You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
PlumberUltimateAds/Assets/Scripts/Dialog.cs

141 lines
2.4 KiB
C#

4 weeks ago
/*
http://www.cgsoso.com/forum-211-1.html
CG Unity3d Unity3d VIP
CGSOSO CG
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
using System;
using UnityEngine;
using UnityEngine.UI;
public class Dialog : MonoBehaviour
{
public Animator anim;
public AnimationClip hidingAnimation;
public Text title;
public Text message;
public Action<Dialog> onDialogOpened;
public Action<Dialog> onDialogClosed;
public Action onDialogCompleteClosed;
public Action<Dialog> onButtonCloseClicked;
public DialogType dialogType;
public bool enableAd = true;
public bool enableEscape = true;
private AnimatorStateInfo info;
private bool isShowing;
protected virtual void Awake()
{
if (anim == null)
{
anim = GetComponent<Animator>();
}
}
protected virtual void Start()
{
onDialogCompleteClosed = (Action)Delegate.Combine(onDialogCompleteClosed, new Action(OnDialogCompleteClosed));
GetComponent<Canvas>().worldCamera = Camera.main;
}
private void Update()
{
if (enableEscape && UnityEngine.Input.GetKeyDown(KeyCode.Escape))
{
Close();
}
}
public virtual void Show()
{
base.gameObject.SetActive(value: true);
if (anim != null && IsIdle())
{
isShowing = true;
anim.SetTrigger("show");
onDialogOpened(this);
}
if (enableAd)
{
Timer.Schedule(this, 0.3f, delegate
{
//CUtils.ShowInterstitialAd();
});
}
}
public virtual void Close()
{
if (isShowing)
{
isShowing = false;
if (anim != null && IsIdle() && hidingAnimation != null)
{
anim.SetTrigger("hide");
Timer.Schedule(this, hidingAnimation.length, DoClose);
}
else
{
DoClose();
}
onDialogClosed(this);
}
}
private void DoClose()
{
UnityEngine.Object.Destroy(base.gameObject);
if (onDialogCompleteClosed != null)
{
onDialogCompleteClosed();
}
}
public void Hide()
{
base.gameObject.SetActive(value: false);
isShowing = false;
}
public bool IsIdle()
{
info = anim.GetCurrentAnimatorStateInfo(0);
return info.IsName("Idle");
}
public bool IsShowing()
{
return isShowing;
}
public virtual void OnDialogCompleteClosed()
{
onDialogCompleteClosed = (Action)Delegate.Remove(onDialogCompleteClosed, new Action(OnDialogCompleteClosed));
}
public void PlayButton()
{
Sound.instance.PlayButton();
}
}