You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
110 lines
2.4 KiB
Plaintext
110 lines
2.4 KiB
Plaintext
2 months ago
|
//////////////////////////////////////////////
|
||
|
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2016 //
|
||
|
/// http://unity3D.vetasoft.com/ //
|
||
|
//////////////////////////////////////////////
|
||
|
|
||
|
Shader "2DxFX/AL/Pixel8bitsBW"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
||
|
_Color("_Color", Color) = (1,1,1,1)
|
||
|
_Size("Size", Range(0,1)) = 0
|
||
|
_Offset("Offset", Range(0,1)) = 0
|
||
|
_Offset2("Offset2", Range(0,1)) = 0
|
||
|
_Alpha("Alpha", Range(0,1)) = 1.0
|
||
|
[HideInInspector]_SrcBlend("_SrcBlend", Float) = 0
|
||
|
[HideInInspector]_DstBlend("_DstBlend", Float) = 0
|
||
|
[HideInInspector]_BlendOp("_BlendOp",Float) = 0
|
||
|
[HideInInspector]_Z("_Z", Float) = 0
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags
|
||
|
{
|
||
|
"IgnoreProjector" = "True"
|
||
|
"RenderType" = "TransparentCutout"
|
||
|
"PreviewType" = "Plane"
|
||
|
"CanUseSpriteAtlas" = "True"
|
||
|
}
|
||
|
Cull Off
|
||
|
Lighting Off
|
||
|
ZWrite[_Z]
|
||
|
BlendOp[_BlendOp]
|
||
|
Blend[_SrcBlend][_DstBlend]
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Lambert vertex:vert nofog keepalpha addshadow fullforwardshadows
|
||
|
#pragma target 3.0
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float4 _Color;
|
||
|
float _Size;
|
||
|
float _Offset;
|
||
|
float _Offset2;
|
||
|
float _Alpha;
|
||
|
|
||
|
|
||
|
struct Input
|
||
|
{
|
||
|
float2 uv_MainTex;
|
||
|
float4 color;
|
||
|
};
|
||
|
|
||
|
void vert(inout appdata_full v, out Input o)
|
||
|
{
|
||
|
v.vertex = UnityPixelSnap(v.vertex);
|
||
|
UNITY_INITIALIZE_OUTPUT(Input, o);
|
||
|
o.color = v.color * _Color;
|
||
|
}
|
||
|
float compare(float3 a, float3 b)
|
||
|
{
|
||
|
a = a*a*a;
|
||
|
b = b*b*b;
|
||
|
float3 diff = (a - b);
|
||
|
return dot(diff, diff);
|
||
|
}
|
||
|
|
||
|
inline float mod(float x, float modu)
|
||
|
{
|
||
|
return x - floor(x * (1.0 / modu)) * modu;
|
||
|
}
|
||
|
void surf(Input IN, inout SurfaceOutput o)
|
||
|
{
|
||
|
|
||
|
|
||
|
|
||
|
float2 q = IN.uv_MainTex;
|
||
|
float2 pixelSize = 64 * _Size;
|
||
|
float2 c = floor(q * pixelSize) / pixelSize;
|
||
|
float4 src4 = tex2D(_MainTex, c)* IN.color;
|
||
|
float3 src = src4.rgb*_Offset2;
|
||
|
float alpha = src4.a;
|
||
|
if (alpha<0.95) alpha = 0;
|
||
|
|
||
|
float3 dst0 = float3(0,0,0);
|
||
|
float3 dst1 = float3(0,0,0);
|
||
|
float best0 = 1e3;
|
||
|
float best1 = 1e3;
|
||
|
#define TCOLOR(R, G, B) { const float3 tst = float3(R, G, B); float err = compare(src, tst); if (err < best0) { best1 = best0; dst1 = dst0; best0 = err; dst0 = tst; } }
|
||
|
TCOLOR(0.98, 0.98, 0.98);
|
||
|
TCOLOR(0.03, 0.03, 0.03);
|
||
|
#undef TCOLOR
|
||
|
|
||
|
best0 = sqrt(best0); best1 = sqrt(best1);
|
||
|
float4 r = float4(mod(c.x + c.y, 2.0) >(1 + best1 / (best0 + best1)) ? dst1 : dst0, 1.0);
|
||
|
r.a = r.a*alpha*(1 - _Alpha);
|
||
|
|
||
|
|
||
|
|
||
|
o.Albedo = r.rgb * r.a;
|
||
|
o.Alpha = r.a;
|
||
|
|
||
|
clip(o.Alpha - 0.05);
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
|
||
|
Fallback "Sprites/Default"
|
||
|
}
|