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using System.Collections;
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using System.Collections.Generic;
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using PlayFab;
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using PlayFab.ClientModels;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PlayFabInit : MonoBehaviour
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{
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public string playFabTitleId = "7D3B9"; // Replace with your PlayFab Title ID
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void Start()
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{
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if (string.IsNullOrEmpty(PlayFabSettings.TitleId))
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{
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PlayFabSettings.TitleId = playFabTitleId;
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}
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Login();
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}
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void Login()
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{
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var request = new LoginWithCustomIDRequest
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{
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CustomId = SystemInfo.deviceUniqueIdentifier,
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CreateAccount = true,
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// InfoRequestParameters = new GetPlayerCombinedInfoRequestParams
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// {
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// GetPlayerProfile = true, // This will include player profile data in the login response
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// ProfileConstraints = new PlayerProfileViewConstraints
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// {
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// ShowDisplayName = true,
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// ShowAvatarUrl = true,
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// ShowCreated = true
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// }
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// }
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};
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PlayFabClientAPI.LoginWithCustomID(request, OnLoginSuccess, OnLoginFailure);
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}
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private void OnLoginSuccess(LoginResult result)
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{
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Debug.Log("Login successful!");
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GetPlayerProfile();
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}
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public void GetPlayerProfile()
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{
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var request = new GetPlayerProfileRequest
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{
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PlayFabId = PlayFabSettings.staticPlayer.PlayFabId,
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ProfileConstraints = new PlayerProfileViewConstraints
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{
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ShowDisplayName = true, // Allowed by your title settings
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// Do not request AvatarUrl or other fields, since they are disallowed
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}
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};
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PlayFabClientAPI.GetPlayerProfile(request, OnGetProfileSuccess, OnGetProfileFailure);
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}
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private void OnGetProfileFailure(PlayFabError obj)
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{
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Debug.LogError("Couldn't Fetch Player Profile " + obj.GenerateErrorReport());
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}
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private void OnGetProfileSuccess(GetPlayerProfileResult obj)
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{
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Debug.Log("Player profile fetching successful");
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PlayFabManager.Instance.myProfile = obj.PlayerProfile;
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}
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private void OnLoginFailure(PlayFabError error)
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{
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Debug.LogError("Login failed: " + error.GenerateErrorReport());
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}
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}
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