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using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace BgTools.Extensions
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{
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public static class Extensions
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{
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private static Type[] GetAllDerivedTypes(this AppDomain aAppDomain, Type aType)
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{
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var result = new List<Type>();
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var assemblies = aAppDomain.GetAssemblies();
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foreach (var assembly in assemblies)
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{
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var types = assembly.GetTypes();
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foreach (Type type in types)
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{
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if (type.IsSubclassOf(aType))
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result.Add(type);
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}
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}
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return result.ToArray();
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}
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public static Rect GetEditorMainWindowPos(EditorWindow relatedWin = null)
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{
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var containerWinType = AppDomain.CurrentDomain.GetAllDerivedTypes(typeof(ScriptableObject)).Where(t => t.Name == "ContainerWindow").FirstOrDefault();
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if (containerWinType == null)
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throw new MissingMemberException("Can't find internal type ContainerWindow. Maybe something has changed inside Unity");
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var showModeField = containerWinType.GetField("m_ShowMode", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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var positionProperty = containerWinType.GetProperty("position", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance);
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if (showModeField == null || positionProperty == null)
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throw new MissingFieldException("Can't find internal fields 'm_ShowMode' or 'position'. Maybe something has changed inside Unity");
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var windows = Resources.FindObjectsOfTypeAll(containerWinType);
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foreach (var win in windows)
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{
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var showmode = (int)showModeField.GetValue(win);
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// Given window
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//if (relatedWin != null && relatedWin.GetInstanceID() == win.GetInstanceID())
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//{
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// var pos = (Rect)positionProperty.GetValue(win, null);
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// return pos;
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//}
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// Main window
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if (showmode == 4)
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{
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var pos = (Rect)positionProperty.GetValue(win, null);
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return pos;
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}
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}
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throw new NotSupportedException("Can't find internal main window. Maybe something has changed inside Unity");
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}
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/// <summary>
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/// Center the EditorWindow in front of the MainUnityWindow (support multi screens).
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/// Kept the currend window sizes.
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/// </summary>
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public static void CenterOnMainWindow(this EditorWindow window)
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{
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CenterOnWindow(window, null);
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}
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/// <summary>
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/// Center the EditorWindow in front of the given EditorWindow (support multi screens).
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/// Kept the currend window sizes.
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/// </summary>
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/// <param name="relatedWin">Referance window for the positioning.</param>
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public static void CenterOnWindow(this EditorWindow window, EditorWindow relatedWin)
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{
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var main = GetEditorMainWindowPos(relatedWin);
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var pos = window.position;
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float w = (main.width - pos.width) * 0.5f;
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float h = (main.height - pos.height) * 0.5f;
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pos.x = main.x + w;
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pos.y = main.y + h;
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window.position = pos;
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}
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}
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}
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