ProgressGoal")); EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("NotificationFrequency")); EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("ProgressSuffix")); + EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("CoinRewards")); + EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("SubAchievementIndex")); } } GUILayout.EndVertical(); diff --git a/Assets/AchievementSystem/Scripts/AchievementManager.cs b/Assets/AchievementSystem/Scripts/AchievementManager.cs index 3172aaa5..1492eb8c 100644 --- a/Assets/AchievementSystem/Scripts/AchievementManager.cs +++ b/Assets/AchievementSystem/Scripts/AchievementManager.cs @@ -1,7 +1,11 @@ using System.Collections.Generic; using UnityEngine; +using UnityEngine.UI; using System; using System.Linq; +using System.Collections; +using TMPro; +using DG.Tweening; /// /// Controls interactions with the Achievement System @@ -40,6 +44,7 @@ public class AchievementManager : MonoBehaviour public static AchievementManager instance = null; //Singleton Instance public AchievenmentStack Stack; + public Button ClaimRewardButton; void Awake() { @@ -116,14 +121,58 @@ public class AchievementManager : MonoBehaviour { Unlock(FindAchievementIndex(Key)); } + public void AddCoins(int toAdd) + { + //int toAdd = coinsRewards[index]; + int coins = PlayerPrefs.GetInt("Coin"); + Debug.Log(toAdd + " Coins Rewarded"); + coins += toAdd; + PlayerPrefs.SetInt("Coin", coins); + StartCoroutine(startCoinShakeEffect(coins - toAdd, coins, .5f)); + + } + float val; + IEnumerator startCoinShakeEffect(int oldValue, int newValue, float animTime) + { + float ct = 0; + float nt; + float tot = animTime; + Text coinTxt=null; + if(FindAnyObjectByType()!=null) + { + coinTxt = FindAnyObjectByType().coinLbl; + coinTxt.transform.DOShakePosition(0.5f); + + } + else if(FindAnyObjectByType()!=null) + { + coinTxt = FindAnyObjectByType().coinLbl; + coinTxt.transform.DOShakePosition(0.5f); + } + //coinTxt.transform.DOShakePosition(0.5f); + // coinTxt.GetComponent().Play("textShake"); + while (ct < tot) + { + ct += Time.deltaTime; + nt = ct / tot; + val = Mathf.Lerp(oldValue, newValue, nt); + coinTxt.text = ((int)(val)).ToString(); + yield return null; + } + //coinTxt.GetComponent().Stop(); + + } /// /// Fully unlocks a progression or goal achievement. /// /// The index of the achievement to be unlocked + public void Unlock(int Index) { if (!States[Index].Achieved) { + int numOfCoins = AchievementList[Index].CoinRewards[AchievementList[Index].SubAchievementIndex]; + ClaimRewardButton.onClick.AddListener(() => AddCoins(numOfCoins)); // Set current progress to the achievement's progress goal States[Index].Progress = AchievementList[Index].ProgressGoal; diff --git a/Assets/AchievementSystem/Scripts/AchievenmentListIngame.cs b/Assets/AchievementSystem/Scripts/AchievenmentListIngame.cs index 45fb0e8e..aa00da78 100644 --- a/Assets/AchievementSystem/Scripts/AchievenmentListIngame.cs +++ b/Assets/AchievementSystem/Scripts/AchievenmentListIngame.cs @@ -8,12 +8,12 @@ public class AchievenmentListIngame : MonoBehaviour { [HideInInspector] public GameObject scrollContent; [HideInInspector] public GameObject prefab; - [HideInInspector] public GameObject Menu; + //[HideInInspector] + public GameObject Menu; [HideInInspector] public Dropdown Filter; [HideInInspector] public Text CountText; [HideInInspector] public Text CompleteText; [HideInInspector] public Scrollbar Scrollbar; - private bool MenuOpen = false; [Tooltip("Key used to open UI menu. Set to \"None\" to prevent menu from opening with any key press")] public KeyCode OpenMenuKey; //Key to open in-game menu diff --git a/Assets/AchievementSystem/Scripts/DataTypes.cs b/Assets/AchievementSystem/Scripts/DataTypes.cs index 26d7d616..2bbcdfb6 100644 --- a/Assets/AchievementSystem/Scripts/DataTypes.cs +++ b/Assets/AchievementSystem/Scripts/DataTypes.cs @@ -29,6 +29,8 @@ public class AchievementInfromation [SerializeField] public float NotificationFrequency; [Tooltip("A string which will be displayed with a progress achievement e.g. $, KM, Miles etc")] [SerializeField] public string ProgressSuffix; + public List CoinRewards; + public int SubAchievementIndex; } /// diff --git a/Assets/AllIn1SpriteShader/2DRenderer-URP-Package-2021.2+.unitypackage.meta b/Assets/AllIn1SpriteShader/2DRenderer-URP-Package-2021.2+.unitypackage.meta deleted file mode 100644 index b7c4cd42..00000000 --- a/Assets/AllIn1SpriteShader/2DRenderer-URP-Package-2021.2+.unitypackage.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: a55ee4efaad27d948ba5f03fc6d7bc80 -DefaultImporter: - 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Red/Red 6.png b/Assets/Sprites/PipeSprites3/1. Red/Red 6.png new file mode 100644 index 00000000..8312bf7c Binary files /dev/null and b/Assets/Sprites/PipeSprites3/1. Red/Red 6.png differ diff --git a/Assets/Sprites/PipeSprites3/1. Red/Red 6.png.meta b/Assets/Sprites/PipeSprites3/1. Red/Red 6.png.meta new file mode 100644 index 00000000..fcb2f41d --- /dev/null +++ b/Assets/Sprites/PipeSprites3/1. 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