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diff --git a/Assets/PipeOut/Scenes/HomeScene.unity b/Assets/PipeOut/Scenes/HomeScene.unity
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diff --git a/Assets/PipeOut/Scenes/HomeSceneAli.unity.meta b/Assets/PipeOut/Scenes/HomeSceneAli.unity.meta
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diff --git a/Assets/Plugins/AssetUsageDetector.meta b/Assets/Plugins/AssetUsageDetector.meta
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diff --git a/Assets/Plugins/AssetUsageDetector/Editor.meta b/Assets/Plugins/AssetUsageDetector/Editor.meta
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diff --git a/Assets/Plugins/AssetUsageDetector/Editor/AssetUsageDetector.Editor.asmdef b/Assets/Plugins/AssetUsageDetector/Editor/AssetUsageDetector.Editor.asmdef
new file mode 100644
index 00000000..f02732f0
--- /dev/null
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@@ -0,0 +1,29 @@
+{
+ "name": "AssetUsageDetector.Editor",
+ "rootNamespace": "",
+ "references": [
+ "Unity.Addressables"
+ ],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [
+ {
+ "name": "com.unity.addressables",
+ "expression": "0.0.0",
+ "define": "ASSET_USAGE_ADDRESSABLES"
+ },
+ {
+ "name": "com.unity.visualeffectgraph",
+ "expression": "0.0.0",
+ "define": "ASSET_USAGE_VFX_GRAPH"
+ }
+ ],
+ "noEngineReferences": false
+}
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diff --git a/Assets/Plugins/AssetUsageDetector/Editor/AssetUsageDetector.cs b/Assets/Plugins/AssetUsageDetector/Editor/AssetUsageDetector.cs
new file mode 100644
index 00000000..b1a0a22e
--- /dev/null
+++ b/Assets/Plugins/AssetUsageDetector/Editor/AssetUsageDetector.cs
@@ -0,0 +1,1398 @@
+// Asset Usage Detector - by Suleyman Yasir KULA (yasirkula@gmail.com)
+
+using UnityEngine;
+using UnityEditor;
+using UnityEngine.SceneManagement;
+using UnityEditor.SceneManagement;
+using System.Collections.Generic;
+using System.Reflection;
+using System;
+using System.IO;
+using System.Text;
+using Object = UnityEngine.Object;
+#if UNITY_2018_3_OR_NEWER && !UNITY_2021_2_OR_NEWER
+using PrefabStage = UnityEditor.Experimental.SceneManagement.PrefabStage;
+using PrefabStageUtility = UnityEditor.Experimental.SceneManagement.PrefabStageUtility;
+#endif
+
+namespace AssetUsageDetectorNamespace
+{
+ [Flags]
+ public enum SceneSearchMode { None = 0, OpenScenes = 1, ScenesInBuildSettingsAll = 2, ScenesInBuildSettingsTickedOnly = 4, AllScenes = 8 };
+
+ public partial class AssetUsageDetector
+ {
+ #region Helper Classes
+ [Serializable]
+ public class Parameters
+ {
+ public Object[] objectsToSearch = null;
+
+ public SceneSearchMode searchInScenes = SceneSearchMode.AllScenes;
+ public Object[] searchInScenesSubset = null;
+ public Object[] excludedScenesFromSearch = null;
+ public bool searchInSceneLightingSettings = true;
+ public bool searchInAssetsFolder = true;
+ public Object[] searchInAssetsSubset = null;
+ public Object[] excludedAssetsFromSearch = null;
+ public bool dontSearchInSourceAssets = true;
+ public bool searchInProjectSettings = true;
+
+ public int searchDepthLimit = 4;
+ public BindingFlags fieldModifiers = BindingFlags.Public | BindingFlags.NonPublic;
+ public BindingFlags propertyModifiers = BindingFlags.Public | BindingFlags.NonPublic;
+ public bool searchNonSerializableVariables = true;
+
+ public bool searchUnusedMaterialProperties = true;
+
+ public SearchRefactoring searchRefactoring = null;
+
+ public bool lazySceneSearch = true;
+#if ASSET_USAGE_ADDRESSABLES
+ public bool addressablesSupport = false;
+#endif
+ public bool calculateUnusedObjects = false;
+ public bool hideDuplicateRows = true;
+ public bool hideReduntantPrefabVariantLinks = true;
+ public bool noAssetDatabaseChanges = false;
+ public bool showDetailedProgressBar = true;
+ }
+ #endregion
+
+ private Parameters searchParameters;
+
+ // A set that contains the searched scene object(s), asset(s) and their sub-assets (if any)
+ private readonly HashSet