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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using System.IO;
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namespace SimpleJSON
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{
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public class JSONData : JSONNode
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{
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private string m_Data;
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public override string Value
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{
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get
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{
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return m_Data;
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}
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set
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{
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m_Data = value;
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}
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}
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public JSONData(string aData)
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{
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m_Data = aData;
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}
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public JSONData(float aData)
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{
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AsFloat = aData;
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}
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public JSONData(double aData)
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{
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AsDouble = aData;
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}
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public JSONData(bool aData)
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{
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AsBool = aData;
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}
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public JSONData(int aData)
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{
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AsInt = aData;
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}
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public override string ToString()
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{
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return "\"" + JSONNode.Escape(m_Data) + "\"";
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}
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public override string ToString(string aPrefix)
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{
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return "\"" + JSONNode.Escape(m_Data) + "\"";
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}
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public override void Serialize(BinaryWriter aWriter)
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{
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JSONData jSONData = new JSONData(string.Empty);
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jSONData.AsInt = AsInt;
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if (jSONData.m_Data == m_Data)
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{
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aWriter.Write((byte)4);
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aWriter.Write(AsInt);
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return;
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}
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jSONData.AsFloat = AsFloat;
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if (jSONData.m_Data == m_Data)
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{
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aWriter.Write((byte)7);
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aWriter.Write(AsFloat);
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return;
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}
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jSONData.AsDouble = AsDouble;
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if (jSONData.m_Data == m_Data)
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{
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aWriter.Write((byte)5);
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aWriter.Write(AsDouble);
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return;
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}
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jSONData.AsBool = AsBool;
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if (jSONData.m_Data == m_Data)
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{
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aWriter.Write((byte)6);
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aWriter.Write(AsBool);
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}
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else
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{
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aWriter.Write((byte)3);
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aWriter.Write(m_Data);
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}
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}
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}
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}
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