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using System.Collections.Generic;
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using UnityEngine;
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namespace BgTools.PlayerPrefsEditor
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{
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[System.Serializable]
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public class PreferenceEntryHolder : ScriptableObject
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{
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public List<PreferenceEntry> userDefList;
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public List<PreferenceEntry> unityDefList;
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private void OnEnable()
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{
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hideFlags = HideFlags.DontSave;
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if (userDefList == null)
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userDefList = new List<PreferenceEntry>();
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if (unityDefList == null)
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unityDefList = new List<PreferenceEntry>();
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}
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public void ClearLists()
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{
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if (userDefList != null)
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userDefList.Clear();
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if (unityDefList != null)
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unityDefList.Clear();
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}
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}
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}
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