You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
131 lines
2.7 KiB
Plaintext
131 lines
2.7 KiB
Plaintext
2 months ago
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||
|
|
||
|
//////////////////////////////////////////////
|
||
|
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2017 //
|
||
|
/// http://vetasoft.store/2dxfx/ //
|
||
|
//////////////////////////////////////////////
|
||
|
|
||
|
Shader "2DxFX/Standard/Pixel8bitsGB"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||
|
_Color ("_Color", Color) = (1,1,1,1)
|
||
|
_Size ("Size", Range(0,1)) = 0
|
||
|
_Offset ("Offset", Range(0,1)) = 0
|
||
|
_Offset2 ("Offset2", Range(0,1)) = 0
|
||
|
_Alpha ("Alpha", Range (0,1)) = 1.0
|
||
|
// required for UI.Mask
|
||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||
|
_Stencil ("Stencil ID", Float) = 0
|
||
|
_StencilOp ("Stencil Operation", Float) = 0
|
||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||
|
_ColorMask ("Color Mask", Float) = 15
|
||
|
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
|
||
|
Tags {"Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent"}
|
||
|
ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Cull Off
|
||
|
|
||
|
// required for UI.Mask
|
||
|
Stencil
|
||
|
{
|
||
|
Ref [_Stencil]
|
||
|
Comp [_StencilComp]
|
||
|
Pass [_StencilOp]
|
||
|
ReadMask [_StencilReadMask]
|
||
|
WriteMask [_StencilWriteMask]
|
||
|
}
|
||
|
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma fragmentoption ARB_precision_hint_fastest
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata_t
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
float4 color : COLOR;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
float4 vertex : SV_POSITION;
|
||
|
float4 color : COLOR;
|
||
|
};
|
||
|
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float4 _Color;
|
||
|
float _Size;
|
||
|
float _Offset;
|
||
|
float _Offset2;
|
||
|
float _Alpha;
|
||
|
|
||
|
v2f vert(appdata_t IN)
|
||
|
{
|
||
|
v2f OUT;
|
||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||
|
OUT.texcoord = IN.texcoord;
|
||
|
OUT.color = IN.color;
|
||
|
return OUT;
|
||
|
}
|
||
|
|
||
|
float compare(float3 a, float3 b)
|
||
|
{
|
||
|
a=a*a*a;
|
||
|
b=b*b*b;
|
||
|
float3 diff = (a - b);
|
||
|
return dot(diff, diff);
|
||
|
}
|
||
|
|
||
|
inline float mod(float x,float modu)
|
||
|
{
|
||
|
return x - floor(x * (1.0 / modu)) * modu;
|
||
|
}
|
||
|
|
||
|
float4 frag (v2f i) : COLOR
|
||
|
{
|
||
|
|
||
|
float2 q = i.texcoord;
|
||
|
float2 pixelSize=float2(64*_Size, 64*_Size);
|
||
|
float2 c = floor(q * pixelSize)/pixelSize;
|
||
|
float4 src4 = tex2D(_MainTex, c)*i.color;
|
||
|
float3 src = src4.rgb*_Offset2;
|
||
|
float alpha = src4.a;
|
||
|
if (alpha<0.95) alpha=0;
|
||
|
|
||
|
float3 dst0 = float3(0,0,0);
|
||
|
float3 dst1 = float3(0,0,0);
|
||
|
float best0 = 1e3;
|
||
|
float best1 = 1e3;
|
||
|
|
||
|
#define TCOLOR(R, G, B) { const float3 tst = float3(R, G, B); float err = compare(src, tst); if (err < best0) { best1 = best0; dst1 = dst0; best0 = err; dst0 = tst; } }
|
||
|
TCOLOR(0.68, 0.79, 0.27);
|
||
|
TCOLOR(0.47, 0.69, 0.42);
|
||
|
TCOLOR(0.13, 0.43, 0.37);
|
||
|
TCOLOR(0.03, 0.16, 0.33);
|
||
|
#undef TCOLOR
|
||
|
|
||
|
best0 = sqrt(best0); best1 = sqrt(best1);
|
||
|
float4 FragColor = float4(mod(c.x + c.y, 2.0) > (1+best1 / (best0 + best1)) ? dst1 : dst0, 1.0);
|
||
|
FragColor.a=FragColor.a*alpha*(1-_Alpha);
|
||
|
return FragColor;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
Fallback "Sprites/Default"
|
||
|
|
||
|
}
|