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PlumberUltimateAds/Assets/2DxFX/Resources/_2dxFX_Cartoon.shader

160 lines
3.8 KiB
Plaintext

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
//////////////////////////////////////////////
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2017 //
/// http://vetasoft.store/2dxfx/ //
//////////////////////////////////////////////
Shader "2DxFX/Standard/Cartoon"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Color ("_Color", Color) = (1,1,1,1)
_ColorLevel ("ColorLevel", Range(0,1)) = 0
_EdgeSize ("EdgeSize", Range(0,1)) = 0
_ColorB ("ColorB", Range(0,1)) = 0
_Size ("Size", Range(0,1)) = 0
_Alpha ("Alpha", Range (0,1)) = 1.0
// required for UI.Mask
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
}
SubShader
{
Tags {"Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent"}
ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Cull Off
// required for UI.Mask
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma target 3.0
#include "UnityCG.cginc"
#pragma glsl
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float2 texcoord : TEXCOORD0;
float4 vertex : SV_POSITION;
float4 color : COLOR;
};
sampler2D _MainTex;
float4 _Color;
float _ColorLevel;
float _EdgeSize;
float _ColorB;
float _Alpha;
v2f vert(appdata_t IN)
{
v2f OUT;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = IN.texcoord;
OUT.color = IN.color;
return OUT;
}
#define tex2D(sampler,uvs) tex2Dlod( sampler , float4( ( uvs ) , 0.0f , 0.0f) )
inline float4 edgeFilter(in int px, in int py, v2f i)
{
float4 color = float4(0.0,0.0,0.0,0.0);
float2 kUV = i.texcoord*256.0f;
color += tex2D(_MainTex, (kUV + float2(px + 1, py + 1)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(px , py + 1)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(px - 1, py + 1)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(px + 1, py )) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(px , py )) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(px - 1, py )) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(px + 1, py - 1)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(px , py - 1)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(px - 1, py - 1)) * 0.00390625f);
return color / 9.0;
}
float4 frag (v2f i) : COLOR
{
float2 uv = i.texcoord;
float4 tex = tex2D(_MainTex, uv);
float4 color = float4(0,0,0,0);
float2 kUV = uv*256.0f;
color += tex2D(_MainTex, (kUV + float2( 1 , 1)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2( 0 , 1)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(-1 , 1)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2( 1 , 0)) * 0.00390625f);
color += tex2D(_MainTex, (kUV ) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(-1 , 0)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2( 1 , -1)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2( 0 , -1)) * 0.00390625f);
color += tex2D(_MainTex, (kUV + float2(-1 , -1)) * 0.00390625f);
color /= 9.0;
color *=i.color;
color[0] = floor(7.0 * color[0]) / _ColorLevel;
color[1] = floor(7.0 * color[1]) / _ColorLevel;
color[2] = floor(7.0 * color[2]) / _ColorLevel;
float4 sum = abs(edgeFilter(0, 1, i) - edgeFilter(0, -1, i));
sum += abs(edgeFilter(1, 0, i) - edgeFilter(-1, 0, i));
sum /= 2.0;
float edgsum = _EdgeSize + 0.05;
if(length(sum) > edgsum) {
color.rgb = 0.0;
}
return float4(color.rgb,tex.a*1-_Alpha);
}
ENDCG
}
}
Fallback "Sprites/Default"
}