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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class DialogOverlay : MonoBehaviour
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{
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private Image overlay;
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private void Awake()
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{
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overlay = GetComponent<Image>();
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}
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private void Start()
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{
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DialogController instance = DialogController.instance;
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instance.onDialogsOpened = (Action)Delegate.Combine(instance.onDialogsOpened, new Action(OnDialogOpened));
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DialogController instance2 = DialogController.instance;
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instance2.onDialogsClosed = (Action)Delegate.Combine(instance2.onDialogsClosed, new Action(OnDialogClosed));
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}
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private void OnEnable()
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{
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SceneManager.sceneLoaded += OnLevelFinishedLoading;
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}
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private void OnDisable()
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{
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SceneManager.sceneLoaded -= OnLevelFinishedLoading;
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}
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private void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode)
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{
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overlay.enabled = false;
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}
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private void OnDialogOpened()
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{
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overlay.enabled = true;
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}
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private void OnDialogClosed()
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{
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overlay.enabled = false;
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}
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private void OnDestroy()
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{
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DialogController instance = DialogController.instance;
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instance.onDialogsOpened = (Action)Delegate.Remove(instance.onDialogsOpened, new Action(OnDialogOpened));
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DialogController instance2 = DialogController.instance;
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instance2.onDialogsClosed = (Action)Delegate.Remove(instance2.onDialogsClosed, new Action(OnDialogClosed));
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}
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}
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