You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
119 lines
2.3 KiB
Plaintext
119 lines
2.3 KiB
Plaintext
2 months ago
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||
|
|
||
|
//////////////////////////////////////////////
|
||
|
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2017 //
|
||
|
/// http://vetasoft.store/2dxfx/ //
|
||
|
//////////////////////////////////////////////
|
||
|
|
||
|
Shader "2DxFX/Standard/Shiny_Reflect"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||
|
_MainTex2 ("Base (RGB)", 2D) = "white" {}
|
||
|
_Color ("_Color", Color) = (1,1,1,1)
|
||
|
_Distortion ("Distortion", Range(0,1)) = 0
|
||
|
_Value2 ("Value 2", Range(0,1)) = 0
|
||
|
_Value3 ("Value 3", Range(0,1)) = 0
|
||
|
_Value4 ("Value 4", Range(0,1)) = 0
|
||
|
_Alpha ("Alpha", Range (0,1)) = 1.0
|
||
|
// required for UI.Mask
|
||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||
|
_Stencil ("Stencil ID", Float) = 0
|
||
|
_StencilOp ("Stencil Operation", Float) = 0
|
||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||
|
_ColorMask ("Color Mask", Float) = 15
|
||
|
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
|
||
|
Tags {"Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent"}
|
||
|
ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Cull Off
|
||
|
|
||
|
// required for UI.Mask
|
||
|
Stencil
|
||
|
{
|
||
|
Ref [_Stencil]
|
||
|
Comp [_StencilComp]
|
||
|
Pass [_StencilOp]
|
||
|
ReadMask [_StencilReadMask]
|
||
|
WriteMask [_StencilWriteMask]
|
||
|
}
|
||
|
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma fragmentoption ARB_precision_hint_fastest
|
||
|
#pragma target 3.0
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata_t
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
float4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
float4 vertex : SV_POSITION;
|
||
|
float4 color : COLOR;
|
||
|
};
|
||
|
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
sampler2D _MainTex2;
|
||
|
float _Distortion;
|
||
|
float _Value2;
|
||
|
float _Value3;
|
||
|
float _Value4;
|
||
|
float _Value5;
|
||
|
float _Alpha;
|
||
|
float4 _Color;
|
||
|
|
||
|
v2f vert(appdata_t IN)
|
||
|
{
|
||
|
v2f OUT;
|
||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||
|
OUT.texcoord = IN.texcoord;
|
||
|
OUT.color = IN.color;
|
||
|
return OUT;
|
||
|
}
|
||
|
|
||
|
|
||
|
float4 frag (v2f i) : COLOR
|
||
|
{
|
||
|
|
||
|
float4 tex = tex2D(_MainTex, i.texcoord)*i.color;
|
||
|
float4 tex2 = tex2D(_MainTex2, i.texcoord)*i.color;
|
||
|
float3 lum = float3(0.299, 0.587, 0.114);
|
||
|
float x=dot( tex.rgb, lum).r;
|
||
|
float t=tex2.r+x*_Value5;
|
||
|
|
||
|
t=smoothstep(t,t+_Value2, _Distortion+_Value2*0.5);
|
||
|
t-=1-t;
|
||
|
t=1-abs(t);
|
||
|
t=abs(t);
|
||
|
t*=_Value3;
|
||
|
tex.rgb+=float3(t,t,t);
|
||
|
tex.a=tex.a*(1.0-_Alpha);
|
||
|
tex2=float4(1,1,1,t*tex.a);
|
||
|
tex=lerp(tex,tex2,_Value4);
|
||
|
return tex;
|
||
|
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
Fallback "Sprites/Default"
|
||
|
|
||
|
}
|