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101 lines
2.8 KiB
C#
101 lines
2.8 KiB
C#
1 week ago
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// using System.Collections;
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// using System.Collections.Generic;
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// using UnityEngine;
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//
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// public class DeviceSafeArea : MonoBehaviour
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// {
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// [SerializeField] private RectTransform Panel;
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// public Vector4 offsetFromDevice;
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// Rect LastSafeArea = new Rect(0, 0, 0, 0);
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//
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// void Awake()
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// {
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// Panel ??= GetComponent<RectTransform>();
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// Refresh();
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// }
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//
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// void Update()
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//
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeviceSafeArea : MonoBehaviour
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{
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[SerializeField] private RectTransform Panel;
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public Vector4 offsetFromDevice = new Vector4(0, 47, 34, 0); // iphone 14 safe area offset
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public Vector4 lastOffsetFromDevice;
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[Space(5)] public Vector4 offsetFromDeviceLog;
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Rect LastSafeArea = new Rect(0, 0, 0, 0);
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void Awake()
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{
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Panel ??= GetComponent<RectTransform>();
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lastOffsetFromDevice = offsetFromDevice;
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Refresh();
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}
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void Update()
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{
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Refresh();
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}
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[ContextMenu("Refresh")]
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public void Refresh()
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{
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Rect safeArea = GetSafeArea();
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if (safeArea != LastSafeArea || (offsetFromDevice != lastOffsetFromDevice))
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ApplySafeArea(safeArea);
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}
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Rect GetSafeArea()
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{
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return Screen.safeArea;
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}
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void ApplySafeArea(Rect r)
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{
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LastSafeArea = r;
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#if UNITY_EDITOR
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{
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lastOffsetFromDevice = offsetFromDevice;
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// Add manual offsets
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r.x += offsetFromDevice.w; // Left offset
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r.width -= offsetFromDevice.w + offsetFromDevice.x; // Right offset
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r.y += offsetFromDevice.z; // Bottom offset
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r.height -= offsetFromDevice.z + offsetFromDevice.y; // Top offset
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}
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#endif
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// Convert safe area rectangle from absolute pixels to normalized anchor coordinates
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Vector2 anchorMin = r.position;
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Vector2 anchorMax = r.position + r.size;
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anchorMin.x /= Screen.width;
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anchorMin.y /= Screen.height;
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anchorMax.x /= Screen.width;
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anchorMax.y /= Screen.height;
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Panel.anchorMin = anchorMin;
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Panel.anchorMax = anchorMax;
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CalculateMargin(r);
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}
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void CalculateMargin(Rect safeAreas)
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{
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float screenWidth = Screen.width;
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float screenHeight = Screen.height;
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var safeArea = safeAreas;
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// Calculate the difference between safe area and screen size
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float leftMargin = safeArea.x;
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float rightMargin = screenWidth - (safeArea.x + safeArea.width);
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float topMargin = screenHeight - (safeArea.y + safeArea.height);
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float bottomMargin = safeArea.y;
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offsetFromDeviceLog.w = leftMargin;
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offsetFromDeviceLog.x = rightMargin;
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offsetFromDeviceLog.y = topMargin;
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offsetFromDeviceLog.z = bottomMargin;
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}
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}
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